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Antworten zum Thema „jQuery Slider“

JuniorReid

Gesperrt

Ich grüße euch alle,

seit mehreren Tagen suche ich nach einem jQuery Slider, der wie folgt aussieht:

Unten seht ihr eine Produktbox, die per Klick verschiebbar ist.
Soetwas möchte ich gerne nach konstruiren, wäre deshalb über geistreiche Antworten, Tuturial-Links oder Download-Links sehr dankbar.

LG :)
 

cebito

undefined

AW: jQuery Slider

Ja, das bin ich. Aber danke, auch wenn du es unfreundlich gemeint hast ;)
Weist du, der Zweck sollte sein, Schrift und Bilder zusammen in eine Box zu schmeißen. Ich habe es mit diesem Plugin versucht, doch bin erfolglos gescheitert.

LG:)
Nein, ich habe es nicht unfreundlich gemeint. Doch manch einer lässt hier Eigeninitiative vermissen und glaubt, er bekommt eine auf seine Bedürfnisse zugeschnittene Lösung auf dem Silberteller serviert.

WARUM bitte schreibst du nicht im ersten Post, das du dich bereits am in deinem Beispiel verwendeten Plugin versucht hast? Und WARUM, bittest du nicht um Hilfe bei deinen Versuchen, statt hier nach weiteren Lösungen zu fragen, die dich NICHT weiter bringen werden. WARUM glaubst du, das du es mit anderen Plugins schaffst, wenn du nicht mal in der Lage bist, das oben von dir gepostete, funktionierende Beispiel nachzubauen?

Zeig deine Versuche, am besten online, und dir wird geholfen werden.
 

JuniorReid

Gesperrt

AW: jQuery Slider

Nein, ich habe es nicht unfreundlich gemeint. Doch manch einer lässt hier Eigeninitiative vermissen und glaubt, er bekommt eine auf seine Bedürfnisse zugeschnittene Lösung auf dem Silberteller serviert.

WARUM bitte schreibst du nicht im ersten Post, das du dich bereits am in deinem Beispiel verwendeten Plugin versucht hast? Und WARUM, bittest du nicht um Hilfe bei deinen Versuchen, statt hier nach weiteren Lösungen zu fragen, die dich NICHT weiter bringen werden. WARUM glaubst du, das du es mit anderen Plugins schaffst, wenn du nicht mal in der Lage bist, das oben von dir gepostete, funktionierende Beispiel nachzubauen?

Zeig deine Versuche, am besten online, und dir wird geholfen werden.
Also, mein bisheriger Versuch sieht wie folgt aus, ist aber für mich nicht gebrauchbar, da beim Sliden immer ein ungenaues Maß geslidet wird, sodass sich die Boxen verschieben:
Code:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<title>Horizontal Carousel</title>
<script type="text/javascript">
/*
Script: Core.js
    Mootools - My Object Oriented javascript.

License:
    MIT-style license.

MooTools Copyright:
    copyright (c) 2007 Valerio Proietti, <http://mad4milk.net>

MooTools Credits:
    - Class is slightly based on Base.js <http://dean.edwards.name/weblog/2006/03/base/> (c) 2006 Dean Edwards, License <http://creativecommons.org/licenses/LGPL/2.1/>
    - Some functions are inspired by those found in prototype.js <http://prototype.conio.net/> (c) 2005 Sam Stephenson sam [at] conio [dot] net, MIT-style license
    - Documentation by Aaron Newton (aaron.newton [at] cnet [dot] com) and Valerio Proietti.
*/

var MooTools = {
    version: '1.11' 
};

/* Section: Core Functions */

/*
Function: $defined
    Returns true if the passed in value/object is defined, that means is not null or undefined.

Arguments:
    obj - object to inspect
*/

function $defined(obj){
    return (obj != undefined);
};

/*
Function: $type
    Returns the type of object that matches the element passed in.

Arguments:
    obj - the object to inspect.

Example:
    >var myString = 'hello';
    >$type(myString); //returns "string"

Returns:
    'element' - if obj is a DOM element node
    'textnode' - if obj is a DOM text node
    'whitespace' - if obj is a DOM whitespace node
    'arguments' - if obj is an arguments object
    'object' - if obj is an object
    'string' - if obj is a string
    'number' - if obj is a number
    'boolean' - if obj is a boolean
    'function' - if obj is a function
    'regexp' - if obj is a regular expression
    'class' - if obj is a Class. (created with new Class, or the extend of another class).
    'collection' - if obj is a native htmlelements collection, such as childNodes, getElementsByTagName .. etc.
    false - (boolean) if the object is not defined or none of the above.
*/

function $type(obj){
    if (!$defined(obj)) return false;
    if (obj.htmlElement) return 'element';
    var type = typeof obj;
    if (type == 'object' && obj.nodeName){
        switch(obj.nodeType){
            case 1: return 'element';
            case 3: return (/\S/).test(obj.nodeValue) ? 'textnode' : 'whitespace';
        }
    }
    if (type == 'object' || type == 'function'){
        switch(obj.constructor){
            case Array: return 'array';
            case RegExp: return 'regexp';
            case Class: return 'class';
        }
        if (typeof obj.length == 'number'){
            if (obj.item) return 'collection';
            if (obj.callee) return 'arguments';
        }
    }
    return type;
};

/*
Function: $merge
    merges a number of objects recursively without referencing them or their sub-objects.

Arguments:
    any number of objects.

Example:
    >var mergedObj = $merge(obj1, obj2, obj3);
    >//obj1, obj2, and obj3 are unaltered
*/

function $merge(){
    var mix = {};
    for (var i = 0; i < arguments.length; i++){
        for (var property in arguments[i]){
            var ap = arguments[i][property];
            var mp = mix[property];
            if (mp && $type(ap) == 'object' && $type(mp) == 'object') mix[property] = $merge(mp, ap);
            else mix[property] = ap;
        }
    }
    return mix;
};

/*
Function: $extend
    Copies all the properties from the second passed object to the first passed Object.
    If you do myWhatever.extend = $extend the first parameter will become myWhatever, and your extend function will only need one parameter.

Example:
    (start code)
    var firstOb = {
        'name': 'John',
        'lastName': 'Doe'
    };
    var secondOb = {
        'age': '20',
        'sex': 'male',
        'lastName': 'Dorian'
    };
    $extend(firstOb, secondOb);
    //firstOb will become:
    {
        'name': 'John',
        'lastName': 'Dorian',
        'age': '20',
        'sex': 'male'
    };
    (end)

Returns:
    The first object, extended.
*/

var $extend = function(){
    var args = arguments;
    if (!args[1]) args = [this, args[0]];
    for (var property in args[1]) args[0][property] = args[1][property];
    return args[0];
};

/*
Function: $native
    Will add a .extend method to the objects passed as a parameter, but the property passed in will be copied to the object's prototype only if non previously existent.
    Its handy if you dont want the .extend method of an object to overwrite existing methods.
    Used automatically in MooTools to implement Array/String/Function/Number methods to browser that dont support them whitout manual checking.

Arguments:
    a number of classes/native javascript objects

*/

var $native = function(){
    for (var i = 0, l = arguments.length; i < l; i++){
        arguments[i].extend = function(props){
            for (var prop in props){
                if (!this.prototype[prop]) this.prototype[prop] = props[prop];
                if (!this[prop]) this[prop] = $native.generic(prop);
            }
        };
    }
};

$native.generic = function(prop){
    return function(bind){
        return this.prototype[prop].apply(bind, Array.prototype.slice.call(arguments, 1));
    };
};

$native(Function, Array, String, Number);

/*
Function: $chk
    Returns true if the passed in value/object exists or is 0, otherwise returns false.
    Useful to accept zeroes.

Arguments:
    obj - object to inspect
*/

function $chk(obj){
    return !!(obj || obj === 0);
};

/*
Function: $pick
    Returns the first object if defined, otherwise returns the second.

Arguments:
    obj - object to test
    picked - the default to return

Example:
    (start code)
        function say(msg){
            alert($pick(msg, 'no meessage supplied'));
        }
    (end)
*/

function $pick(obj, picked){
    return $defined(obj) ? obj : picked;
};

/*
Function: $random
    Returns a random integer number between the two passed in values.

Arguments:
    min - integer, the minimum value (inclusive).
    max - integer, the maximum value (inclusive).

Returns:
    a random integer between min and max.
*/

function $random(min, max){
    return Math.floor(Math.random() * (max - min + 1) + min);
};

/*
Function: $time
    Returns the current timestamp

Returns:
    a timestamp integer.
*/

function $time(){
    return new Date().getTime();
};

/*
Function: $clear
    clears a timeout or an Interval.

Returns:
    null

Arguments:
    timer - the setInterval or setTimeout to clear.

Example:
    >var myTimer = myFunction.delay(5000); //wait 5 seconds and execute my function.
    >myTimer = $clear(myTimer); //nevermind

See also:
    <Function.delay>, <Function.periodical>
*/

function $clear(timer){
    clearTimeout(timer);
    clearInterval(timer);
    return null;
};

/*
Class: Abstract
    Abstract class, to be used as singleton. Will add .extend to any object

Arguments:
    an object

Returns:
    the object with an .extend property, equivalent to <$extend>.
*/

var Abstract = function(obj){
    obj = obj || {};
    obj.extend = $extend;
    return obj;
};

//window, document

var Window = new Abstract(window);
var Document = new Abstract(document);
document.head = document.getElementsByTagName('head')[0];

/*
Class: window
    Some properties are attached to the window object by the browser detection.
    
Note:
    browser detection is entirely object-based. We dont sniff.

Properties:
    window.ie - will be set to true if the current browser is internet explorer (any).
    window.ie6 - will be set to true if the current browser is internet explorer 6.
    window.ie7 - will be set to true if the current browser is internet explorer 7.
    window.gecko - will be set to true if the current browser is Mozilla/Gecko.
    window.webkit - will be set to true if the current browser is Safari/Konqueror.
    window.webkit419 - will be set to true if the current browser is Safari2 / webkit till version 419.
    window.webkit420 - will be set to true if the current browser is Safari3 (Webkit SVN Build) / webkit over version 419.
    window.opera - is set to true by opera itself.
*/

window.xpath = !!(document.evaluate);
if (window.ActiveXObject) window.ie = window[window.XMLHttpRequest ? 'ie7' : 'ie6'] = true;
else if (document.childNodes && !document.all && !navigator.taintEnabled) window.webkit = window[window.xpath ? 'webkit420' : 'webkit419'] = true;
else if (document.getBoxObjectFor != null) window.gecko = true;

/*compatibility*/

window.khtml = window.webkit;

Object.extend = $extend;

/*end compatibility*/

//htmlelement

if (typeof HTMLElement == 'undefined'){
    var HTMLElement = function(){};
    if (window.webkit) document.createElement("iframe"); //fixes safari
    HTMLElement.prototype = (window.webkit) ? window["[[DOMElement.prototype]]"] : {};
}
HTMLElement.prototype.htmlElement = function(){};

//enables background image cache for internet explorer 6

if (window.ie6) try {document.execCommand("BackgroundImageCache", false, true);} catch(e){};

/*
Script: Class.js
    Contains the Class Function, aims to ease the creation of reusable Classes.

License:
    MIT-style license.
*/

/*
Class: Class
    The base class object of the <http://mootools.net> framework.
    Creates a new class, its initialize method will fire upon class instantiation.
    Initialize wont fire on instantiation when you pass *null*.

Arguments:
    properties - the collection of properties that apply to the class.

Example:
    (start code)
    var Cat = new Class({
        initialize: function(name){
            this.name = name;
        }
    });
    var myCat = new Cat('Micia');
    alert(myCat.name); //alerts 'Micia'
    (end)
*/

var Class = function(properties){
    var klass = function(){
        return (arguments[0] !== null && this.initialize && $type(this.initialize) == 'function') ? this.initialize.apply(this, arguments) : this;
    };
    $extend(klass, this);
    klass.prototype = properties;
    klass.constructor = Class;
    return klass;
};

/*
Property: empty
    Returns an empty function
*/

Class.empty = function(){};

Class.prototype = {

    /*
    Property: extend
        Returns the copy of the Class extended with the passed in properties.

    Arguments:
        properties - the properties to add to the base class in this new Class.

    Example:
        (start code)
        var Animal = new Class({
            initialize: function(age){
                this.age = age;
            }
        });
        var Cat = Animal.extend({
            initialize: function(name, age){
                this.parent(age); //will call the previous initialize;
                this.name = name;
            }
        });
        var myCat = new Cat('Micia', 20);
        alert(myCat.name); //alerts 'Micia'
        alert(myCat.age); //alerts 20
        (end)
    */

    extend: function(properties){
        var proto = new this(null);
        for (var property in properties){
            var pp = proto[property];
            proto[property] = Class.Merge(pp, properties[property]);
        }
        return new Class(proto);
    },

    /*
    Property: implement
        Implements the passed in properties to the base Class prototypes, altering the base class, unlike <Class.extend>.

    Arguments:
        properties - the properties to add to the base class.

    Example:
        (start code)
        var Animal = new Class({
            initialize: function(age){
                this.age = age;
            }
        });
        Animal.implement({
            setName: function(name){
                this.name = name
            }
        });
        var myAnimal = new Animal(20);
        myAnimal.setName('Micia');
        alert(myAnimal.name); //alerts 'Micia'
        (end)
    */

    implement: function(){
        for (var i = 0, l = arguments.length; i < l; i++) $extend(this.prototype, arguments[i]);
    }

};

//internal

Class.Merge = function(previous, current){
    if (previous && previous != current){
        var type = $type(current);
        if (type != $type(previous)) return current;
        switch(type){
            case 'function':
                var merged = function(){
                    this.parent = arguments.callee.parent;
                    return current.apply(this, arguments);
                };
                merged.parent = previous;
                return merged;
            case 'object': return $merge(previous, current);
        }
    }
    return current;
};

/*
Script: Class.Extras.js
    Contains common implementations for custom classes. In Mootools is implemented in <Ajax>, <XHR> and <Fx.Base> and many more.

License:
    MIT-style license.
*/

/*
Class: Chain
    An "Utility" Class. Its methods can be implemented with <Class.implement> into any <Class>.
    Currently implemented in <Fx.Base>, <XHR> and <Ajax>. In <Fx.Base> for example, is used to execute a list of function, one after another, once the effect is completed.
    The functions will not be fired all togheter, but one every completion, to create custom complex animations.

Example:
    (start code)
    var myFx = new Fx.Style('element', 'opacity');

    myFx.start(1,0).chain(function(){
        myFx.start(0,1);
    }).chain(function(){
        myFx.start(1,0);
    }).chain(function(){
        myFx.start(0,1);
    });
    //the element will appear and disappear three times
    (end)
*/

var Chain = new Class({

    /*
    Property: chain
        adds a function to the Chain instance stack.

    Arguments:
        fn - the function to append.
    */

    chain: function(fn){
        this.chains = this.chains || [];
        this.chains.push(fn);
        return this;
    },

    /*
    Property: callChain
        Executes the first function of the Chain instance stack, then removes it. The first function will then become the second.
    */

    callChain: function(){
        if (this.chains && this.chains.length) this.chains.shift().delay(10, this);
    },

    /*
    Property: clearChain
        Clears the stack of a Chain instance.
    */

    clearChain: function(){
        this.chains = [];
    }

});

/*
Class: Events
    An "Utility" Class. Its methods can be implemented with <Class.implement> into any <Class>.
    In <Fx.Base> Class, for example, is used to give the possibility add any number of functions to the Effects events, like onComplete, onStart, onCancel.
    Events in a Class that implements <Events> can be either added as an option, or with addEvent. Never with .options.onEventName.

Example:
    (start code)
    var myFx = new Fx.Style('element', 'opacity').addEvent('onComplete', function(){
        alert('the effect is completed');
    }).addEvent('onComplete', function(){
        alert('I told you the effect is completed');
    });

    myFx.start(0,1);
    //upon completion it will display the 2 alerts, in order.
    (end)

Implementing:
    This class can be implemented into other classes to add the functionality to them.
    Goes well with the <Options> class.

Example:
    (start code)
    var Widget = new Class({
        initialize: function(){},
        finish: function(){
            this.fireEvent('onComplete');
        }
    });
    Widget.implement(new Events);
    //later...
    var myWidget = new Widget();
    myWidget.addEvent('onComplete', myfunction);
    (end)
*/

var Events = new Class({

    /*
    Property: addEvent
        adds an event to the stack of events of the Class instance.

    Arguments:
        type - string; the event name (e.g. 'onComplete')
        fn - function to execute
    */

    addEvent: function(type, fn){
        if (fn != Class.empty){
            this.$events = this.$events || {};
            this.$events[type] = this.$events[type] || [];
            this.$events[type].include(fn);
        }
        return this;
    },

    /*
    Property: fireEvent
        fires all events of the specified type in the Class instance.

    Arguments:
        type - string; the event name (e.g. 'onComplete')
        args - array or single object; arguments to pass to the function; if more than one argument, must be an array
        delay - (integer) delay (in ms) to wait to execute the event

    Example:
    (start code)
    var Widget = new Class({
        initialize: function(arg1, arg2){
            ...
            this.fireEvent("onInitialize", [arg1, arg2], 50);
        }
    });
    Widget.implement(new Events);
    (end)
    */

    fireEvent: function(type, args, delay){
        if (this.$events && this.$events[type]){
            this.$events[type].each(function(fn){
                fn.create({'bind': this, 'delay': delay, 'arguments': args})();
            }, this);
        }
        return this;
    },

    /*
    Property: removeEvent
        removes an event from the stack of events of the Class instance.

    Arguments:
        type - string; the event name (e.g. 'onComplete')
        fn - function that was added
    */

    removeEvent: function(type, fn){
        if (this.$events && this.$events[type]) this.$events[type].remove(fn);
        return this;
    }

});

/*
Class: Options
    An "Utility" Class. Its methods can be implemented with <Class.implement> into any <Class>.
    Used to automate the options settings, also adding Class <Events> when the option begins with on.

    Example:
        (start code)
        var Widget = new Class({
            options: {
                color: '#fff',
                size: {
                    width: 100
                    height: 100
                }
            },
            initialize: function(options){
                this.setOptions(options);
            }
        });
        Widget.implement(new Options);
        //later...
        var myWidget = new Widget({
            color: '#f00',
            size: {
                width: 200
            }
        });
        //myWidget.options = {color: #f00, size: {width: 200, height: 100}}
        (end)
*/

var Options = new Class({

    /*
    Property: setOptions
        sets this.options

    Arguments:
        defaults - object; the default set of options
        options - object; the user entered options. can be empty too.

    Note:
        if your Class has <Events> implemented, every option beginning with on, followed by a capital letter (onComplete) becomes an Class instance event.
    */

    setOptions: function(){
        this.options = $merge.apply(null, [this.options].extend(arguments));
        if (this.addEvent){
            for (var option in this.options){
                if ($type(this.options[option] == 'function') && (/^on[A-Z]/).test(option)) this.addEvent(option, this.options[option]);
            }
        }
        return this;
    }

});

/*
Script: Array.js
    Contains Array prototypes, <$A>, <$each>

License:
    MIT-style license.
*/

/*
Class: Array
    A collection of The Array Object prototype methods.
*/

//custom methods

Array.extend({

    /*
    Property: forEach
        Iterates through an array; This method is only available for browsers without native *forEach* support.
        For more info see <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Global_Objects:Array:forEach>

        *forEach* executes the provided function (callback) once for each element present in the array. callback is invoked only for indexes of the array which have assigned values; it is not invoked for indexes which have been deleted or which have never been assigned values.

    Arguments:
        fn - function to execute with each item in the array; passed the item and the index of that item in the array
        bind - the object to bind "this" to (see <Function.bind>)

    Example:
        >['apple','banana','lemon'].each(function(item, index){
        >    alert(index + " = " + item); //alerts "0 = apple" etc.
        >}, bindObj); //optional second arg for binding, not used here
    */

    forEach: function(fn, bind){
        for (var i = 0, j = this.length; i < j; i++) fn.call(bind, this[i], i, this);
    },

    /*
    Property: filter
        This method is provided only for browsers without native *filter* support.
        For more info see <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Objects:Array:filter>

        *filter* calls a provided callback function once for each element in an array, and constructs a new array of all the values for which callback returns a true value. callback is invoked only for indexes of the array which have assigned values; it is not invoked for indexes which have been deleted or which have never been assigned values. Array elements which do not pass the callback test are simply skipped, and are not included in the new array.

    Arguments:
        fn - function to execute with each item in the array; passed the item and the index of that item in the array
        bind - the object to bind "this" to (see <Function.bind>)

    Example:
        >var biggerThanTwenty = [10,3,25,100].filter(function(item, index){
        > return item > 20;
        >});
        >//biggerThanTwenty = [25,100]
    */

    filter: function(fn, bind){
        var results = [];
        for (var i = 0, j = this.length; i < j; i++){
            if (fn.call(bind, this[i], i, this)) results.push(this[i]);
        }
        return results;
    },

    /*
    Property: map
        This method is provided only for browsers without native *map* support.
        For more info see <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Global_Objects:Array:map>

        *map* calls a provided callback function once for each element in an array, in order, and constructs a new array from the results. callback is invoked only for indexes of the array which have assigned values; it is not invoked for indexes which have been deleted or which have never been assigned values.

    Arguments:
        fn - function to execute with each item in the array; passed the item and the index of that item in the array
        bind - the object to bind "this" to (see <Function.bind>)

    Example:
        >var timesTwo = [1,2,3].map(function(item, index){
        > return item*2;
        >});
        >//timesTwo = [2,4,6];
    */

    map: function(fn, bind){
        var results = [];
        for (var i = 0, j = this.length; i < j; i++) results[i] = fn.call(bind, this[i], i, this);
        return results;
    },

    /*
    Property: every
        This method is provided only for browsers without native *every* support.
        For more info see <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Global_Objects:Array:every>

        *every* executes the provided callback function once for each element present in the array until it finds one where callback returns a false value. If such an element is found, the every method immediately returns false. Otherwise, if callback returned a true value for all elements, every will return true. callback is invoked only for indexes of the array which have assigned values; it is not invoked for indexes which have been deleted or which have never been assigned values.

    Arguments:
        fn - function to execute with each item in the array; passed the item and the index of that item in the array
        bind - the object to bind "this" to (see <Function.bind>)

    Example:
        >var areAllBigEnough = [10,4,25,100].every(function(item, index){
        > return item > 20;
        >});
        >//areAllBigEnough = false
    */

    every: function(fn, bind){
        for (var i = 0, j = this.length; i < j; i++){
            if (!fn.call(bind, this[i], i, this)) return false;
        }
        return true;
    },

    /*
    Property: some
        This method is provided only for browsers without native *some* support.
        For more info see <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Global_Objects:Array:some>

        *some* executes the callback function once for each element present in the array until it finds one where callback returns a true value. If such an element is found, some immediately returns true. Otherwise, some returns false. callback is invoked only for indexes of the array which have assigned values; it is not invoked for indexes which have been deleted or which have never been assigned values.

    Arguments:
        fn - function to execute with each item in the array; passed the item and the index of that item in the array
        bind - the object to bind "this" to (see <Function.bind>)

    Example:
        >var isAnyBigEnough = [10,4,25,100].some(function(item, index){
        > return item > 20;
        >});
        >//isAnyBigEnough = true
    */

    some: function(fn, bind){
        for (var i = 0, j = this.length; i < j; i++){
            if (fn.call(bind, this[i], i, this)) return true;
        }
        return false;
    },

    /*
    Property: indexOf
        This method is provided only for browsers without native *indexOf* support.
        For more info see <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Global_Objects:Array:indexOf>

        *indexOf* compares a search element to elements of the Array using strict equality (the same method used by the ===, or triple-equals, operator).

    Arguments:
        item - any type of object; element to locate in the array
        from - integer; optional; the index of the array at which to begin the search (defaults to 0)

    Example:
        >['apple','lemon','banana'].indexOf('lemon'); //returns 1
        >['apple','lemon'].indexOf('banana'); //returns -1
    */

    indexOf: function(item, from){
        var len = this.length;
        for (var i = (from < 0) ? Math.max(0, len + from) : from || 0; i < len; i++){
            if (this[i] === item) return i;
        }
        return -1;
    },

    /*
    Property: each
        Same as <Array.forEach>.

    Arguments:
        fn - function to execute with each item in the array; passed the item and the index of that item in the array
        bind - optional, the object that the "this" of the function will refer to.

    Example:
        >var Animals = ['Cat', 'Dog', 'Coala'];
        >Animals.each(function(animal){
        >    document.write(animal)
        >});
    */

    /*
    Property: copy
        returns a copy of the array.

    Returns:
        a new array which is a copy of the current one.

    Arguments:
        start - integer; optional; the index where to start the copy, default is 0. If negative, it is taken as the offset from the end of the array.
        length - integer; optional; the number of elements to copy. By default, copies all elements from start to the end of the array.

    Example:
        >var letters = ["a","b","c"];
        >var copy = letters.copy();        // ["a","b","c"] (new instance)
    */

    copy: function(start, length){
        start = start || 0;
        if (start < 0) start = this.length + start;
        length = length || (this.length - start);
        var newArray = [];
        for (var i = 0; i < length; i++) newArray[i] = this[start++];
        return newArray;
    },

    /*
    Property: remove
        Removes all occurrences of an item from the array.

    Arguments:
        item - the item to remove

    Returns:
        the Array with all occurrences of the item removed.

    Example:
        >["1","2","3","2"].remove("2") // ["1","3"];
    */

    remove: function(item){
        var i = 0;
        var len = this.length;
        while (i < len){
            if (this[i] === item){
                this.splice(i, 1);
                len--;
            } else {
                i++;
            }
        }
        return this;
    },

    /*
    Property: contains
        Tests an array for the presence of an item.

    Arguments:
        item - the item to search for in the array.
        from - integer; optional; the index at which to begin the search, default is 0. If negative, it is taken as the offset from the end of the array.

    Returns:
        true - the item was found
        false - it wasn't

    Example:
        >["a","b","c"].contains("a"); // true
        >["a","b","c"].contains("d"); // false
    */

    contains: function(item, from){
        return this.indexOf(item, from) != -1;
    },

    /*
    Property: associate
        Creates an object with key-value pairs based on the array of keywords passed in
        and the current content of the array.

    Arguments:
        keys - the array of keywords.

    Example:
        (start code)
        var Animals = ['Cat', 'Dog', 'Coala', 'Lizard'];
        var Speech = ['Miao', 'Bau', 'Fruuu', 'Mute'];
        var Speeches = Animals.associate(Speech);
        //Speeches['Miao'] is now Cat.
        //Speeches['Bau'] is now Dog.
        //...
        (end)
    */

    associate: function(keys){
        var obj = {}, length = Math.min(this.length, keys.length);
        for (var i = 0; i < length; i++) obj[keys[i]] = this[i];
        return obj;
    },

    /*
    Property: extend
        Extends an array with another one.

    Arguments:
        array - the array to extend ours with

    Example:
        >var Animals = ['Cat', 'Dog', 'Coala'];
        >Animals.extend(['Lizard']);
        >//Animals is now: ['Cat', 'Dog', 'Coala', 'Lizard'];
    */

    extend: function(array){
        for (var i = 0, j = array.length; i < j; i++) this.push(array[i]);
        return this;
    },

    /*
    Property: merge
        merges an array in another array, without duplicates. (case- and type-sensitive)

    Arguments:
        array - the array to merge from.

    Example:
        >['Cat','Dog'].merge(['Dog','Coala']); //returns ['Cat','Dog','Coala']
    */

    merge: function(array){
        for (var i = 0, l = array.length; i < l; i++) this.include(array[i]);
        return this;
    },

    /*
    Property: include
        includes the passed in element in the array, only if its not already present. (case- and type-sensitive)

    Arguments:
        item - item to add to the array (if not present)

    Example:
        >['Cat','Dog'].include('Dog'); //returns ['Cat','Dog']
        >['Cat','Dog'].include('Coala'); //returns ['Cat','Dog','Coala']
    */

    include: function(item){
        if (!this.contains(item)) this.push(item);
        return this;
    },

    /*
    Property: getRandom
        returns a random item in the Array
    */

    getRandom: function(){
        return this[$random(0, this.length - 1)] || null;
    },

    /*
    Property: getLast
        returns the last item in the Array
    */

    getLast: function(){
        return this[this.length - 1] || null;
    }

});

//copies

Array.prototype.each = Array.prototype.forEach;
Array.each = Array.forEach;

/* Section: Utility Functions */

/*
Function: $A()
    Same as <Array.copy>, but as function.
    Useful to apply Array prototypes to iterable objects, as a collection of DOM elements or the arguments object.

Example:
    (start code)
    function myFunction(){
        $A(arguments).each(argument, function(){
            alert(argument);
        });
    };
    //the above will alert all the arguments passed to the function myFunction.
    (end)
*/

function $A(array){
    return Array.copy(array);
};

/*
Function: $each
    Use to iterate through iterables that are not regular arrays, such as builtin getElementsByTagName calls, arguments of a function, or an object.

Arguments:
    iterable - an iterable element or an objct.
    function - function to apply to the iterable.
    bind - optional, the 'this' of the function will refer to this object.

Function argument:
    The function argument will be passed the following arguments.

    item - the current item in the iterator being procesed
    index - integer; the index of the item, or key in case of an object.

Examples:
    (start code)
    $each(['Sun','Mon','Tue'], function(day, index){
        alert('name:' + day + ', index: ' + index);
    });
    //alerts "name: Sun, index: 0", "name: Mon, index: 1", etc.
    //over an object
    $each({first: "Sunday", second: "Monday", third: "Tuesday"}, function(value, key){
        alert("the " + key + " day of the week is " + value);
    });
    //alerts "the first day of the week is Sunday",
    //"the second day of the week is Monday", etc.
    (end)
*/

function $each(iterable, fn, bind){
    if (iterable && typeof iterable.length == 'number' && $type(iterable) != 'object'){
        Array.forEach(iterable, fn, bind);
    } else {
         for (var name in iterable) fn.call(bind || iterable, iterable[name], name);
    }
};

/*compatibility*/

Array.prototype.test = Array.prototype.contains;

/*end compatibility*/

/*
Script: String.js
    Contains String prototypes.

License:
    MIT-style license.
*/

/*
Class: String
    A collection of The String Object prototype methods.
*/

String.extend({

    /*
    Property: test
        Tests a string with a regular expression.

    Arguments:
        regex - a string or regular expression object, the regular expression you want to match the string with
        params - optional, if first parameter is a string, any parameters you want to pass to the regex ('g' has no effect)

    Returns:
        true if a match for the regular expression is found in the string, false if not.
        See <http://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Reference:Objects:RegExp:test>

    Example:
        >"I like cookies".test("cookie"); // returns true
        >"I like cookies".test("COOKIE", "i") // ignore case, returns true
        >"I like cookies".test("cake"); // returns false
    */

    test: function(regex, params){
        return (($type(regex) == 'string') ? new RegExp(regex, params) : regex).test(this);
    },

    /*
    Property: toInt
        parses a string to an integer.

    Returns:
        either an int or "NaN" if the string is not a number.

    Example:
        >var value = "10px".toInt(); // value is 10
    */

    toInt: function(){
        return parseInt(this, 10);
    },

    /*
    Property: toFloat
        parses a string to an float.

    Returns:
        either a float or "NaN" if the string is not a number.

    Example:
        >var value = "10.848".toFloat(); // value is 10.848
    */

    toFloat: function(){
        return parseFloat(this);
    },

    /*
    Property: camelCase
        Converts a hiphenated string to a camelcase string.

    Example:
        >"I-like-cookies".camelCase(); //"ILikeCookies"

    Returns:
        the camel cased string
    */

    camelCase: function(){
        return this.replace(/-\D/g, function(match){
            return match.charAt(1).toUpperCase();
        });
    },

    /*
    Property: hyphenate
        Converts a camelCased string to a hyphen-ated string.

    Example:
        >"ILikeCookies".hyphenate(); //"I-like-cookies"
    */

    hyphenate: function(){
        return this.replace(/\w[A-Z]/g, function(match){
            return (match.charAt(0) + '-' + match.charAt(1).toLowerCase());
        });
    },

    /*
    Property: capitalize
        Converts the first letter in each word of a string to Uppercase.

    Example:
        >"i like cookies".capitalize(); //"I Like Cookies"

    Returns:
        the capitalized string
    */

    capitalize: function(){
        return this.replace(/\b[a-z]/g, function(match){
            return match.toUpperCase();
        });
    },

    /*
    Property: trim
        Trims the leading and trailing spaces off a string.

    Example:
        >"    i like cookies     ".trim() //"i like cookies"

    Returns:
        the trimmed string
    */

    trim: function(){
        return this.replace(/^\s+|\s+$/g, '');
    },

    /*
    Property: clean
        trims (<String.trim>) a string AND removes all the double spaces in a string.

    Returns:
        the cleaned string

    Example:
        >" i      like     cookies      \n\n".clean() //"i like cookies"
    */

    clean: function(){
        return this.replace(/\s{2,}/g, ' ').trim();
    },

    /*
    Property: rgbToHex
        Converts an RGB value to hexidecimal. The string must be in the format of "rgb(255,255,255)" or "rgba(255,255,255,1)";

    Arguments:
        array - boolean value, defaults to false. Use true if you want the array ['FF','33','00'] as output instead of "#FF3300"

    Returns:
        hex string or array. returns "transparent" if the output is set as string and the fourth value of rgba in input string is 0.

    Example:
        >"rgb(17,34,51)".rgbToHex(); //"#112233"
        >"rgba(17,34,51,0)".rgbToHex(); //"transparent"
        >"rgb(17,34,51)".rgbToHex(true); //['11','22','33']
    */

    rgbToHex: function(array){
        var rgb = this.match(/\d{1,3}/g);
        return (rgb) ? rgb.rgbToHex(array) : false;
    },

    /*
    Property: hexToRgb
        Converts a hexidecimal color value to RGB. Input string must be the hex color value (with or without the hash). Also accepts triplets ('333');

    Arguments:
        array - boolean value, defaults to false. Use true if you want the array [255,255,255] as output instead of "rgb(255,255,255)";

    Returns:
        rgb string or array.

    Example:
        >"#112233".hexToRgb(); //"rgb(17,34,51)"
        >"#112233".hexToRgb(true); //[17,34,51]
    */

    hexToRgb: function(array){
        var hex = this.match(/^#?(\w{1,2})(\w{1,2})(\w{1,2})$/);
        return (hex) ? hex.slice(1).hexToRgb(array) : false;
    },

    /*
    Property: contains
        checks if the passed in string is contained in the String. also accepts an optional second parameter, to check if the string is contained in a list of separated values.

    Example:
        >'a b c'.contains('c', ' '); //true
        >'a bc'.contains('bc'); //true
        >'a bc'.contains('b', ' '); //false
    */

    contains: function(string, s){
        return (s) ? (s + this + s).indexOf(s + string + s) > -1 : this.indexOf(string) > -1;
    },

    /*
    Property: escapeRegExp
        Returns string with escaped regular expression characters

    Example:
        >var search = 'animals.sheeps[1]'.escapeRegExp(); // search is now 'animals\.sheeps\[1\]'

    Returns:
        Escaped string
    */

    escapeRegExp: function(){
        return this.replace(/([.*+?^${}()|[\]\/\\])/g, '\\$1');
    }

});

Array.extend({

    /*
    Property: rgbToHex
        see <String.rgbToHex>, but as an array method.
    */

    rgbToHex: function(array){
        if (this.length < 3) return false;
        if (this.length == 4 && this[3] == 0 && !array) return 'transparent';
        var hex = [];
        for (var i = 0; i < 3; i++){
            var bit = (this[i] - 0).toString(16);
            hex.push((bit.length == 1) ? '0' + bit : bit);
        }
        return array ? hex : '#' + hex.join('');
    },

    /*
    Property: hexToRgb
        same as <String.hexToRgb>, but as an array method.
    */

    hexToRgb: function(array){
        if (this.length != 3) return false;
        var rgb = [];
        for (var i = 0; i < 3; i++){
            rgb.push(parseInt((this[i].length == 1) ? this[i] + this[i] : this[i], 16));
        }
        return array ? rgb : 'rgb(' + rgb.join(',') + ')';
    }

});

/* 
Script: Function.js
    Contains Function prototypes and utility functions .

License:
    MIT-style license.

Credits:
    - Some functions are inspired by those found in prototype.js <http://prototype.conio.net/> (c) 2005 Sam Stephenson sam [at] conio [dot] net, MIT-style license
*/

/*
Class: Function
    A collection of The Function Object prototype methods.
*/

Function.extend({

    /*
    Property: create
        Main function to create closures.

    Returns:
        a function.

    Arguments:
        options - An Options object.

    Options:
        bind - The object that the "this" of the function will refer to. Default is the current function.
        event - If set to true, the function will act as an event listener and receive an event as first argument.
                If set to a class name, the function will receive a new instance of this class (with the event passed as argument's constructor) as first argument.
                Default is false.
        arguments - A single argument or array of arguments that will be passed to the function when called.
        
                    If both the event and arguments options are set, the event is passed as first argument and the arguments array will follow.
                    
                    Default is no custom arguments, the function will receive the standard arguments when called.
                    
        delay - Numeric value: if set, the returned function will delay the actual execution by this amount of milliseconds and return a timer handle when called.
                Default is no delay.
        periodical - Numeric value: if set, the returned function will periodically perform the actual execution with this specified interval and return a timer handle when called.
                Default is no periodical execution.
        attempt - If set to true, the returned function will try to execute and return either the results or false on error. Default is false.
    */

    create: function(options){
        var fn = this;
        options = $merge({
            'bind': fn,
            'event': false,
            'arguments': null,
            'delay': false,
            'periodical': false,
            'attempt': false
        }, options);
        if ($chk(options.arguments) && $type(options.arguments) != 'array') options.arguments = [options.arguments];
        return function(event){
            var args;
            if (options.event){
                event = event || window.event;
                args = [(options.event === true) ? event : new options.event(event)];
                if (options.arguments) args.extend(options.arguments);
            }
            else args = options.arguments || arguments;
            var returns = function(){
                return fn.apply($pick(options.bind, fn), args);
            };
            if (options.delay) return setTimeout(returns, options.delay);
            if (options.periodical) return setInterval(returns, options.periodical);
            if (options.attempt) try {return returns();} catch(err){return false;};
            return returns();
        };
    },

    /*
    Property: pass
        Shortcut to create closures with arguments and bind.

    Returns:
        a function.

    Arguments:
        args - the arguments passed. must be an array if arguments > 1
        bind - optional, the object that the "this" of the function will refer to.

    Example:
        >myFunction.pass([arg1, arg2], myElement);
    */

    pass: function(args, bind){
        return this.create({'arguments': args, 'bind': bind});
    },

    /*
    Property: attempt
        Tries to execute the function, returns either the result of the function or false on error.

    Arguments:
        args - the arguments passed. must be an array if arguments > 1
        bind - optional, the object that the "this" of the function will refer to.

    Example:
        >myFunction.attempt([arg1, arg2], myElement);
    */

    attempt: function(args, bind){
        return this.create({'arguments': args, 'bind': bind, 'attempt': true})();
    },

    /*
    Property: bind
        method to easily create closures with "this" altered.

    Arguments:
        bind - optional, the object that the "this" of the function will refer to.
        args - optional, the arguments passed. must be an array if arguments > 1

    Returns:
        a function.

    Example:
        >function myFunction(){
        >    this.setStyle('color', 'red');
        >    // note that 'this' here refers to myFunction, not an element
        >    // we'll need to bind this function to the element we want to alter
        >};
        >var myBoundFunction = myFunction.bind(myElement);
        >myBoundFunction(); // this will make the element myElement red.
    */

    bind: function(bind, args){
        return this.create({'bind': bind, 'arguments': args});
    },

    /*
    Property: bindAsEventListener
        cross browser method to pass event firer

    Arguments:
        bind - optional, the object that the "this" of the function will refer to.
        args - optional, the arguments passed. must be an array if arguments > 1

    Returns:
        a function with the parameter bind as its "this" and as a pre-passed argument event or window.event, depending on the browser.

    Example:
        >function myFunction(event){
        >    alert(event.clientx) //returns the coordinates of the mouse..
        >};
        >myElement.onclick = myFunction.bindAsEventListener(myElement);
    */

    bindAsEventListener: function(bind, args){
        return this.create({'bind': bind, 'event': true, 'arguments': args});
    },

    /*
    Property: delay
        Delays the execution of a function by a specified duration.

    Arguments:
        delay - the duration to wait in milliseconds.
        bind - optional, the object that the "this" of the function will refer to.
        args - optional, the arguments passed. must be an array if arguments > 1

    Example:
        >myFunction.delay(50, myElement) //wait 50 milliseconds, then call myFunction and bind myElement to it
        >(function(){alert('one second later...')}).delay(1000); //wait a second and alert
    */

    delay: function(delay, bind, args){
        return this.create({'delay': delay, 'bind': bind, 'arguments': args})();
    },

    /*
    Property: periodical
        Executes a function in the specified intervals of time

    Arguments:
        interval - the duration of the intervals between executions.
        bind - optional, the object that the "this" of the function will refer to.
        args - optional, the arguments passed. must be an array if arguments > 1
    */

    periodical: function(interval, bind, args){
        return this.create({'periodical': interval, 'bind': bind, 'arguments': args})();
    }

});

/*
Script: Number.js
    Contains the Number prototypes.

License:
    MIT-style license.
*/

/*
Class: Number
    A collection of The Number Object prototype methods.
*/

Number.extend({

    /*
    Property: toInt
        Returns this number; useful because toInt must work on both Strings and Numbers.
    */

    toInt: function(){
        return parseInt(this);
    },

    /*
    Property: toFloat
        Returns this number as a float; useful because toFloat must work on both Strings and Numbers.
    */

    toFloat: function(){
        return parseFloat(this);
    },

    /*
    Property: limit
        Limits the number.

    Arguments:
        min - number, minimum value
        max - number, maximum value

    Returns:
        the number in the given limits.

    Example:
        >(12).limit(2, 6.5)  // returns 6.5
        >(-4).limit(2, 6.5)  // returns 2
        >(4.3).limit(2, 6.5) // returns 4.3
    */

    limit: function(min, max){
        return Math.min(max, Math.max(min, this));
    },

    /*
    Property: round
        Returns the number rounded to specified precision.

    Arguments:
        precision - integer, number of digits after the decimal point. Can also be negative or zero (default).

    Example:
        >12.45.round() // returns 12
        >12.45.round(1) // returns 12.5
        >12.45.round(-1) // returns 10

    Returns:
        The rounded number.
    */

    round: function(precision){
        precision = Math.pow(10, precision || 0);
        return Math.round(this * precision) / precision;
    },

    /*
    Property: times
        Executes a passed in function the specified number of times

    Arguments:
        function - the function to be executed on each iteration of the loop

    Example:
        >(4).times(alert);
    */

    times: function(fn){
        for (var i = 0; i < this; i++) fn(i);
    }

});

/*
Script: Element.js
    Contains useful Element prototypes, to be used with the dollar function <$>.

License:
    MIT-style license.

Credits:
    - Some functions are inspired by those found in prototype.js <http://prototype.conio.net/> (c) 2005 Sam Stephenson sam [at] conio [dot] net, MIT-style license
*/

/*
Class: Element
    Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.
*/

var Element = new Class({

    /*
    Property: initialize
        Creates a new element of the type passed in.

    Arguments:
        el - string; the tag name for the element you wish to create. you can also pass in an element reference, in which case it will be extended.
        props - object; the properties you want to add to your element.
        Accepts the same keys as <Element.setProperties>, but also allows events and styles

    Props:
        the key styles will be used as setStyles, the key events will be used as addEvents. any other key is used as setProperty.

    Example:
        (start code)
        new Element('a', {
            'styles': {
                'display': 'block',
                'border': '1px solid black'
            },
            'events': {
                'click': function(){
                    //aaa
                },
                'mousedown': function(){
                    //aaa
                }
            },
            'class': 'myClassSuperClass',
            'href': 'http://mad4milk.net'
        });

        (end)
    */

    initialize: function(el, props){
        if ($type(el) == 'string'){
            if (window.ie && props && (props.name || props.type)){
                var name = (props.name) ? ' name="' + props.name + '"' : '';
                var type = (props.type) ? ' type="' + props.type + '"' : '';
                delete props.name;
                delete props.type;
                el = '<' + el + name + type + '>';
            }
            el = document.createElement(el);
        }
        el = $(el);
        return (!props || !el) ? el : el.set(props);
    }

});

/*
Class: Elements
    - Every dom function such as <$$>, or in general every function that returns a collection of nodes in mootools, returns them as an Elements class.
    - The purpose of the Elements class is to allow <Element> methods to work also on <Elements> array.
    - Elements is also an Array, so it accepts all the <Array> methods.
    - Every node of the Elements instance is already extended with <$>.

Example:
    >$$('myselector').each(function(el){
    > //...
    >});

    some iterations here, $$('myselector') is also an array.

    >$$('myselector').setStyle('color', 'red');
    every element returned by $$('myselector') also accepts <Element> methods, in this example every element will be made red.
*/

var Elements = new Class({

    initialize: function(elements){
        return (elements) ? $extend(elements, this) : this;
    }

});

Elements.extend = function(props){
    for (var prop in props){
        this.prototype[prop] = props[prop];
        this[prop] = $native.generic(prop);
    }
};

/*
Section: Utility Functions

Function: $
    returns the element passed in with all the Element prototypes applied.

Arguments:
    el - a reference to an actual element or a string representing the id of an element

Example:
    >$('myElement') // gets a DOM element by id with all the Element prototypes applied.
    >var div = document.getElementById('myElement');
    >$(div) //returns an Element also with all the mootools extentions applied.

    You'll use this when you aren't sure if a variable is an actual element or an id, as
    well as just shorthand for document.getElementById().

Returns:
    a DOM element or false (if no id was found).

Note:
    you need to call $ on an element only once to get all the prototypes.
    But its no harm to call it multiple times, as it will detect if it has been already extended.
*/

function $(el){
    if (!el) return null;
    if (el.htmlElement) return Garbage.collect(el);
    if ([window, document].contains(el)) return el;
    var type = $type(el);
    if (type == 'string'){
        el = document.getElementById(el);
        type = (el) ? 'element' : false;
    }
    if (type != 'element') return null;
    if (el.htmlElement) return Garbage.collect(el);
    if (['object', 'embed'].contains(el.tagName.toLowerCase())) return el;
    $extend(el, Element.prototype);
    el.htmlElement = function(){};
    return Garbage.collect(el);
};

/*
Function: $$
    Selects, and extends DOM elements. Elements arrays returned with $$ will also accept all the <Element> methods.
    The return type of element methods run through $$ is always an array. If the return array is only made by elements,
    $$ will be applied automatically.

Arguments:
    HTML Collections, arrays of elements, arrays of strings as element ids, elements, strings as selectors.
    Any number of the above as arguments are accepted.

Note:
    if you load <Element.Selectors.js>, $$ will also accept CSS Selectors, otherwise the only selectors supported are tag names.

Example:
    >$$('a') //an array of all anchor tags on the page
    >$$('a', 'b') //an array of all anchor and bold tags on the page
    >$$('#myElement') //array containing only the element with id = myElement. (only with <Element.Selectors.js>)
    >$$('#myElement a.myClass') //an array of all anchor tags with the class "myClass"
    >//within the DOM element with id "myElement" (only with <Element.Selectors.js>)
    >$$(myelement, myelement2, 'a', ['myid', myid2, 'myid3'], document.getElementsByTagName('div')) //an array containing:
    >// the element referenced as myelement if existing,
    >// the element referenced as myelement2 if existing,
    >// all the elements with a as tag in the page,
    >// the element with id = myid if existing
    >// the element with id = myid2 if existing
    >// the element with id = myid3 if existing
    >// all the elements with div as tag in the page

Returns:
    array - array of all the dom elements matched, extended with <$>.  Returns as <Elements>.
*/

document.getElementsBySelector = document.getElementsByTagName;

function $$(){
    var elements = [];
    for (var i = 0, j = arguments.length; i < j; i++){
        var selector = arguments[i];
        switch($type(selector)){
            case 'element': elements.push(selector);
            case 'boolean': break;
            case false: break;
            case 'string': selector = document.getElementsBySelector(selector, true);
            default: elements.extend(selector);
        }
    }
    return $$.unique(elements);
};

$$.unique = function(array){
    var elements = [];
    for (var i = 0, l = array.length; i < l; i++){
        if (array[i].$included) continue;
        var element = $(array[i]);
        if (element && !element.$included){
            element.$included = true;
            elements.push(element);
        }
    }
    for (var n = 0, d = elements.length; n < d; n++) elements[n].$included = null;
    return new Elements(elements);
};

Elements.Multi = function(property){
    return function(){
        var args = arguments;
        var items = [];
        var elements = true;
        for (var i = 0, j = this.length, returns; i < j; i++){
            returns = this[i][property].apply(this[i], args);
            if ($type(returns) != 'element') elements = false;
            items.push(returns);
        };
        return (elements) ? $$.unique(items) : items;
    };
};

Element.extend = function(properties){
    for (var property in properties){
        HTMLElement.prototype[property] = properties[property];
        Element.prototype[property] = properties[property];
        Element[property] = $native.generic(property);
        var elementsProperty = (Array.prototype[property]) ? property + 'Elements' : property;
        Elements.prototype[elementsProperty] = Elements.Multi(property);
    }
};

/*
Class: Element
    Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.
*/

Element.extend({

    /*
    Property: set
        you can set events, styles and properties with this shortcut. same as calling new Element.
    */

    set: function(props){
        for (var prop in props){
            var val = props[prop];
            switch(prop){
                case 'styles': this.setStyles(val); break;
                case 'events': if (this.addEvents) this.addEvents(val); break;
                case 'properties': this.setProperties(val); break;
                default: this.setProperty(prop, val);
            }
        }
        return this;
    },

    inject: function(el, where){
        el = $(el);
        switch(where){
            case 'before': el.parentNode.insertBefore(this, el); break;
            case 'after':
                var next = el.getNext();
                if (!next) el.parentNode.appendChild(this);
                else el.parentNode.insertBefore(this, next);
                break;
            case 'top':
                var first = el.firstChild;
                if (first){
                    el.insertBefore(this, first);
                    break;
                }
            default: el.appendChild(this);
        }
        return this;
    },

    /*
    Property: injectBefore
        Inserts the Element before the passed element.

    Arguments:
        el - an element reference or the id of the element to be injected in.

    Example:
        >html:
        ><div id="myElement"></div>
        ><div id="mySecondElement"></div>
        >js:
        >$('mySecondElement').injectBefore('myElement');
        >resulting html:
        ><div id="mySecondElement"></div>
        ><div id="myElement"></div>
    */

    injectBefore: function(el){
        return this.inject(el, 'before');
    },

    /*
    Property: injectAfter
        Same as <Element.injectBefore>, but inserts the element after.
    */

    injectAfter: function(el){
        return this.inject(el, 'after');
    },

    /*
    Property: injectInside
        Same as <Element.injectBefore>, but inserts the element inside.
    */

    injectInside: function(el){
        return this.inject(el, 'bottom');
    },

    /*
    Property: injectTop
        Same as <Element.injectInside>, but inserts the element inside, at the top.
    */

    injectTop: function(el){
        return this.inject(el, 'top');
    },

    /*
    Property: adopt
        Inserts the passed elements inside the Element.

    Arguments:
        accepts elements references, element ids as string, selectors ($$('stuff')) / array of elements, array of ids as strings and collections.
    */

    adopt: function(){
        var elements = [];
        $each(arguments, function(argument){
            elements = elements.concat(argument);
        });
        $$(elements).inject(this);
        return this;
    },

    /*
    Property: remove
        Removes the Element from the DOM.

    Example:
        >$('myElement').remove() //bye bye
    */

    remove: function(){
        return this.parentNode.removeChild(this);
    },

    /*
    Property: *****
        *****s the Element and returns the *****d one.

    Arguments:
        contents - boolean, when true the Element is *****d with childNodes, default true

    Returns:
        the *****d element

    Example:
        >var ***** = $('myElement').*****().injectAfter('myElement');
        >//*****s the Element and append the ***** after the Element.
    */

    *****: function(contents){
        var el = $(this.*****Node(contents !== false));
        if (!el.$events) return el;
        el.$events = {};
        for (var type in this.$events) el.$events[type] = {
            'keys': $A(this.$events[type].keys),
            'values': $A(this.$events[type].values)
        };
        return el.removeEvents();
    },

    /*
    Property: replaceWith
        Replaces the Element with an element passed.

    Arguments:
        el - a string representing the element to be injected in (myElementId, or div), or an element reference.
        If you pass div or another tag, the element will be created.

    Returns:
        the passed in element

    Example:
        >$('myOldElement').replaceWith($('myNewElement')); //$('myOldElement') is gone, and $('myNewElement') is in its place.
    */

    replaceWith: function(el){
        el = $(el);
        this.parentNode.replaceChild(el, this);
        return el;
    },

    /*
    Property: appendText
        Appends text node to a DOM element.

    Arguments:
        text - the text to append.

    Example:
        ><div id="myElement">hey</div>
        >$('myElement').appendText(' howdy'); //myElement innerHTML is now "hey howdy"
    */

    appendText: function(text){
        this.appendChild(document.createTextNode(text));
        return this;
    },

    /*
    Property: hasClass
        Tests the Element to see if it has the passed in className.

    Returns:
        true - the Element has the class
        false - it doesn't

    Arguments:
        className - string; the class name to test.

    Example:
        ><div id="myElement" class="testClass"></div>
        >$('myElement').hasClass('testClass'); //returns true
    */

    hasClass: function(className){
        return this.className.contains(className, ' ');
    },

    /*
    Property: addClass
        Adds the passed in class to the Element, if the element doesnt already have it.

    Arguments:
        className - string; the class name to add

    Example:
        ><div id="myElement" class="testClass"></div>
        >$('myElement').addClass('newClass'); //<div id="myElement" class="testClass newClass"></div>
    */

    addClass: function(className){
        if (!this.hasClass(className)) this.className = (this.className + ' ' + className).clean();
        return this;
    },

    /*
    Property: removeClass
        Works like <Element.addClass>, but removes the class from the element.
    */

    removeClass: function(className){
        this.className = this.className.replace(new RegExp('(^|\\s)' + className + '(?:\\s|$)'), '$1').clean();
        return this;
    },

    /*
    Property: toggleClass
        Adds or removes the passed in class name to the element, depending on if it's present or not.

    Arguments:
        className - the class to add or remove

    Example:
        ><div id="myElement" class="myClass"></div>
        >$('myElement').toggleClass('myClass');
        ><div id="myElement" class=""></div>
        >$('myElement').toggleClass('myClass');
        ><div id="myElement" class="myClass"></div>
    */

    toggleClass: function(className){
        return this.hasClass(className) ? this.removeClass(className) : this.addClass(className);
    },

    /*
    Property: setStyle
        Sets a css property to the Element.

        Arguments:
            property - the property to set
            value - the value to which to set it; for numeric values that require "px" you can pass an integer

        Example:
            >$('myElement').setStyle('width', '300px'); //the width is now 300px
            >$('myElement').setStyle('width', 300); //the width is now 300px
    */

    setStyle: function(property, value){
        switch(property){
            case 'opacity': return this.setOpacity(parseFloat(value));
            case 'float': property = (window.ie) ? 'styleFloat' : 'cssFloat';
        }
        property = property.camelCase();
        switch($type(value)){
            case 'number': if (!['zIndex', 'zoom'].contains(property)) value += 'px'; break;
            case 'array': value = 'rgb(' + value.join(',') + ')';
        }
        this.style[property] = value;
        return this;
    },

    /*
    Property: setStyles
        Applies a collection of styles to the Element.

    Arguments:
        source - an object or string containing all the styles to apply. When its a string it overrides old style.

    Examples:
        >$('myElement').setStyles({
        >    border: '1px solid #000',
        >    width: 300,
        >    height: 400
        >});

        OR

        >$('myElement').setStyles('border: 1px solid #000; width: 300px; height: 400px;');
    */

    setStyles: function(source){
        switch($type(source)){
            case 'object': Element.setMany(this, 'setStyle', source); break;
            case 'string': this.style.cssText = source;
        }
        return this;
    },

    /*
    Property: setOpacity
        Sets the opacity of the Element, and sets also visibility == "hidden" if opacity == 0, and visibility = "visible" if opacity > 0.

    Arguments:
        opacity - float; Accepts values from 0 to 1.

    Example:
        >$('myElement').setOpacity(0.5) //make it 50% transparent
    */

    setOpacity: function(opacity){
        if (opacity == 0){
            if (this.style.visibility != "hidden") this.style.visibility = "hidden";
        } else {
            if (this.style.visibility != "visible") this.style.visibility = "visible";
        }
        if (!this.currentStyle || !this.currentStyle.hasLayout) this.style.zoom = 1;
        if (window.ie) this.style.filter = (opacity == 1) ? '' : "alpha(opacity=" + opacity * 100 + ")";
        this.style.opacity = this.$tmp.opacity = opacity;
        return this;
    },

    /*
    Property: getStyle
        Returns the style of the Element given the property passed in.

    Arguments:
        property - the css style property you want to retrieve

    Example:
        >$('myElement').getStyle('width'); //returns "400px"
        >//but you can also use
        >$('myElement').getStyle('width').toInt(); //returns 400

    Returns:
        the style as a string
    */

    getStyle: function(property){
        property = property.camelCase();
        var result = this.style[property];
        if (!$chk(result)){
            if (property == 'opacity') return this.$tmp.opacity;
            result = [];
            for (var style in Element.Styles){
                if (property == style){
                    Element.Styles[style].each(function(s){
                        var style = this.getStyle(s);
                        result.push(parseInt(style) ? style : '0px');
                    }, this);
                    if (property == 'border'){
                        var every = result.every(function(bit){
                            return (bit == result[0]);
                        });
                        return (every) ? result[0] : false;
                    }
                    return result.join(' ');
                }
            }
            if (property.contains('border')){
                if (Element.Styles.border.contains(property)){
                    return ['Width', 'Style', 'Color'].map(function(p){
                        return this.getStyle(property + p);
                    }, this).join(' ');
                } else if (Element.borderShort.contains(property)){
                    return ['Top', 'Right', 'Bottom', 'Left'].map(function(p){
                        return this.getStyle('border' + p + property.replace('border', ''));
                    }, this).join(' ');
                }
            }
            if (document.defaultView) result = document.defaultView.getComputedStyle(this, null).getPropertyValue(property.hyphenate());
            else if (this.currentStyle) result = this.currentStyle[property];
        }
        if (window.ie) result = Element.fixStyle(property, result, this);
        if (result && property.test(/color/i) && result.contains('rgb')){
            return result.split('rgb').splice(1,4).map(function(color){
                return color.rgbToHex();
            }).join(' ');
        }
        return result;
    },

    /*
    Property: getStyles
        Returns an object of styles of the Element for each argument passed in.
        Arguments:
        properties - strings; any number of style properties
    Example:
        >$('myElement').getStyles('width','height','padding');
        >//returns an object like:
        >{width: "10px", height: "10px", padding: "10px 0px 10px 0px"}
    */

    getStyles: function(){
        return Element.getMany(this, 'getStyle', arguments);
    },

    walk: function(brother, start){
        brother += 'Sibling';
        var el = (start) ? this[start] : this[brother];
        while (el && $type(el) != 'element') el = el[brother];
        return $(el);
    },

    /*
    Property: getPrevious
        Returns the previousSibling of the Element, excluding text nodes.

    Example:
        >$('myElement').getPrevious(); //get the previous DOM element from myElement

    Returns:
        the sibling element or undefined if none found.
    */

    getPrevious: function(){
        return this.walk('previous');
    },

    /*
    Property: getNext
        Works as Element.getPrevious, but tries to find the nextSibling.
    */

    getNext: function(){
        return this.walk('next');
    },

    /*
    Property: getFirst
        Works as <Element.getPrevious>, but tries to find the firstChild.
    */

    getFirst: function(){
        return this.walk('next', 'firstChild');
    },

    /*
    Property: getLast
        Works as <Element.getPrevious>, but tries to find the lastChild.
    */

    getLast: function(){
        return this.walk('previous', 'lastChild');
    },

    /*
    Property: getParent
        returns the $(element.parentNode)
    */

    getParent: function(){
        return $(this.parentNode);
    },

    /*
    Property: getChildren
        returns all the $(element.childNodes), excluding text nodes. Returns as <Elements>.
    */

    getChildren: function(){
        return $$(this.childNodes);
    },

    /*
    Property: hasChild
        returns true if the passed in element is a child of the $(element).
    */

    hasChild: function(el){
        return !!$A(this.getElementsByTagName('*')).contains(el);
    },

    /*
    Property: getProperty
        Gets the an attribute of the Element.

    Arguments:
        property - string; the attribute to retrieve

    Example:
        >$('myImage').getProperty('src') // returns whatever.gif

    Returns:
        the value, or an empty string
    */

    getProperty: function(property){
        var index = Element.Properties[property];
        if (index) return this[index];
        var flag = Element.PropertiesIFlag[property] || 0;
        if (!window.ie || flag) return this.getAttribute(property, flag);
        var node = this.attributes[property];
        return (node) ? node.nodeValue : null;
    },

    /*
    Property: removeProperty
        Removes an attribute from the Element

    Arguments:
        property - string; the attribute to remove
    */

    removeProperty: function(property){
        var index = Element.Properties[property];
        if (index) this[index] = '';
        else this.removeAttribute(property);
        return this;
    },

    /*
    Property: getProperties
        same as <Element.getStyles>, but for properties
    */

    getProperties: function(){
        return Element.getMany(this, 'getProperty', arguments);
    },

    /*
    Property: setProperty
        Sets an attribute for the Element.

    Arguments:
        property - string; the property to assign the value passed in
        value - the value to assign to the property passed in

    Example:
        >$('myImage').setProperty('src', 'whatever.gif'); //myImage now points to whatever.gif for its source
    */

    setProperty: function(property, value){
        var index = Element.Properties[property];
        if (index) this[index] = value;
        else this.setAttribute(property, value);
        return this;
    },

    /*
    Property: setProperties
        Sets numerous attributes for the Element.

    Arguments:
        source - an object with key/value pairs.

    Example:
        (start code)
        $('myElement').setProperties({
            src: 'whatever.gif',
            alt: 'whatever dude'
        });
        <img src="whatever.gif" alt="whatever dude">
        (end)
    */

    setProperties: function(source){
        return Element.setMany(this, 'setProperty', source);
    },

    /*
    Property: setHTML
        Sets the innerHTML of the Element.

    Arguments:
        html - string; the new innerHTML for the element.

    Example:
        >$('myElement').setHTML(newHTML) //the innerHTML of myElement is now = newHTML
    */

    setHTML: function(){
        this.innerHTML = $A(arguments).join('');
        return this;
    },

    /*
    Property: setText
        Sets the inner text of the Element.

    Arguments:
        text - string; the new text content for the element.

    Example:
        >$('myElement').setText('some text') //the text of myElement is now = 'some text'
    */

    setText: function(text){
        var tag = this.getTag();
        if (['style', 'script'].contains(tag)){
            if (window.ie){
                if (tag == 'style') this.styleSheet.cssText = text;
                else if (tag ==  'script') this.setProperty('text', text);
                return this;
            } else {
                this.removeChild(this.firstChild);
                return this.appendText(text);
            }
        }
        this[$defined(this.innerText) ? 'innerText' : 'textContent'] = text;
        return this;
    },

    /*
    Property: getText
        Gets the inner text of the Element.
    */

    getText: function(){
        var tag = this.getTag();
        if (['style', 'script'].contains(tag)){
            if (window.ie){
                if (tag == 'style') return this.styleSheet.cssText;
                else if (tag ==  'script') return this.getProperty('text');
            } else {
                return this.innerHTML;
            }
        }
        return ($pick(this.innerText, this.textContent));
    },

    /*
    Property: getTag
        Returns the tagName of the element in lower case.

    Example:
        >$('myImage').getTag() // returns 'img'

    Returns:
        The tag name in lower case
    */

    getTag: function(){
        return this.tagName.toLowerCase();
    },

    /*
    Property: empty
        Empties an element of all its children.

    Example:
        >$('myDiv').empty() // empties the Div and returns it

    Returns:
        The element.
    */

    empty: function(){
        Garbage.trash(this.getElementsByTagName('*'));
        return this.setHTML('');
    }

});

Element.fixStyle = function(property, result, element){
    if ($chk(parseInt(result))) return result;
    if (['height', 'width'].contains(property)){
        var values = (property == 'width') ? ['left', 'right'] : ['top', 'bottom'];
        var size = 0;
        values.each(function(value){
            size += element.getStyle('border-' + value + '-width').toInt() + element.getStyle('padding-' + value).toInt();
        });
        return element['offset' + property.capitalize()] - size + 'px';
    } else if (property.test(/border(.+)Width|margin|padding/)){
        return '0px';
    }
    return result;
};

Element.Styles = {'border': [], 'padding': [], 'margin': []};
['Top', 'Right', 'Bottom', 'Left'].each(function(direction){
    for (var style in Element.Styles) Element.Styles[style].push(style + direction);
});

Element.borderShort = ['borderWidth', 'borderStyle', 'borderColor'];

Element.getMany = function(el, method, keys){
    var result = {};
    $each(keys, function(key){
        result[key] = el[method](key);
    });
    return result;
};

Element.setMany = function(el, method, pairs){
    for (var key in pairs) el[method](key, pairs[key]);
    return el;
};

Element.Properties = new Abstract({
    'class': 'className', 'for': 'htmlFor', 'colspan': 'colSpan', 'rowspan': 'rowSpan',
    'accesskey': 'accessKey', 'tabindex': 'tabIndex', 'maxlength': 'maxLength',
    'readonly': 'readOnly', 'frameborder': 'frameBorder', 'value': 'value',
    'disabled': 'disabled', 'checked': 'checked', 'multiple': 'multiple', 'selected': 'selected'
});
Element.PropertiesIFlag = {
    'href': 2, 'src': 2
};

Element.Methods = {
    Listeners: {
        addListener: function(type, fn){
            if (this.addEventListener) this.addEventListener(type, fn, false);
            else this.attachEvent('on' + type, fn);
            return this;
        },

        removeListener: function(type, fn){
            if (this.removeEventListener) this.removeEventListener(type, fn, false);
            else this.detachEvent('on' + type, fn);
            return this;
        }
    }
};

window.extend(Element.Methods.Listeners);
document.extend(Element.Methods.Listeners);
Element.extend(Element.Methods.Listeners);

var Garbage = {

    elements: [],

    collect: function(el){
        if (!el.$tmp){
            Garbage.elements.push(el);
            el.$tmp = {'opacity': 1};
        }
        return el;
    },

    trash: function(elements){
        for (var i = 0, j = elements.length, el; i < j; i++){
            if (!(el = elements[i]) || !el.$tmp) continue;
            if (el.$events) el.fireEvent('trash').removeEvents();
            for (var p in el.$tmp) el.$tmp[p] = null;
            for (var d in Element.prototype) el[d] = null;
            Garbage.elements[Garbage.elements.indexOf(el)] = null;
            el.htmlElement = el.$tmp = el = null;
        }
        Garbage.elements.remove(null);
    },

    empty: function(){
        Garbage.collect(window);
        Garbage.collect(document);
        Garbage.trash(Garbage.elements);
    }

};

window.addListener('beforeunload', function(){
    window.addListener('unload', Garbage.empty);
    if (window.ie) window.addListener('unload', CollectGarbage);
});

/*
Script: Element.Event.js
    Contains the Event Class, Element methods to deal with Element events, custom Events, and the Function prototype bindWithEvent.

License:
    MIT-style license.
*/

/*
Class: Event
    Cross browser methods to manage events.

Arguments:
    event - the event

Properties:
    shift - true if the user pressed the shift
    control - true if the user pressed the control
    alt - true if the user pressed the alt
    meta - true if the user pressed the meta key
    wheel - the amount of third button scrolling
    code - the keycode of the key pressed
    page.x - the x position of the mouse, relative to the full window
    page.y - the y position of the mouse, relative to the full window
    client.x - the x position of the mouse, relative to the viewport
    client.y - the y position of the mouse, relative to the viewport
    key - the key pressed as a lowercase string. key also returns 'enter', 'up', 'down', 'left', 'right', 'space', 'backspace', 'delete', 'esc'. Handy for these special keys.
    target - the event target
    relatedTarget - the event related target

Example:
    (start code)
    $('myLink').onkeydown = function(event){
        var event = new Event(event);
        //event is now the Event class.
        alert(event.key); //returns the lowercase letter pressed
        alert(event.shift); //returns true if the key pressed is shift
        if (event.key == 's' && event.control) alert('document saved');
    };
    (end)
*/

var Event = new Class({

    initialize: function(event){
        if (event && event.$extended) return event;
        this.$extended = true;
        event = event || window.event;
        this.event = event;
        this.type = event.type;
        this.target = event.target || event.srcElement;
        if (this.target.nodeType == 3) this.target = this.target.parentNode;
        this.shift = event.shiftKey;
        this.control = event.ctrlKey;
        this.alt = event.altKey;
        this.meta = event.metaKey;
        if (['DOMMouseScroll', 'mousewheel'].contains(this.type)){
            this.wheel = (event.wheelDelta) ? event.wheelDelta / 120 : -(event.detail || 0) / 3;
        } else if (this.type.contains('key')){
            this.code = event.which || event.keyCode;
            for (var name in Event.keys){
                if (Event.keys[name] == this.code){
                    this.key = name;
                    break;
                }
            }
            if (this.type == 'keydown'){
                var fKey = this.code - 111;
                if (fKey > 0 && fKey < 13) this.key = 'f' + fKey;
            }
            this.key = this.key || String.fromCharCode(this.code).toLowerCase();
        } else if (this.type.test(/(click|mouse|menu)/)){
            this.page = {
                'x': event.pageX || event.clientX + document.documentElement.scrollLeft,
                'y': event.pageY || event.clientY + document.documentElement.scrollTop
            };
            this.client = {
                'x': event.pageX ? event.pageX - window.pageXOffset : event.clientX,
                'y': event.pageY ? event.pageY - window.pageYOffset : event.clientY
            };
            this.rightClick = (event.which == 3) || (event.button == 2);
            switch(this.type){
                case 'mouseover': this.relatedTarget = event.relatedTarget || event.fromElement; break;
                case 'mouseout': this.relatedTarget = event.relatedTarget || event.toElement;
            }
            this.fixRelatedTarget();
        }
        return this;
    },

    /*
    Property: stop
        cross browser method to stop an event
    */

    stop: function(){
        return this.stopPropagation().preventDefault();
    },

    /*
    Property: stopPropagation
        cross browser method to stop the propagation of an event
    */

    stopPropagation: function(){
        if (this.event.stopPropagation) this.event.stopPropagation();
        else this.event.cancelBubble = true;
        return this;
    },

    /*
    Property: preventDefault
        cross browser method to prevent the default action of the event
    */

    preventDefault: function(){
        if (this.event.preventDefault) this.event.preventDefault();
        else this.event.returnValue = false;
        return this;
    }

});

Event.fix = {

    relatedTarget: function(){
        if (this.relatedTarget && this.relatedTarget.nodeType == 3) this.relatedTarget = this.relatedTarget.parentNode;
    },

    relatedTargetGecko: function(){
        try {Event.fix.relatedTarget.call(this);} catch(e){this.relatedTarget = this.target;}
    }

};

Event.prototype.fixRelatedTarget = (window.gecko) ? Event.fix.relatedTargetGecko : Event.fix.relatedTarget;

/*
Property: keys
    you can add additional Event keys codes this way:

Example:
    (start code)
    Event.keys.whatever = 80;
    $(myelement).addEvent(keydown, function(event){
        event = new Event(event);
        if (event.key == 'whatever') console.log(whatever key clicked).
    });
    (end)
*/

Event.keys = new Abstract({
    'enter': 13,
    'up': 38,
    'down': 40,
    'left': 37,
    'right': 39,
    'esc': 27,
    'space': 32,
    'backspace': 8,
    'tab': 9,
    'delete': 46
});

/*
Class: Element
    Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.
*/

Element.Methods.Events = {

    /*
    Property: addEvent
        Attaches an event listener to a DOM element.

    Arguments:
        type - the event to monitor ('click', 'load', etc) without the prefix 'on'.
        fn - the function to execute

    Example:
        >$('myElement').addEvent('click', function(){alert('clicked!')});
    */

    addEvent: function(type, fn){
        this.$events = this.$events || {};
        this.$events[type] = this.$events[type] || {'keys': [], 'values': []};
        if (this.$events[type].keys.contains(fn)) return this;
        this.$events[type].keys.push(fn);
        var realType = type;
        var custom = Element.Events[type];
        if (custom){
            if (custom.add) custom.add.call(this, fn);
            if (custom.map) fn = custom.map;
            if (custom.type) realType = custom.type;
        }
        if (!this.addEventListener) fn = fn.create({'bind': this, 'event': true});
        this.$events[type].values.push(fn);
        return (Element.NativeEvents.contains(realType)) ? this.addListener(realType, fn) : this;
    },

    /*
    Property: removeEvent
        Works as Element.addEvent, but instead removes the previously added event listener.
    */

    removeEvent: function(type, fn){
        if (!this.$events || !this.$events[type]) return this;
        var pos = this.$events[type].keys.indexOf(fn);
        if (pos == -1) return this;
        var key = this.$events[type].keys.splice(pos,1)[0];
        var value = this.$events[type].values.splice(pos,1)[0];
        var custom = Element.Events[type];
        if (custom){
            if (custom.remove) custom.remove.call(this, fn);
            if (custom.type) type = custom.type;
        }
        return (Element.NativeEvents.contains(type)) ? this.removeListener(type, value) : this;
    },

    /*
    Property: addEvents
        As <addEvent>, but accepts an object and add multiple events at once.
    */

    addEvents: function(source){
        return Element.setMany(this, 'addEvent', source);
    },

    /*
    Property: removeEvents
        removes all events of a certain type from an element. if no argument is passed in, removes all events.

    Arguments:
        type - string; the event name (e.g. 'click')
    */

    removeEvents: function(type){
        if (!this.$events) return this;
        if (!type){
            for (var evType in this.$events) this.removeEvents(evType);
            this.$events = null;
        } else if (this.$events[type]){
            this.$events[type].keys.each(function(fn){
                this.removeEvent(type, fn);
            }, this);
            this.$events[type] = null;
        }
        return this;
    },

    /*
    Property: fireEvent
        executes all events of the specified type present in the element.

    Arguments:
        type - string; the event name (e.g. 'click')
        args - array or single object; arguments to pass to the function; if more than one argument, must be an array
        delay - (integer) delay (in ms) to wait to execute the event
    */

    fireEvent: function(type, args, delay){
        if (this.$events && this.$events[type]){
            this.$events[type].keys.each(function(fn){
                fn.create({'bind': this, 'delay': delay, 'arguments': args})();
            }, this);
        }
        return this;
    },

    /*
    Property: *****Events
        *****s all events from an element to this element.

    Arguments:
        from - element, copy all events from this element
        type - optional, copies only events of this type
    */

    *****Events: function(from, type){
        if (!from.$events) return this;
        if (!type){
            for (var evType in from.$events) this.*****Events(from, evType);
        } else if (from.$events[type]){
            from.$events[type].keys.each(function(fn){
                this.addEvent(type, fn);
            }, this);
        }
        return this;
    }

};

window.extend(Element.Methods.Events);
document.extend(Element.Methods.Events);
Element.extend(Element.Methods.Events);

/* Section: Custom Events */

Element.Events = new Abstract({

    /*
    Event: mouseenter
        In addition to the standard javascript events (load, mouseover, mouseout, click, etc.) <Event.js> contains two custom events
        this event fires when the mouse enters the area of the dom element; will not be fired again if the mouse crosses over children of the element (unlike mouseover)


    Example:
        >$(myElement).addEvent('mouseenter', myFunction);
    */

    'mouseenter': {
        type: 'mouseover',
        map: function(event){
            event = new Event(event);
            if (event.relatedTarget != this && !this.hasChild(event.relatedTarget)) this.fireEvent('mouseenter', event);
        }
    },

    /*
    Event: mouseleave
        this event fires when the mouse exits the area of the dom element; will not be fired again if the mouse crosses over children of the element (unlike mouseout)


    Example:
        >$(myElement).addEvent('mouseleave', myFunction);
    */

    'mouseleave': {
        type: 'mouseout',
        map: function(event){
            event = new Event(event);
            if (event.relatedTarget != this && !this.hasChild(event.relatedTarget)) this.fireEvent('mouseleave', event);
        }
    },

    'mousewheel': {
        type: (window.gecko) ? 'DOMMouseScroll' : 'mousewheel'
    }

});

Element.NativeEvents = [
    'click', 'dblclick', 'mouseup', 'mousedown', //mouse buttons
    'mousewheel', 'DOMMouseScroll', //mouse wheel
    'mouseover', 'mouseout', 'mousemove', //mouse movement
    'keydown', 'keypress', 'keyup', //keys
    'load', 'unload', 'beforeunload', 'resize', 'move', //window
    'focus', 'blur', 'change', 'submit', 'reset', 'select', //forms elements
    'error', 'abort', 'contextmenu', 'scroll' //misc
];

/*
Class: Function
    A collection of The Function Object prototype methods.
*/

Function.extend({

    /*
    Property: bindWithEvent
        automatically passes MooTools Event Class.

    Arguments:
        bind - optional, the object that the "this" of the function will refer to.
        args - optional, an argument to pass to the function; if more than one argument, it must be an array of arguments.

    Returns:
        a function with the parameter bind as its "this" and as a pre-passed argument event or window.event, depending on the browser.

    Example:
        >function myFunction(event){
        >    alert(event.client.x) //returns the coordinates of the mouse..
        >};
        >myElement.addEvent('click', myFunction.bindWithEvent(myElement));
    */

    bindWithEvent: function(bind, args){
        return this.create({'bind': bind, 'arguments': args, 'event': Event});
    }

});


/*
Script: Element.Filters.js
    add Filters capability to <Elements>.

License:
    MIT-style license.
*/

/*
Class: Elements
    A collection of methods to be used with <$$> elements collections.
*/

Elements.extend({
    
    /*
    Property: filterByTag
        Filters the collection by a specified tag name.
        Returns a new Elements collection, while the original remains untouched.
    */
    
    filterByTag: function(tag){
        return new Elements(this.filter(function(el){
            return (Element.getTag(el) == tag);
        }));
    },
    
    /*
    Property: filterByClass
        Filters the collection by a specified class name.
        Returns a new Elements collection, while the original remains untouched.
    */
    
    filterByClass: function(className, nocash){
        var elements = this.filter(function(el){
            return (el.className && el.className.contains(className, ' '));
        });
        return (nocash) ? elements : new Elements(elements);
    },
    
    /*
    Property: filterById
        Filters the collection by a specified ID.
        Returns a new Elements collection, while the original remains untouched.
    */
    
    filterById: function(id, nocash){
        var elements = this.filter(function(el){
            return (el.id == id);
        });
        return (nocash) ? elements : new Elements(elements);
    },
    
    /*
    Property: filterByAttribute
        Filters the collection by a specified attribute.
        Returns a new Elements collection, while the original remains untouched.
        
    Arguments:
        name - the attribute name.
        operator - optional, the attribute operator.
        value - optional, the attribute value, only valid if the operator is specified.
    */
    
    filterByAttribute: function(name, operator, value, nocash){
        var elements = this.filter(function(el){
            var current = Element.getProperty(el, name);
            if (!current) return false;
            if (!operator) return true;
            switch(operator){
                case '=': return (current == value);
                case '*=': return (current.contains(value));
                case '^=': return (current.substr(0, value.length) == value);
                case '$=': return (current.substr(current.length - value.length) == value);
                case '!=': return (current != value);
                case '~=': return current.contains(value, ' ');
            }
            return false;
        });
        return (nocash) ? elements : new Elements(elements);
    }

});

/*
Script: Element.Selectors.js
    Css Query related functions and <Element> extensions

License:
    MIT-style license.
*/

/* Section: Utility Functions */

/*
Function: $E
    Selects a single (i.e. the first found) Element based on the selector passed in and an optional filter element.
    Returns as <Element>.

Arguments:
    selector - string; the css selector to match
    filter - optional; a DOM element to limit the scope of the selector match; defaults to document.

Example:
    >$E('a', 'myElement') //find the first anchor tag inside the DOM element with id 'myElement'

Returns:
    a DOM element - the first element that matches the selector
*/

function $E(selector, filter){
    return ($(filter) || document).getElement(selector);
};

/*
Function: $ES
    Returns a collection of Elements that match the selector passed in limited to the scope of the optional filter.
    See Also: <Element.getElements> for an alternate syntax.
    Returns as <Elements>.

Returns:
    an array of dom elements that match the selector within the filter

Arguments:
    selector - string; css selector to match
    filter - optional; a DOM element to limit the scope of the selector match; defaults to document.

Examples:
    >$ES("a") //gets all the anchor tags; synonymous with $$("a")
    >$ES('a','myElement') //get all the anchor tags within $('myElement')
*/

function $ES(selector, filter){
    return ($(filter) || document).getElementsBySelector(selector);
};

$$.shared = {

    'regexp': /^(\w*|\*)(?:#([\w-]+)|\.([\w-]+))?(?:\[(\w+)(?:([!*^$]?=)["']?([^"'\]]*)["']?)?])?$/,
    
    'xpath': {

        getParam: function(items, context, param, i){
            var temp = [context.namespaceURI ? 'xhtml:' : '', param[1]];
            if (param[2]) temp.push('[@id="', param[2], '"]');
            if (param[3]) temp.push('[contains(concat(" ", @class, " "), " ', param[3], ' ")]');
            if (param[4]){
                if (param[5] && param[6]){
                    switch(param[5]){
                        case '*=': temp.push('[contains(@', param[4], ', "', param[6], '")]'); break;
                        case '^=': temp.push('[starts-with(@', param[4], ', "', param[6], '")]'); break;
                        case '$=': temp.push('[substring(@', param[4], ', string-length(@', param[4], ') - ', param[6].length, ' + 1) = "', param[6], '"]'); break;
                        case '=': temp.push('[@', param[4], '="', param[6], '"]'); break;
                        case '!=': temp.push('[@', param[4], '!="', param[6], '"]');
                    }
                } else {
                    temp.push('[@', param[4], ']');
                }
            }
            items.push(temp.join(''));
            return items;
        },
        
        getItems: function(items, context, nocash){
            var elements = [];
            var xpath = document.evaluate('.//' + items.join('//'), context, $$.shared.resolver, XPathResult.UNORDERED_NODE_SNAPSHOT_TYPE, null);
            for (var i = 0, j = xpath.snapshotLength; i < j; i++) elements.push(xpath.snapshotItem(i));
            return (nocash) ? elements : new Elements(elements.map($));
        }

    },
    
    'normal': {
        
        getParam: function(items, context, param, i){
            if (i == 0){
                if (param[2]){
                    var el = context.getElementById(param[2]);
                    if (!el || ((param[1] != '*') && (Element.getTag(el) != param[1]))) return false;
                    items = [el];
                } else {
                    items = $A(context.getElementsByTagName(param[1]));
                }
            } else {
                items = $$.shared.getElementsByTagName(items, param[1]);
                if (param[2]) items = Elements.filterById(items, param[2], true);
            }
            if (param[3]) items = Elements.filterByClass(items, param[3], true);
            if (param[4]) items = Elements.filterByAttribute(items, param[4], param[5], param[6], true);
            return items;
        },

        getItems: function(items, context, nocash){
            return (nocash) ? items : $$.unique(items);
        }

    },

    resolver: function(prefix){
        return (prefix == 'xhtml') ? 'http://www.w3.org/1999/xhtml' : false;
    },

    getElementsByTagName: function(context, tagName){
        var found = [];
        for (var i = 0, j = context.length; i < j; i++) found.extend(context[i].getElementsByTagName(tagName));
        return found;
    }

};

$$.shared.method = (window.xpath) ? 'xpath' : 'normal';

/*
Class: Element
    Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.
*/

Element.Methods.Dom = {

    /*
    Property: getElements
        Gets all the elements within an element that match the given (single) selector.
        Returns as <Elements>.

    Arguments:
        selector - string; the css selector to match

    Examples:
        >$('myElement').getElements('a'); // get all anchors within myElement
        >$('myElement').getElements('input[name=dialog]') //get all input tags with name 'dialog'
        >$('myElement').getElements('input[name$=log]') //get all input tags with names ending with 'log'

    Notes:
        Supports these operators in attribute selectors:

        - = : is equal to
        - ^= : starts-with
        - $= : ends-with
        - != : is not equal to

        Xpath is used automatically for compliant browsers.
    */

    getElements: function(selector, nocash){
        var items = [];
        selector = selector.trim().split(' ');
        for (var i = 0, j = selector.length; i < j; i++){
            var sel = selector[i];
            var param = sel.match($$.shared.regexp);
            if (!param) break;
            param[1] = param[1] || '*';
            var temp = $$.shared[$$.shared.method].getParam(items, this, param, i);
            if (!temp) break;
            items = temp;
        }
        return $$.shared[$$.shared.method].getItems(items, this, nocash);
    },

    /*
    Property: getElement
        Same as <Element.getElements>, but returns only the first. Alternate syntax for <$E>, where filter is the Element.
        Returns as <Element>.

    Arguments:
        selector - string; css selector
    */

    getElement: function(selector){
        return $(this.getElements(selector, true)[0] || false);
    },

    /*
    Property: getElementsBySelector
        Same as <Element.getElements>, but allows for comma separated selectors, as in css. Alternate syntax for <$$>, where filter is the Element.
        Returns as <Elements>.

    Arguments:
        selector - string; css selector
    */

    getElementsBySelector: function(selector, nocash){
        var elements = [];
        selector = selector.split(',');
        for (var i = 0, j = selector.length; i < j; i++) elements = elements.concat(this.getElements(selector[i], true));
        return (nocash) ? elements : $$.unique(elements);
    }

};

Element.extend({

    /*
    Property: getElementById
        Targets an element with the specified id found inside the Element. Does not overwrite document.getElementById.

    Arguments:
        id - string; the id of the element to find.
    */

    getElementById: function(id){
        var el = document.getElementById(id);
        if (!el) return false;
        for (var parent = el.parentNode; parent != this; parent = parent.parentNode){
            if (!parent) return false;
        }
        return el;
    }/*compatibility*/,
    
    getElementsByClassName: function(className){ 
        return this.getElements('.' + className); 
    }
    
    /*end compatibility*/

});

document.extend(Element.Methods.Dom);
Element.extend(Element.Methods.Dom);

/*
Script: Element.Form.js
    Contains Element prototypes to deal with Forms and their elements.

License:
    MIT-style license.
*/

/*
Class: Element
    Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.
*/

Element.extend({

    /*
    Property: getValue
        Returns the value of the Element, if its tag is textarea, select or input. getValue called on a multiple select will return an array.
    */

    getValue: function(){
        switch(this.getTag()){
            case 'select':
                var values = [];
                $each(this.options, function(option){
                    if (option.selected) values.push($pick(option.value, option.text));
                });
                return (this.multiple) ? values : values[0];
            case 'input': if (!(this.checked && ['checkbox', 'radio'].contains(this.type)) && !['hidden', 'text', 'password'].contains(this.type)) break;
            case 'textarea': return this.value;
        }
        return false;
    },

    getFormElements: function(){
        return $$(this.getElementsByTagName('input'), this.getElementsByTagName('select'), this.getElementsByTagName('textarea'));
    },

    /*
    Property: toQueryString
        Reads the children inputs of the Element and generates a query string, based on their values. Used internally in <Ajax>

    Example:
        (start code)
        <form id="myForm" action="submit.php">
        <input name="email" value="bob@bob.com">
        <input name="zipCode" value="90210">
        </form>

        <script>
         $('myForm').toQueryString()
        </script>
        (end)

        Returns:
            email=bob@bob.com&zipCode=90210
    */

    toQueryString: function(){
        var queryString = [];
        this.getFormElements().each(function(el){
            var name = el.name;
            var value = el.getValue();
            if (value === false || !name || el.disabled) return;
            var qs = function(val){
                queryString.push(name + '=' + encodeURIComponent(val));
            };
            if ($type(value) == 'array') value.each(qs);
            else qs(value);
        });
        return queryString.join('&');
    }

});

/*
Script: Element.Dimensions.js
    Contains Element prototypes to deal with Element size and position in space.

Note:
    The functions in this script require n XHTML doctype.

License:
    MIT-style license.
*/

/*
Class: Element
    Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.
*/

Element.extend({

    /*
    Property: scrollTo
        Scrolls the element to the specified coordinated (if the element has an overflow)

    Arguments:
        x - the x coordinate
        y - the y coordinate

    Example:
        >$('myElement').scrollTo(0, 100)
    */

    scrollTo: function(x, y){
        this.scrollLeft = x;
        this.scrollTop = y;
    },

    /*
    Property: getSize
        Return an Object representing the size/scroll values of the element.

    Example:
        (start code)
        $('myElement').getSize();
        (end)

    Returns:
        (start code)
        {
            'scroll': {'x': 100, 'y': 100},
            'size': {'x': 200, 'y': 400},
            'scrollSize': {'x': 300, 'y': 500}
        }
        (end)
    */



    getSize: function(){
        return {
            'scroll': {'x': this.scrollLeft, 'y': this.scrollTop},
            'size': {'x': this.offsetWidth, 'y': this.offsetHeight},
            'scrollSize': {'x': this.scrollWidth, 'y': this.scrollHeight}
        };
    },

    /*
    Property: getPosition
        Returns the real offsets of the element.

    Arguments:
        overflown - optional, an array of nested scrolling containers for scroll offset calculation, use this if your element is inside any element containing scrollbars

    Example:
        >$('element').getPosition();

    Returns:
        >{x: 100, y:500};
    */

    getPosition: function(overflown){
        overflown = overflown || [];
        var el = this, left = 0, top = 0;
        do {
            left += el.offsetLeft || 0;
            top += el.offsetTop || 0;
            el = el.offsetParent;
        } while (el);
        overflown.each(function(element){
            left -= element.scrollLeft || 0;
            top -= element.scrollTop || 0;
        });
        return {'x': left, 'y': top};
    },

    /*
    Property: getTop
        Returns the distance from the top of the window to the Element.

    Arguments:
        overflown - optional, an array of nested scrolling containers, see Element::getPosition
    */

    getTop: function(overflown){
        return this.getPosition(overflown).y;
    },

    /*
    Property: getLeft
        Returns the distance from the left of the window to the Element.

    Arguments:
        overflown - optional, an array of nested scrolling containers, see Element::getPosition
    */

    getLeft: function(overflown){
        return this.getPosition(overflown).x;
    },

    /*
    Property: getCoordinates
        Returns an object with width, height, left, right, top, and bottom, representing the values of the Element

    Arguments:
        overflown - optional, an array of nested scrolling containers, see Element::getPosition

    Example:
        (start code)
        var myValues = $('myElement').getCoordinates();
        (end)

    Returns:
        (start code)
        {
            width: 200,
            height: 300,
            left: 100,
            top: 50,
            right: 300,
            bottom: 350
        }
        (end)
    */

    getCoordinates: function(overflown){
        var position = this.getPosition(overflown);
        var obj = {
            'width': this.offsetWidth,
            'height': this.offsetHeight,
            'left': position.x,
            'top': position.y
        };
        obj.right = obj.left + obj.width;
        obj.bottom = obj.top + obj.height;
        return obj;
    }

});

/*
Script: Window.DomReady.js
    Contains the custom event domready, for window.

License:
    MIT-style license.
*/

/* Section: Custom Events */

/*
Event: domready
    executes a function when the dom tree is loaded, without waiting for images. Only works when called from window.

Credits:
    (c) Dean Edwards/Matthias Miller/John Resig, remastered for MooTools.

Arguments:
    fn - the function to execute when the DOM is ready

Example:
    > window.addEvent('domready', function(){
    >    alert('the dom is ready');
    > });
*/

Element.Events.domready = {

    add: function(fn){
        if (window.loaded){
            fn.call(this);
            return;
        }
        var domReady = function(){
            if (window.loaded) return;
            window.loaded = true;
            window.timer = $clear(window.timer);
            this.fireEvent('domready');
        }.bind(this);
        if (document.readyState && window.webkit){
            window.timer = function(){
                if (['loaded','complete'].contains(document.readyState)) domReady();
            }.periodical(50);
        } else if (document.readyState && window.ie){
            if (!$('ie_ready')){
                var src = (window.location.protocol == 'https:') ? '://0' : 'javascript:void(0)';
                document.write('<script id="ie_ready" defer src="' + src + '"><\/script>');
                $('ie_ready').onreadystatechange = function(){
                    if (this.readyState == 'complete') domReady();
                };
            }
        } else {
            window.addListener("load", domReady);
            document.addListener("DOMContentLoaded", domReady);
        }
    }

};

/*compatibility*/

window.onDomReady = function(fn){ 
    return this.addEvent('domready', fn); 
};

/*end compatibility*/

/*
Script: Window.Size.js
    Window cross-browser dimensions methods.
    
Note:
    The Functions in this script require an XHTML doctype.

License:
    MIT-style license.
*/

/*
Class: window
    Cross browser methods to get various window dimensions.
    Warning: All these methods require that the browser operates in strict mode, not quirks mode.
*/

window.extend({

    /*
    Property: getWidth
        Returns an integer representing the width of the browser window (without the scrollbar).
    */

    getWidth: function(){
        if (this.webkit419) return this.innerWidth;
        if (this.opera) return document.body.clientWidth;
        return document.documentElement.clientWidth;
    },

    /*
    Property: getHeight
        Returns an integer representing the height of the browser window (without the scrollbar).
    */

    getHeight: function(){
        if (this.webkit419) return this.innerHeight;
        if (this.opera) return document.body.clientHeight;
        return document.documentElement.clientHeight;
    },

    /*
    Property: getScrollWidth
        Returns an integer representing the scrollWidth of the window.
        This value is equal to or bigger than <getWidth>.

    See Also:
        <http://developer.mozilla.org/en/docs/DOM:element.scrollWidth>
    */

    getScrollWidth: function(){
        if (this.ie) return Math.max(document.documentElement.offsetWidth, document.documentElement.scrollWidth);
        if (this.webkit) return document.body.scrollWidth;
        return document.documentElement.scrollWidth;
    },

    /*
    Property: getScrollHeight
        Returns an integer representing the scrollHeight of the window.
        This value is equal to or bigger than <getHeight>.

    See Also:
        <http://developer.mozilla.org/en/docs/DOM:element.scrollHeight>
    */

    getScrollHeight: function(){
        if (this.ie) return Math.max(document.documentElement.offsetHeight, document.documentElement.scrollHeight);
        if (this.webkit) return document.body.scrollHeight;
        return document.documentElement.scrollHeight;
    },

    /*
    Property: getScrollLeft
        Returns an integer representing the scrollLeft of the window (the number of pixels the window has scrolled from the left).

    See Also:
        <http://developer.mozilla.org/en/docs/DOM:element.scrollLeft>
    */

    getScrollLeft: function(){
        return this.pageXOffset || document.documentElement.scrollLeft;
    },

    /*
    Property: getScrollTop
        Returns an integer representing the scrollTop of the window (the number of pixels the window has scrolled from the top).

    See Also:
        <http://developer.mozilla.org/en/docs/DOM:element.scrollTop>
    */

    getScrollTop: function(){
        return this.pageYOffset || document.documentElement.scrollTop;
    },

    /*
    Property: getSize
        Same as <Element.getSize>
    */

    getSize: function(){
        return {
            'size': {'x': this.getWidth(), 'y': this.getHeight()},
            'scrollSize': {'x': this.getScrollWidth(), 'y': this.getScrollHeight()},
            'scroll': {'x': this.getScrollLeft(), 'y': this.getScrollTop()}
        };
    },

    //ignore
    getPosition: function(){return {'x': 0, 'y': 0};}

});

/*
Script: Fx.Base.js
    Contains <Fx.Base>, the foundamentals of the MooTools Effects.

License:
    MIT-style license.
*/

var Fx = {};

/*
Class: Fx.Base
    Base class for the Effects.

Options:
    transition - the equation to use for the effect see <Fx.Transitions>; default is <Fx.Transitions.Sine.easeInOut>
    duration - the duration of the effect in ms; 500 is the default.
    unit - the unit is 'px' by default (other values include things like 'em' for fonts or '%').
    wait - boolean: to wait or not to wait for a current transition to end before running another of the same instance. defaults to true.
    fps - the frames per second for the transition; default is 50
    
Events:
    onStart - the function to execute as the effect begins; nothing (<Class.empty>) by default.
    onComplete - the function to execute after the effect has processed; nothing (<Class.empty>) by default.
    onCancel - the function to execute when you manually stop the effect.
*/

Fx.Base = new Class({

    options: {
        onStart: Class.empty,
        onComplete: Class.empty,
        onCancel: Class.empty,
        transition: function(p){
            return -(Math.cos(Math.PI * p) - 1) / 2;
        },
        duration: 500,
        unit: 'px',
        wait: true,
        fps: 50
    },

    initialize: function(options){
        this.element = this.element || null;
        this.setOptions(options);
        if (this.options.initialize) this.options.initialize.call(this);
    },

    step: function(){
        var time = $time();
        if (time < this.time + this.options.duration){
            this.delta = this.options.transition((time - this.time) / this.options.duration);
            this.setNow();
            this.increase();
        } else {
            this.stop(true);
            this.set(this.to);
            this.fireEvent('onComplete', this.element, 10);
            this.callChain();
        }
    },

    /*
    Property: set
        Immediately sets the value with no transition.

    Arguments:
        to - the point to jump to

    Example:
        >var myFx = new Fx.Style('myElement', 'opacity').set(0); //will make it immediately transparent
    */

    set: function(to){
        this.now = to;
        this.increase();
        return this;
    },

    setNow: function(){
        this.now = this.compute(this.from, this.to);
    },

    compute: function(from, to){
        return (to - from) * this.delta + from;
    },

    /*
    Property: start
        Executes an effect from one position to the other.

    Arguments:
        from - integer: staring value
        to - integer: the ending value

    Examples:
        >var myFx = new Fx.Style('myElement', 'opacity').start(0,1); //display a transition from transparent to opaque.
    */

    start: function(from, to){
        if (!this.options.wait) this.stop();
        else if (this.timer) return this;
        this.from = from;
        this.to = to;
        this.change = this.to - this.from;
        this.time = $time();
        this.timer = this.step.periodical(Math.round(1000 / this.options.fps), this);
        this.fireEvent('onStart', this.element);
        return this;
    },

    /*
    Property: stop
        Stops the transition.
    */

    stop: function(end){
        if (!this.timer) return this;
        this.timer = $clear(this.timer);
        if (!end) this.fireEvent('onCancel', this.element);
        return this;
    }/*compatibility*/,
    
    custom: function(from, to){
        return this.start(from, to);
    },

    clearTimer: function(end){
        return this.stop(end);
    }

    /*end compatibility*/

});

Fx.Base.implement(new Chain, new Events, new Options);

/*
Script: Fx.CSS.js
    Css parsing class for effects. Required by <Fx.Style>, <Fx.Styles>, <Fx.Elements>. No documentation needed, as its used internally.

License:
    MIT-style license.
*/

Fx.CSS = {

    select: function(property, to){
        if (property.test(/color/i)) return this.Color;
        var type = $type(to);
        if ((type == 'array') || (type == 'string' && to.contains(' '))) return this.Multi;
        return this.Single;
    },

    parse: function(el, property, fromTo){
        if (!fromTo.push) fromTo = [fromTo];
        var from = fromTo[0], to = fromTo[1];
        if (!$chk(to)){
            to = from;
            from = el.getStyle(property);
        }
        var css = this.select(property, to);
        return {'from': css.parse(from), 'to': css.parse(to), 'css': css};
    }

};

Fx.CSS.Single = {

    parse: function(value){
        return parseFloat(value);
    },

    getNow: function(from, to, fx){
        return fx.compute(from, to);
    },

    getValue: function(value, unit, property){
        if (unit == 'px' && property != 'opacity') value = Math.round(value);
        return value + unit;
    }

};

Fx.CSS.Multi = {

    parse: function(value){
        return value.push ? value : value.split(' ').map(function(v){
            return parseFloat(v);
        });
    },

    getNow: function(from, to, fx){
        var now = [];
        for (var i = 0; i < from.length; i++) now[i] = fx.compute(from[i], to[i]);
        return now;
    },

    getValue: function(value, unit, property){
        if (unit == 'px' && property != 'opacity') value = value.map(Math.round);
        return value.join(unit + ' ') + unit;
    }

};

Fx.CSS.Color = {

    parse: function(value){
        return value.push ? value : value.hexToRgb(true);
    },

    getNow: function(from, to, fx){
        var now = [];
        for (var i = 0; i < from.length; i++) now[i] = Math.round(fx.compute(from[i], to[i]));
        return now;
    },

    getValue: function(value){
        return 'rgb(' + value.join(',') + ')';
    }

};

/*
Script: Fx.Style.js
    Contains <Fx.Style>

License:
    MIT-style license.
*/

/*
Class: Fx.Style
    The Style effect, used to transition any css property from one value to another. Includes colors.
    Colors must be in hex format.
    Inherits methods, properties, options and events from <Fx.Base>.

Arguments:
    el - the $(element) to apply the style transition to
    property - the property to transition
    options - the Fx.Base options (see: <Fx.Base>)

Example:
    >var marginChange = new Fx.Style('myElement', 'margin-top', {duration:500});
    >marginChange.start(10, 100);
*/

Fx.Style = Fx.Base.extend({

    initialize: function(el, property, options){
        this.element = $(el);
        this.property = property;
        this.parent(options);
    },

    /*
    Property: hide
        Same as <Fx.Base.set> (0); hides the element immediately without transition.
    */

    hide: function(){
        return this.set(0);
    },

    setNow: function(){
        this.now = this.css.getNow(this.from, this.to, this);
    },

    /*
    Property: set
        Sets the element's css property (specified at instantiation) to the specified value immediately.

    Example:
        (start code)
        var marginChange = new Fx.Style('myElement', 'margin-top', {duration:500});
        marginChange.set(10); //margin-top is set to 10px immediately
        (end)
    */

    set: function(to){
        this.css = Fx.CSS.select(this.property, to);
        return this.parent(this.css.parse(to));
    },

    /*
    Property: start
        Displays the transition to the value/values passed in

    Arguments:
        from - (integer; optional) the starting position for the transition
        to - (integer) the ending position for the transition

    Note:
        If you provide only one argument, the transition will use the current css value for its starting value.

    Example:
        (start code)
        var marginChange = new Fx.Style('myElement', 'margin-top', {duration:500});
        marginChange.start(10); //tries to read current margin top value and goes from current to 10
        (end)
    */

    start: function(from, to){
        if (this.timer && this.options.wait) return this;
        var parsed = Fx.CSS.parse(this.element, this.property, [from, to]);
        this.css = parsed.css;
        return this.parent(parsed.from, parsed.to);
    },

    increase: function(){
        this.element.setStyle(this.property, this.css.getValue(this.now, this.options.unit, this.property));
    }

});

/*
Class: Element
    Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.
*/

Element.extend({

    /*
    Property: effect
        Applies an <Fx.Style> to the Element; This a shortcut for <Fx.Style>.

    Arguments:
        property - (string) the css property to alter
        options - (object; optional) key/value set of options (see <Fx.Style>)

    Example:
        >var myEffect = $('myElement').effect('height', {duration: 1000, transition: Fx.Transitions.linear});
        >myEffect.start(10, 100);
        >//OR
        >$('myElement').effect('height', {duration: 1000, transition: Fx.Transitions.linear}).start(10,100);
    */

    effect: function(property, options){
        return new Fx.Style(this, property, options);
    }

});

/*
Script: Fx.Styles.js
    Contains <Fx.Styles>

License:
    MIT-style license.
*/

/*
Class: Fx.Styles
    Allows you to animate multiple css properties at once;
    Colors must be in hex format.
    Inherits methods, properties, options and events from <Fx.Base>.

Arguments:
    el - the $(element) to apply the styles transition to
    options - the fx options (see: <Fx.Base>)

Example:
    (start code)
    var myEffects = new Fx.Styles('myElement', {duration: 1000, transition: Fx.Transitions.linear});

    //height from 10 to 100 and width from 900 to 300
    myEffects.start({
        'height': [10, 100],
        'width': [900, 300]
    });

    //or height from current height to 100 and width from current width to 300
    myEffects.start({
        'height': 100,
        'width': 300
    });
    (end)
*/

Fx.Styles = Fx.Base.extend({

    initialize: function(el, options){
        this.element = $(el);
        this.parent(options);
    },

    setNow: function(){
        for (var p in this.from) this.now[p] = this.css[p].getNow(this.from[p], this.to[p], this);

    },

    set: function(to){
        var parsed = {};
        this.css = {};
        for (var p in to){
            this.css[p] = Fx.CSS.select(p, to[p]);
            parsed[p] = this.css[p].parse(to[p]);
        }
        return this.parent(parsed);
    },

    /*
    Property: start
        Executes a transition for any number of css properties in tandem.

    Arguments:
        obj - an object containing keys that specify css properties to alter and values that specify either the from/to values (as an array) or just the end value (an integer).

    Example:
        see <Fx.Styles>
    */

    start: function(obj){
        if (this.timer && this.options.wait) return this;
        this.now = {};
        this.css = {};
        var from = {}, to = {};
        for (var p in obj){
            var parsed = Fx.CSS.parse(this.element, p, obj[p]);
            from[p] = parsed.from;
            to[p] = parsed.to;
            this.css[p] = parsed.css;
        }
        return this.parent(from, to);
    },

    increase: function(){
        for (var p in this.now) this.element.setStyle(p, this.css[p].getValue(this.now[p], this.options.unit, p));
    }

});

/*
Class: Element
    Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.
*/

Element.extend({

    /*
    Property: effects
        Applies an <Fx.Styles> to the Element; This a shortcut for <Fx.Styles>.

    Example:
        >var myEffects = $(myElement).effects({duration: 1000, transition: Fx.Transitions.Sine.easeInOut});
         >myEffects.start({'height': [10, 100], 'width': [900, 300]});
    */

    effects: function(options){
        return new Fx.Styles(this, options);
    }

});

/*
Script: Fx.Elements.js
    Contains <Fx.Elements>

License:
    MIT-style license.
*/

/*
Class: Fx.Elements
    Fx.Elements allows you to apply any number of styles transitions to a selection of elements. Includes colors (must be in hex format).
    Inherits methods, properties, options and events from <Fx.Base>.

Arguments:
    elements - a collection of elements the effects will be applied to.
    options - same as <Fx.Base> options.
*/

Fx.Elements = Fx.Base.extend({

    initialize: function(elements, options){
        this.elements = $$(elements);
        this.parent(options);
    },

    setNow: function(){
        for (var i in this.from){
            var iFrom = this.from[i], iTo = this.to[i], iCss = this.css[i], iNow = this.now[i] = {};
            for (var p in iFrom) iNow[p] = iCss[p].getNow(iFrom[p], iTo[p], this);
        }
    },

    set: function(to){
        var parsed = {};
        this.css = {};
        for (var i in to){
            var iTo = to[i], iCss = this.css[i] = {}, iParsed = parsed[i] = {};
            for (var p in iTo){
                iCss[p] = Fx.CSS.select(p, iTo[p]);
                iParsed[p] = iCss[p].parse(iTo[p]);
            }
        }
        return this.parent(parsed);
    },

    /*
    Property: start
        Applies the passed in style transitions to each object named (see example). Each item in the collection is refered to as a numerical string ("1" for instance). The first item is "0", the second "1", etc.

    Example:
        (start code)
        var myElementsEffects = new Fx.Elements($$('a'));
        myElementsEffects.start({
            '0': { //let's change the first element's opacity and width
                'opacity': [0,1],
                'width': [100,200]
            },
            '4': { //and the fifth one's opacity
                'opacity': [0.2, 0.5]
            }
        });
        (end)
    */

    start: function(obj){
        if (this.timer && this.options.wait) return this;
        this.now = {};
        this.css = {};
        var from = {}, to = {};
        for (var i in obj){
            var iProps = obj[i], iFrom = from[i] = {}, iTo = to[i] = {}, iCss = this.css[i] = {};
            for (var p in iProps){
                var parsed = Fx.CSS.parse(this.elements[i], p, iProps[p]);
                iFrom[p] = parsed.from;
                iTo[p] = parsed.to;
                iCss[p] = parsed.css;
            }
        }
        return this.parent(from, to);
    },

    increase: function(){
        for (var i in this.now){
            var iNow = this.now[i], iCss = this.css[i];
            for (var p in iNow) this.elements[i].setStyle(p, iCss[p].getValue(iNow[p], this.options.unit, p));
        }
    }

});

/*
Script: Fx.Scroll.js
    Contains <Fx.Scroll>

License:
    MIT-style license.
*/

/*
Class: Fx.Scroll
    Scroll any element with an overflow, including the window element.
    Inherits methods, properties, options and events from <Fx.Base>.

Note:
    Fx.Scroll requires an XHTML doctype.

Arguments:
    element - the element to scroll
    options - optional, see Options below.

Options:
    all the Fx.Base options and events, plus:
    offset - the distance for the scrollTo point/element. an Object with x/y properties.
    overflown - an array of nested scrolling containers, see <Element.getPosition>
*/

Fx.Scroll = Fx.Base.extend({

    options: {
        overflown: [],
        offset: {'x': 0, 'y': 0},
        wheelStops: true
    },

    initialize: function(element, options){
        this.now = [];
        this.element = $(element);
        this.bound = {'stop': this.stop.bind(this, false)};
        this.parent(options);
        if (this.options.wheelStops){
            this.addEvent('onStart', function(){
                document.addEvent('mousewheel', this.bound.stop);
            }.bind(this));
            this.addEvent('onComplete', function(){
                document.removeEvent('mousewheel', this.bound.stop);
            }.bind(this));
        }
    },

    setNow: function(){
        for (var i = 0; i < 2; i++) this.now[i] = this.compute(this.from[i], this.to[i]);
    },

    /*
    Property: scrollTo
        Scrolls the chosen element to the x/y coordinates.

    Arguments:
        x - the x coordinate to scroll the element to
        y - the y coordinate to scroll the element to
    */

    scrollTo: function(x, y){
        if (this.timer && this.options.wait) return this;
        var el = this.element.getSize();
        var values = {'x': x, 'y': y};
        for (var z in el.size){
            var max = el.scrollSize[z] - el.size[z];
            if ($chk(values[z])) values[z] = ($type(values[z]) == 'number') ? values[z].limit(0, max) : max;
            else values[z] = el.scroll[z];
            values[z] += this.options.offset[z];
        }
        return this.start([el.scroll.x, el.scroll.y], [values.x, values.y]);
    },

    /*
    Property: toTop
        Scrolls the chosen element to its maximum top.
    */

    toTop: function(){
        return this.scrollTo(false, 0);
    },

    /*
    Property: toBottom
        Scrolls the chosen element to its maximum bottom.
    */

    toBottom: function(){
        return this.scrollTo(false, 'full');
    },

    /*
    Property: toLeft
        Scrolls the chosen element to its maximum left.
    */

    toLeft: function(){
        return this.scrollTo(0, false);
    },

    /*
    Property: toRight
        Scrolls the chosen element to its maximum right.
    */

    toRight: function(){
        return this.scrollTo('full', false);
    },

    /*
    Property: toElement
        Scrolls the specified element to the position the passed in element is found.

    Arguments:
        el - the $(element) to scroll the window to
    */

    toElement: function(el){
        var parent = this.element.getPosition(this.options.overflown);
        var target = $(el).getPosition(this.options.overflown);
        return this.scrollTo(target.x - parent.x, target.y - parent.y);
    },

    increase: function(){
        this.element.scrollTo(this.now[0], this.now[1]);
    }

});

/*
Script: Fx.Slide.js
    Contains <Fx.Slide>

License:
    MIT-style license.
*/

/*
Class: Fx.Slide
    The slide effect; slides an element in horizontally or vertically, the contents will fold inside.
    Inherits methods, properties, options and events from <Fx.Base>.
    
Note:
    Fx.Slide requires an XHTML doctype.

Options:
    mode - set it to vertical or horizontal. Defaults to vertical.
    options - all the <Fx.Base> options

Example:
    (start code)
    var mySlider = new Fx.Slide('myElement', {duration: 500});
    mySlider.toggle() //toggle the slider up and down.
    (end)
*/

Fx.Slide = Fx.Base.extend({

    options: {
        mode: 'vertical'
    },

    initialize: function(el, options){
        this.element = $(el);
        this.wrapper = new Element('div', {'styles': $extend(this.element.getStyles('margin'), {'overflow': 'hidden'})}).injectAfter(this.element).adopt(this.element);
        this.element.setStyle('margin', 0);
        this.setOptions(options);
        this.now = [];
        this.parent(this.options);
        this.open = true;
        this.addEvent('onComplete', function(){
            this.open = (this.now[0] === 0);
        });
        if (window.webkit419) this.addEvent('onComplete', function(){
            if (this.open) this.element.remove().inject(this.wrapper);
        });
    },

    setNow: function(){
        for (var i = 0; i < 2; i++) this.now[i] = this.compute(this.from[i], this.to[i]);
    },

    vertical: function(){
        this.margin = 'margin-top';
        this.layout = 'height';
        this.offset = this.element.offsetHeight;
    },

    horizontal: function(){
        this.margin = 'margin-left';
        this.layout = 'width';
        this.offset = this.element.offsetWidth;
    },

    /*
    Property: slideIn
        Slides the elements in view horizontally or vertically.

    Arguments:
        mode - (optional, string) 'horizontal' or 'vertical'; defaults to options.mode.
    */

    slideIn: function(mode){
        this[mode || this.options.mode]();
        return this.start([this.element.getStyle(this.margin).toInt(), this.wrapper.getStyle(this.layout).toInt()], [0, this.offset]);
    },

    /*
    Property: slideOut
        Sides the elements out of view horizontally or vertically.

    Arguments:
        mode - (optional, string) 'horizontal' or 'vertical'; defaults to options.mode.
    */

    slideOut: function(mode){
        this[mode || this.options.mode]();
        return this.start([this.element.getStyle(this.margin).toInt(), this.wrapper.getStyle(this.layout).toInt()], [-this.offset, 0]);
    },

    /*
    Property: hide
        Hides the element without a transition.

    Arguments:
        mode - (optional, string) 'horizontal' or 'vertical'; defaults to options.mode.
    */

    hide: function(mode){
        this[mode || this.options.mode]();
        this.open = false;
        return this.set([-this.offset, 0]);
    },

    /*
    Property: show
        Shows the element without a transition.

    Arguments:
        mode - (optional, string) 'horizontal' or 'vertical'; defaults to options.mode.
    */

    show: function(mode){
        this[mode || this.options.mode]();
        this.open = true;
        return this.set([0, this.offset]);
    },

    /*
    Property: toggle
        Slides in or Out the element, depending on its state

    Arguments:
        mode - (optional, string) 'horizontal' or 'vertical'; defaults to options.mode.

    */

    toggle: function(mode){
        if (this.wrapper.offsetHeight == 0 || this.wrapper.offsetWidth == 0) return this.slideIn(mode);
        return this.slideOut(mode);
    },

    increase: function(){
        this.element.setStyle(this.margin, this.now[0] + this.options.unit);
        this.wrapper.setStyle(this.layout, this.now[1] + this.options.unit);
    }

});

/*
Script: Fx.Transitions.js
    Effects transitions, to be used with all the effects.

License:
    MIT-style license.

Credits:
    Easing Equations by Robert ******, <http://www.robert******.com/easing/>, modified & optimized to be used with mootools.
*/

/*
Class: Fx.Transitions
    A collection of tweening transitions for use with the <Fx.Base> classes.

Example:
    >//Elastic.easeOut with default values:
    >new Fx.Style('margin', {transition: Fx.Transitions.Elastic.easeOut});
    >//Elastic.easeOut with user-defined value for elasticity.
    > var myTransition = new Fx.Transition(Fx.Transitions.Elastic, 3);
    >new Fx.Style('margin', {transition: myTransition.easeOut});

See also:
    http://www.robert******.com/easing/
*/

Fx.Transition = function(transition, params){
    params = params || [];
    if ($type(params) != 'array') params = [params];
    return $extend(transition, {
        easeIn: function(pos){
            return transition(pos, params);
        },
        easeOut: function(pos){
            return 1 - transition(1 - pos, params);
        },
        easeInOut: function(pos){
            return (pos <= 0.5) ? transition(2 * pos, params) / 2 : (2 - transition(2 * (1 - pos), params)) / 2;
        }
    });
};

Fx.Transitions = new Abstract({

    /*
    Property: linear
        displays a linear transition.

    Graph:
        (see Linear.png)
    */

    linear: function(p){
        return p;
    }

});

Fx.Transitions.extend = function(transitions){
    for (var transition in transitions){
        Fx.Transitions[transition] = new Fx.Transition(transitions[transition]);
        /*compatibility*/
        Fx.Transitions.compat(transition);
        /*end compatibility*/
    }
};

/*compatibility*/

Fx.Transitions.compat = function(transition){
    ['In', 'Out', 'InOut'].each(function(easeType){
        Fx.Transitions[transition.toLowerCase() + easeType] = Fx.Transitions[transition]['ease' + easeType];
    });
};

/*end compatibility*/

Fx.Transitions.extend({

    /*
    Property: Quad
        displays a quadratic transition. Must be used as Quad.easeIn or Quad.easeOut or Quad.easeInOut

    Graph:
        (see Quad.png)
    */

    //auto generated

    /*
    Property: Cubic
        displays a cubicular transition. Must be used as Cubic.easeIn or Cubic.easeOut or Cubic.easeInOut

    Graph:
        (see Cubic.png)
    */

    //auto generated

    /*
    Property: Quart
        displays a quartetic transition. Must be used as Quart.easeIn or Quart.easeOut or Quart.easeInOut

    Graph:
        (see Quart.png)
    */

    //auto generated

    /*
    Property: Quint
        displays a quintic transition. Must be used as Quint.easeIn or Quint.easeOut or Quint.easeInOut

    Graph:
        (see Quint.png)
    */

    //auto generated

    /*
    Property: Pow
        Used to generate Quad, Cubic, Quart and Quint.
        By default is p^6.

    Graph:
        (see Pow.png)
    */

    Pow: function(p, x){
        return Math.pow(p, x[0] || 6);
    },

    /*
    Property: Expo
        displays a exponential transition. Must be used as Expo.easeIn or Expo.easeOut or Expo.easeInOut

    Graph:
        (see Expo.png)
    */

    Expo: function(p){
        return Math.pow(2, 8 * (p - 1));
    },

    /*
    Property: Circ
        displays a circular transition. Must be used as Circ.easeIn or Circ.easeOut or Circ.easeInOut

    Graph:
        (see Circ.png)
    */

    Circ: function(p){
        return 1 - Math.sin(Math.acos(p));
    },


    /*
    Property: Sine
        displays a sineousidal transition. Must be used as Sine.easeIn or Sine.easeOut or Sine.easeInOut

    Graph:
        (see Sine.png)
    */

    Sine: function(p){
        return 1 - Math.sin((1 - p) * Math.PI / 2);
    },

    /*
    Property: Back
        makes the transition go back, then all forth. Must be used as Back.easeIn or Back.easeOut or Back.easeInOut

    Graph:
        (see Back.png)
    */

    Back: function(p, x){
        x = x[0] || 1.618;
        return Math.pow(p, 2) * ((x + 1) * p - x);
    },

    /*
    Property: Bounce
        makes the transition bouncy. Must be used as Bounce.easeIn or Bounce.easeOut or Bounce.easeInOut

    Graph:
        (see Bounce.png)
    */

    Bounce: function(p){
        var value;
        for (var a = 0, b = 1; 1; a += b, b /= 2){
            if (p >= (7 - 4 * a) / 11){
                value = - Math.pow((11 - 6 * a - 11 * p) / 4, 2) + b * b;
                break;
            }
        }
        return value;
    },

    /*
    Property: Elastic
        Elastic curve. Must be used as Elastic.easeIn or Elastic.easeOut or Elastic.easeInOut

    Graph:
        (see Elastic.png)
    */

    Elastic: function(p, x){
        return Math.pow(2, 10 * --p) * Math.cos(20 * p * Math.PI * (x[0] || 1) / 3);
    }

});

['Quad', 'Cubic', 'Quart', 'Quint'].each(function(transition, i){
    Fx.Transitions[transition] = new Fx.Transition(function(p){
        return Math.pow(p, [i + 2]);
    });
    
    /*compatibility*/
    Fx.Transitions.compat(transition);
    /*end compatibility*/
});

/*
Script: Drag.Base.js
    Contains <Drag.Base>, <Element.makeResizable>

License:
    MIT-style license.
*/

var Drag = {};

/*
Class: Drag.Base
    Modify two css properties of an element based on the position of the mouse.
    
Note:
    Drag.Base requires an XHTML doctype.

Arguments:
    el - the $(element) to apply the transformations to.
    options - optional. The options object.

Options:
    handle - the $(element) to act as the handle for the draggable element. defaults to the $(element) itself.
    modifiers - an object. see Modifiers Below.
    limit - an object, see Limit below.
    grid - optional, distance in px for snap-to-grid dragging
    snap - optional, the distance you have to drag before the element starts to respond to the drag. defaults to false

    modifiers:
        x - string, the style you want to modify when the mouse moves in an horizontal direction. defaults to 'left'
        y - string, the style you want to modify when the mouse moves in a vertical direction. defaults to 'top'

    limit:
        x - array with start and end limit relative to modifiers.x
        y - array with start and end limit relative to modifiers.y

        
Events:
    onStart - optional, function to execute when the user starts to drag (on mousedown);
    onComplete - optional, function to execute when the user completes the drag.
    onDrag - optional, function to execute at every step of the drag
*/

Drag.Base = new Class({

    options: {
        handle: false,
        unit: 'px',
        onStart: Class.empty,
        onBeforeStart: Class.empty,
        onComplete: Class.empty,
        onSnap: Class.empty,
        onDrag: Class.empty,
        limit: false,
        modifiers: {x: 'left', y: 'top'},
        grid: false,
        snap: 6
    },

    initialize: function(el, options){
        this.setOptions(options);
        this.element = $(el);
        this.handle = $(this.options.handle) || this.element;
        this.mouse = {'now': {}, 'pos': {}};
        this.value = {'start': {}, 'now': {}};
        this.bound = {
            'start': this.start.bindWithEvent(this),
            'check': this.check.bindWithEvent(this),
            'drag': this.drag.bindWithEvent(this),
            'stop': this.stop.bind(this)
        };
        this.attach();
        if (this.options.initialize) this.options.initialize.call(this);
    },

    attach: function(){
        this.handle.addEvent('mousedown', this.bound.start);
        return this;
    },

    detach: function(){
        this.handle.removeEvent('mousedown', this.bound.start);
        return this;
    },

    start: function(event){
        this.fireEvent('onBeforeStart', this.element);
        this.mouse.start = event.page;
        var limit = this.options.limit;
        this.limit = {'x': [], 'y': []};
        for (var z in this.options.modifiers){
            if (!this.options.modifiers[z]) continue;
            this.value.now[z] = this.element.getStyle(this.options.modifiers[z]).toInt();
            this.mouse.pos[z] = event.page[z] - this.value.now[z];
            if (limit && limit[z]){
                for (var i = 0; i < 2; i++){
                    if ($chk(limit[z][i])) this.limit[z][i] = ($type(limit[z][i]) == 'function') ? limit[z][i]() : limit[z][i];
                }
            }
        }
        if ($type(this.options.grid) == 'number') this.options.grid = {'x': this.options.grid, 'y': this.options.grid};
        document.addListener('mousemove', this.bound.check);
        document.addListener('mouseup', this.bound.stop);
        this.fireEvent('onStart', this.element);
        event.stop();
    },

    check: function(event){
        var distance = Math.round(Math.sqrt(Math.pow(event.page.x - this.mouse.start.x, 2) + Math.pow(event.page.y - this.mouse.start.y, 2)));
        if (distance > this.options.snap){
            document.removeListener('mousemove', this.bound.check);
            document.addListener('mousemove', this.bound.drag);
            this.drag(event);
            this.fireEvent('onSnap', this.element);
        }
        event.stop();
    },

    drag: function(event){
        this.out = false;
        this.mouse.now = event.page;
        for (var z in this.options.modifiers){
            if (!this.options.modifiers[z]) continue;
            this.value.now[z] = this.mouse.now[z] - this.mouse.pos[z];
            if (this.limit[z]){
                if ($chk(this.limit[z][1]) && (this.value.now[z] > this.limit[z][1])){
                    this.value.now[z] = this.limit[z][1];
                    this.out = true;
                } else if ($chk(this.limit[z][0]) && (this.value.now[z] < this.limit[z][0])){
                    this.value.now[z] = this.limit[z][0];
                    this.out = true;
                }
            }
            if (this.options.grid[z]) this.value.now[z] -= (this.value.now[z] % this.options.grid[z]);
            this.element.setStyle(this.options.modifiers[z], this.value.now[z] + this.options.unit);
        }
        this.fireEvent('onDrag', this.element);
        event.stop();
    },

    stop: function(){
        document.removeListener('mousemove', this.bound.check);
        document.removeListener('mousemove', this.bound.drag);
        document.removeListener('mouseup', this.bound.stop);
        this.fireEvent('onComplete', this.element);
    }

});

Drag.Base.implement(new Events, new Options);

/*
Class: Element
    Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.
*/

Element.extend({

    /*
    Property: makeResizable
        Makes an element resizable (by dragging) with the supplied options.

    Arguments:
        options - see <Drag.Base> for acceptable options.
    */

    makeResizable: function(options){
        return new Drag.Base(this, $merge({modifiers: {x: 'width', y: 'height'}}, options));
    }

});

/*
Script: Drag.Move.js
    Contains <Drag.Move>, <Element.makeDraggable>

License:
    MIT-style license.
*/

/*
Class: Drag.Move
    Extends <Drag.Base>, has additional functionality for dragging an element, support snapping and droppables.
    Drag.move supports either position absolute or relative. If no position is found, absolute will be set.
    Inherits methods, properties, options and events from <Drag.Base>.

Note:
    Drag.Move requires an XHTML doctype.

Arguments:
    el - the $(element) to apply the drag to.
    options - optional. see Options below.

Options:
    all the drag.Base options, plus:
    container - an element, will fill automatically limiting options based on the $(element) size and position. defaults to false (no limiting)
    droppables - an array of elements you can drop your draggable to.
    overflown - an array of nested scrolling containers, see Element::getPosition
*/

Drag.Move = Drag.Base.extend({

    options: {
        droppables: [],
        container: false,
        overflown: []
    },

    initialize: function(el, options){
        this.setOptions(options);
        this.element = $(el);
        this.droppables = $$(this.options.droppables);
        this.container = $(this.options.container);
        this.position = {'element': this.element.getStyle('position'), 'container': false};
        if (this.container) this.position.container = this.container.getStyle('position');
        if (!['relative', 'absolute', 'fixed'].contains(this.position.element)) this.position.element = 'absolute';
        var top = this.element.getStyle('top').toInt();
        var left = this.element.getStyle('left').toInt();
        if (this.position.element == 'absolute' && !['relative', 'absolute', 'fixed'].contains(this.position.container)){
            top = $chk(top) ? top : this.element.getTop(this.options.overflown);
            left = $chk(left) ? left : this.element.getLeft(this.options.overflown);
        } else {
            top = $chk(top) ? top : 0;
            left = $chk(left) ? left : 0;
        }
        this.element.setStyles({'top': top, 'left': left, 'position': this.position.element});
        this.parent(this.element);
    },

    start: function(event){
        this.overed = null;
        if (this.container){
            var cont = this.container.getCoordinates();
            var el = this.element.getCoordinates();
            if (this.position.element == 'absolute' && !['relative', 'absolute', 'fixed'].contains(this.position.container)){
                this.options.limit = {
                    'x': [cont.left, cont.right - el.width],
                    'y': [cont.top, cont.bottom - el.height]
                };
            } else {
                this.options.limit = {
                    'y': [0, cont.height - el.height],
                    'x': [0, cont.width - el.width]
                };
            }
        }
        this.parent(event);
    },

    drag: function(event){
        this.parent(event);
        var overed = this.out ? false : this.droppables.filter(this.checkAgainst, this).getLast();
        if (this.overed != overed){
            if (this.overed) this.overed.fireEvent('leave', [this.element, this]);
            this.overed = overed ? overed.fireEvent('over', [this.element, this]) : null;
        }
        return this;
    },

    checkAgainst: function(el){
        el = el.getCoordinates(this.options.overflown);
        var now = this.mouse.now;
        return (now.x > el.left && now.x < el.right && now.y < el.bottom && now.y > el.top);
    },

    stop: function(){
        if (this.overed && !this.out) this.overed.fireEvent('drop', [this.element, this]);
        else this.element.fireEvent('emptydrop', this);
        this.parent();
        return this;
    }

});

/*
Class: Element
    Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.
*/

Element.extend({

    /*
    Property: makeDraggable
        Makes an element draggable with the supplied options.

    Arguments:
        options - see <Drag.Move> and <Drag.Base> for acceptable options.
    */

    makeDraggable: function(options){
        return new Drag.Move(this, options);
    }

});

/*
Script: XHR.js
    Contains the basic XMLHttpRequest Class Wrapper.

License:
    MIT-style license.
*/

/*
Class: XHR
    Basic XMLHttpRequest Wrapper.

Arguments:
    options - an object with options names as keys. See options below.

Options:
    method - 'post' or 'get' - the protocol for the request; optional, defaults to 'post'.
    async - boolean: asynchronous option; true uses asynchronous requests. Defaults to true.
    encoding - the encoding, defaults to utf-8.
    autoCancel - cancels the already running request if another one is sent. defaults to false.
    headers - accepts an object, that will be set to request headers.
    
Events:
    onRequest - function to execute when the XHR request is fired.
    onSuccess - function to execute when the XHR request completes.
    onStateChange - function to execute when the state of the XMLHttpRequest changes.
    onFailure - function to execute when the state of the XMLHttpRequest changes.

Properties:
    running - true if the request is running.
    response - object, text and xml as keys. You can access this property in the onSuccess event.

Example:
    >var myXHR = new XHR({method: 'get'}).send('http://site.com/requestHandler.php', 'name=john&lastname=dorian');
*/

var XHR = new Class({

    options: {
        method: 'post',
        async: true,
        onRequest: Class.empty,
        onSuccess: Class.empty,
        onFailure: Class.empty,
        urlEncoded: true,
        encoding: 'utf-8',
        autoCancel: false,
        headers: {}
    },

    setTransport: function(){
        this.transport = (window.XMLHttpRequest) ? new XMLHttpRequest() : (window.ie ? new ActiveXObject('Microsoft.XMLHTTP') : false);
        return this;
    },

    initialize: function(options){
        this.setTransport().setOptions(options);
        this.options.isSuccess = this.options.isSuccess || this.isSuccess;
        this.headers = {};
        if (this.options.urlEncoded && this.options.method == 'post'){
            var encoding = (this.options.encoding) ? '; charset=' + this.options.encoding : '';
            this.setHeader('Content-type', 'application/x-www-form-urlencoded' + encoding);
        }
        if (this.options.initialize) this.options.initialize.call(this);
    },

    onStateChange: function(){
        if (this.transport.readyState != 4 || !this.running) return;
        this.running = false;
        var status = 0;
        try {status = this.transport.status;} catch(e){};
        if (this.options.isSuccess.call(this, status)) this.onSuccess();
        else this.onFailure();
        this.transport.onreadystatechange = Class.empty;
    },

    isSuccess: function(status){
        return ((status >= 200) && (status < 300));
    },

    onSuccess: function(){
        this.response = {
            'text': this.transport.responseText,
            'xml': this.transport.responseXML
        };
        this.fireEvent('onSuccess', [this.response.text, this.response.xml]);
        this.callChain();
    },

    onFailure: function(){
        this.fireEvent('onFailure', this.transport);
    },

    /*
    Property: setHeader
        Add/modify an header for the request. It will not override headers from the options.

    Example:
        >var myXhr = new XHR(url, {method: 'get', headers: {'X-Request': 'JSON'}});
        >myXhr.setHeader('Last-Modified','Sat, 1 Jan 2005 05:00:00 GMT');
    */

    setHeader: function(name, value){
        this.headers[name] = value;
        return this;
    },

    /*
    Property: send
        Opens the XHR connection and sends the data. Data has to be null or a string.

    Example:
        >var myXhr = new XHR({method: 'post'});
        >myXhr.send(url, querystring);
        >
        >var syncXhr = new XHR({async: false, method: 'post'});
        >syncXhr.send(url, null);
        >
    */

    send: function(url, data){
        if (this.options.autoCancel) this.cancel();
        else if (this.running) return this;
        this.running = true;
        if (data && this.options.method == 'get'){
            url = url + (url.contains('?') ? '&' : '?') + data;
            data = null;
        }
        this.transport.open(this.options.method.toUpperCase(), url, this.options.async);
        this.transport.onreadystatechange = this.onStateChange.bind(this);
        if ((this.options.method == 'post') && this.transport.overrideMimeType) this.setHeader('Connection', 'close');
        $extend(this.headers, this.options.headers);
        for (var type in this.headers) try {this.transport.setRequestHeader(type, this.headers[type]);} catch(e){};
        this.fireEvent('onRequest');
        this.transport.send($pick(data, null));
        return this;
    },

    /*
    Property: cancel
        Cancels the running request. No effect if the request is not running.

    Example:
        >var myXhr = new XHR({method: 'get'}).send(url);
        >myXhr.cancel();
    */

    cancel: function(){
        if (!this.running) return this;
        this.running = false;
        this.transport.abort();
        this.transport.onreadystatechange = Class.empty;
        this.setTransport();
        this.fireEvent('onCancel');
        return this;
    }

});

XHR.implement(new Chain, new Events, new Options);

/*
Script: Ajax.js
    Contains the <Ajax> class. Also contains methods to generate querystings from forms and Objects.

Credits:
    Loosely based on the version from prototype.js <http://prototype.conio.net>

License:
    MIT-style license.
*/

/*
Class: Ajax
    An Ajax class, For all your asynchronous needs.
    Inherits methods, properties, options and events from <XHR>.

Arguments:
    url - the url pointing to the server-side script.
    options - optional, an object containing options.

Options:
    data - you can write parameters here. Can be a querystring, an object or a Form element.
    update - $(element) to insert the response text of the XHR into, upon completion of the request.
    evalScripts - boolean; default is false. Execute scripts in the response text onComplete. When the response is javascript the whole response is evaluated.
    evalResponse - boolean; default is false. Force global evalulation of the whole response, no matter what content-type it is.
    
Events:
    onComplete - function to execute when the ajax request completes.

Example:
    >var myAjax = new Ajax(url, {method: 'get'}).request();
*/

var Ajax = XHR.extend({

    options: {
        data: null,
        update: null,
        onComplete: Class.empty,
        evalScripts: false,
        evalResponse: false
    },

    initialize: function(url, options){
        this.addEvent('onSuccess', this.onComplete);
        this.setOptions(options);
        /*compatibility*/
        this.options.data = this.options.data || this.options.postBody;
        /*end compatibility*/
        if (!['post', 'get'].contains(this.options.method)){
            this._method = '_method=' + this.options.method;
            this.options.method = 'post';
        }
        this.parent();
        this.setHeader('X-Requested-With', 'XMLHttpRequest');
        this.setHeader('Accept', 'text/javascript, text/html, application/xml, text/xml, */*');
        this.url = url;
    },

    onComplete: function(){
        if (this.options.update) $(this.options.update).empty().setHTML(this.response.text);
        if (this.options.evalScripts || this.options.evalResponse) this.evalScripts();
        this.fireEvent('onComplete', [this.response.text, this.response.xml], 20);
    },

    /*
    Property: request
        Executes the ajax request.

    Example:
        >var myAjax = new Ajax(url, {method: 'get'});
        >myAjax.request();

        OR

        >new Ajax(url, {method: 'get'}).request();
    */

    request: function(data){
        data = data || this.options.data;
        switch($type(data)){
            case 'element': data = $(data).toQueryString(); break;
            case 'object': data = Object.toQueryString(data);
        }
        if (this._method) data = (data) ? [this._method, data].join('&') : this._method;
        return this.send(this.url, data);
    },

    /*
    Property: evalScripts
        Executes scripts in the response text
    */

    evalScripts: function(){
        var script, scripts;
        if (this.options.evalResponse || (/(ecma|java)script/).test(this.getHeader('Content-type'))) scripts = this.response.text;
        else {
            scripts = [];
            var regexp = /<script[^>]*>([\s\S]*?)<\/script>/gi;
            while ((script = regexp.exec(this.response.text))) scripts.push(script[1]);
            scripts = scripts.join('\n');
        }
        if (scripts) (window.execScript) ? window.execScript(scripts) : window.setTimeout(scripts, 0);
    },

    /*
    Property: getHeader
        Returns the given response header or null
    */

    getHeader: function(name){
        try {return this.transport.getResponseHeader(name);} catch(e){};
        return null;
    }

});

/* Section: Object related Functions */

/*
Function: Object.toQueryString
    Generates a querystring from key/pair values in an object

Arguments:
    source - the object to generate the querystring from.

Returns:
    the query string.

Example:
    >Object.toQueryString({apple: "red", lemon: "yellow"}); //returns "apple=red&lemon=yellow"
*/

Object.toQueryString = function(source){
    var queryString = [];
    for (var property in source) queryString.push(encodeURIComponent(property) + '=' + encodeURIComponent(source[property]));
    return queryString.join('&');
};

/*
Class: Element
    Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>.
*/

Element.extend({

    /*
    Property: send
        Sends a form with an ajax post request

    Arguments:
        options - option collection for ajax request. See <Ajax> for the options list.

    Returns:
        The Ajax Class Instance

    Example:
        (start code)
        <form id="myForm" action="submit.php">
        <input name="email" value="bob@bob.com">
        <input name="zipCode" value="90210">
        </form>
        <script>
        $('myForm').send()
        </script>
        (end)
    */

    send: function(options){
        return new Ajax(this.getProperty('action'), $merge({data: this.toQueryString()}, options, {method: 'post'})).request();
    }

});

/*
Script: Cookie.js
    A cookie reader/creator

Credits:
    based on the functions by Peter-Paul Koch (http://quirksmode.org)
*/

/*
Class: Cookie
    Class for creating, getting, and removing cookies.
*/

var Cookie = new Abstract({

    options: {
        domain: false,
        path: false,
        duration: false,
        secure: false
    },

    /*
    Property: set
        Sets a cookie in the browser.

    Arguments:
        key - the key (name) for the cookie
        value - the value to set, cannot contain semicolons
        options - an object representing the Cookie options. See Options below. Default values are stored in Cookie.options.

    Options:
        domain - the domain the Cookie belongs to. If you want to share the cookie with pages located on a different domain, you have to set this value. Defaults to the current domain.
        path - the path the Cookie belongs to. If you want to share the cookie with pages located in a different path, you have to set this value, for example to "/" to share the cookie with all pages on the domain. Defaults to the current path.
        duration - the duration of the Cookie before it expires, in days.
                    If set to false or 0, the cookie will be a session cookie that expires when the browser is closed. This is default.
        secure - Stored cookie information can be accessed only from a secure environment.

    Returns:
        An object with the options, the key and the value. You can give it as first parameter to Cookie.remove.

    Example:
        >Cookie.set('username', 'Harald'); // session cookie (duration is false), or ...
        >Cookie.set('username', 'JackBauer', {duration: 1}); // save this for 1 day

    */

    set: function(key, value, options){
        options = $merge(this.options, options);
        value = encodeURIComponent(value);
        if (options.domain) value += '; domain=' + options.domain;
        if (options.path) value += '; path=' + options.path;
        if (options.duration){
            var date = new Date();
            date.setTime(date.getTime() + options.duration * 24 * 60 * 60 * 1000);
            value += '; expires=' + date.toGMTString();
        }
        if (options.secure) value += '; secure';
        document.cookie = key + '=' + value;
        return $extend(options, {'key': key, 'value': value});
    },

    /*
    Property: get
        Gets the value of a cookie.

    Arguments:
        key - the name of the cookie you wish to retrieve.

    Returns:
        The cookie string value, or false if not found.

    Example:
        >Cookie.get("username") //returns JackBauer
    */

    get: function(key){
        var value = document.cookie.match('(?:^|;)\\s*' + key.escapeRegExp() + '=([^;]*)');
        return value ? decodeURIComponent(value[1]) : false;
    },

    /*
    Property: remove
        Removes a cookie from the browser.

    Arguments:
        cookie - the name of the cookie to remove or a previous cookie (for domains)
        options - optional. you can also pass the domain and path here. Same as options in <Cookie.set>

    Examples:
        >Cookie.remove('username') //bye-bye JackBauer, cya in 24 hours
        >
        >var myCookie = Cookie.set('username', 'Aaron', {domain: 'mootools.net'}); // Cookie.set returns an object with all values need to remove the cookie
        >Cookie.remove(myCookie);
    */

    remove: function(cookie, options){
        if ($type(cookie) == 'object') this.set(cookie.key, '', $merge(cookie, {duration: -1}));
        else this.set(cookie, '', $merge(options, {duration: -1}));
    }

});

/*
Script: Json.js
    Simple Json parser and Stringyfier, See: <http://www.json.org/>

License:
    MIT-style license.
*/

/*
Class: Json
    Simple Json parser and Stringyfier, See: <http://www.json.org/>
*/

var Json = {

    /*
    Property: toString
        Converts an object to a string, to be passed in server-side scripts as a parameter. Although its not normal usage for this class, this method can also be used to convert functions and arrays to strings.

    Arguments:
        obj - the object to convert to string

    Returns:
        A json string

    Example:
        (start code)
        Json.toString({apple: 'red', lemon: 'yellow'}); '{"apple":"red","lemon":"yellow"}'
        (end)
    */

    toString: function(obj){
        switch($type(obj)){
            case 'string':
                return '"' + obj.replace(/(["\\])/g, '\\$1') + '"';
            case 'array':
                return '[' + obj.map(Json.toString).join(',') + ']';
            case 'object':
                var string = [];
                for (var property in obj) string.push(Json.toString(property) + ':' + Json.toString(obj[property]));
                return '{' + string.join(',') + '}';
            case 'number':
                if (isFinite(obj)) break;
            case false:
                return 'null';
        }
        return String(obj);
    },

    /*
    Property: evaluate
        converts a json string to an javascript Object.

    Arguments:
        str - the string to evaluate. if its not a string, it returns false.
        secure - optionally, performs syntax check on json string. Defaults to false.

    Credits:
        Json test regexp is by Douglas Crockford <http://crockford.org>.

    Example:
        >var myObject = Json.evaluate('{"apple":"red","lemon":"yellow"}');
        >//myObject will become {apple: 'red', lemon: 'yellow'}
    */

    evaluate: function(str, secure){
        return (($type(str) != 'string') || (secure && !str.test(/^("(\\.|[^"\\\n\r])*?"|[,:{}\[\]0-9.\-+Eaeflnr-u \n\r\t])+?$/))) ? null : eval('(' + str + ')');
    }

};

/*
Script: Json.Remote.js
    Contains <Json.Remote>.

License:
    MIT-style license.
*/

/*
Class: Json.Remote
    Wrapped XHR with automated sending and receiving of Javascript Objects in Json Format.
    Inherits methods, properties, options and events from <XHR>.

Arguments:
    url - the url you want to send your object to.
    options - see <XHR> options

Example:
    this code will send user information based on name/last name
    (start code)
    var jSonRequest = new Json.Remote("http://site.com/tellMeAge.php", {onComplete: function(person){
        alert(person.age); //is 25 years
        alert(person.height); //is 170 cm
        alert(person.weight); //is 120 kg
    }}).send({'name': 'John', 'lastName': 'Doe'});
    (end)
*/

Json.Remote = XHR.extend({

    initialize: function(url, options){
        this.url = url;
        this.addEvent('onSuccess', this.onComplete);
        this.parent(options);
        this.setHeader('X-Request', 'JSON');
    },

    send: function(obj){
        return this.parent(this.url, 'json=' + Json.toString(obj));
    },

    onComplete: function(){
        this.fireEvent('onComplete', [Json.evaluate(this.response.text, this.options.secure)]);
    }

});

/*
Script: Assets.js
    provides dynamic loading for images, css and javascript files.

License:
    MIT-style license.
*/

var Asset = new Abstract({

    /*
    Property: javascript
        Injects a javascript file in the page.

    Arguments:
        source - the path of the javascript file
        properties - some additional attributes you might want to add to the script element

    Example:
        > new Asset.javascript('/scripts/myScript.js', {id: 'myScript'});
    */

    javascript: function(source, properties){
        properties = $merge({
            'onload': Class.empty
        }, properties);
        var script = new Element('script', {'src': source}).addEvents({
            'load': properties.onload,
            'readystatechange': function(){
                if (this.readyState == 'complete') this.fireEvent('load');
            }
        });
        delete properties.onload;
        return script.setProperties(properties).inject(document.head);
    },

    /*
    Property: css
        Injects a css file in the page.

    Arguments:
        source - the path of the css file
        properties - some additional attributes you might want to add to the link element

    Example:
        > new Asset.css('/css/myStyle.css', {id: 'myStyle', title: 'myStyle'});
    */

    css: function(source, properties){
        return new Element('link', $merge({
            'rel': 'stylesheet', 'media': 'screen', 'type': 'text/css', 'href': source
        }, properties)).inject(document.head);
    },

    /*
    Property: image
        Preloads an image and returns the img element. does not inject it to the page.

    Arguments:
        source - the path of the image file
        properties - some additional attributes you might want to add to the img element

    Example:
        > new Asset.image('/images/myImage.png', {id: 'myImage', title: 'myImage', onload: myFunction});

    Returns:
        the img element. you can inject it anywhere you want with <Element.injectInside>/<Element.injectAfter>/<Element.injectBefore>
    */

    image: function(source, properties){
        properties = $merge({
            'onload': Class.empty,
            'onabort': Class.empty,
            'onerror': Class.empty
        }, properties);
        var image = new Image();
        image.src = source;
        var element = new Element('img', {'src': source});
        ['load', 'abort', 'error'].each(function(type){
            var event = properties['on' + type];
            delete properties['on' + type];
            element.addEvent(type, function(){
                this.removeEvent(type, arguments.callee);
                event.call(this);
            });
        });
        if (image.width && image.height) element.fireEvent('load', element, 1);
        return element.setProperties(properties);
    },

    /*
    Property: images
        Preloads an array of images (as strings) and returns an array of img elements. does not inject them to the page.

    Arguments:
        sources - array, the paths of the image files
        options - object, see below

    Options:
        onComplete - a function to execute when all image files are loaded in the browser's cache
        onProgress - a function to execute when one image file is loaded in the browser's cache

    Example:
        (start code)
        new Asset.images(['/images/myImage.png', '/images/myImage2.gif'], {
            onComplete: function(){
                alert('all images loaded!');
            }
        });
        (end)

    Returns:
        the img elements as $$. you can inject them anywhere you want with <Element.injectInside>/<Element.injectAfter>/<Element.injectBefore>
    */

    images: function(sources, options){
        options = $merge({
            onComplete: Class.empty,
            onProgress: Class.empty
        }, options);
        if (!sources.push) sources = [sources];
        var images = [];
        var counter = 0;
        sources.each(function(source){
            var img = new Asset.image(source, {
                'onload': function(){
                    options.onProgress.call(this, counter);
                    counter++;
                    if (counter == sources.length) options.onComplete();
                }
            });
            images.push(img);
        });
        return new Elements(images);
    }

});

/*
Script: Hash.js
    Contains the class Hash.

License:
    MIT-style license.
*/

/*
Class: Hash
    It wraps an object that it uses internally as a map. The user must use set(), get(), and remove() to add/change, retrieve and remove values, it must not access the internal object directly. null/undefined values are allowed.

Note:
    Each hash instance has the length property.

Arguments:
    obj - an object to convert into a Hash instance.

Example:
    (start code)
    var hash = new Hash({a: 'hi', b: 'world', c: 'howdy'});
    hash.remove('b'); // b is removed.
    hash.set('c', 'hello');
    hash.get('c'); // returns 'hello'
    hash.length // returns 2 (a and c)
    (end)
*/

var Hash = new Class({

    length: 0,

    initialize: function(object){
        this.obj = object || {};
        this.setLength();
    },

    /*
    Property: get
        Retrieves a value from the hash.

    Arguments:
        key - The key

    Returns:
        The value
    */

    get: function(key){
        return (this.hasKey(key)) ? this.obj[key] : null;
    },

    /*
    Property: hasKey
        Check the presence of a specified key-value pair in the hash.

    Arguments:
        key - The key

    Returns:
        True if the Hash contains a value for the specified key, otherwise false
    */

    hasKey: function(key){
        return (key in this.obj);
    },

    /*
    Property: set
        Adds a key-value pair to the hash or replaces a previous value associated with the key.

    Arguments:
        key - The key
        value - The value
    */

    set: function(key, value){
        if (!this.hasKey(key)) this.length++;
        this.obj[key] = value;
        return this;
    },

    setLength: function(){
        this.length = 0;
        for (var p in this.obj) this.length++;
        return this;
    },

    /*
    Property: remove
        Removes a key-value pair from the hash.

    Arguments:
        key - The key
    */

    remove: function(key){
        if (this.hasKey(key)){
            delete this.obj[key];
            this.length--;
        }
        return this;
    },

    /*
    Property: each
        Calls a function for each key-value pair. The first argument passed to the function will be the value, the second one will be the key, like $each.

    Arguments:
        fn - The function to call for each key-value pair
        bind - Optional, the object that will be referred to as "this" in the function
    */

    each: function(fn, bind){
        $each(this.obj, fn, bind);
    },

    /*
    Property: extend
        Extends the current hash with an object containing key-value pairs. Values for duplicate keys will be replaced by the new ones.

    Arguments:
        obj - An object containing key-value pairs
    */

    extend: function(obj){
        $extend(this.obj, obj);
        return this.setLength();
    },

    /*
    Property: merge
        Merges the current hash with multiple objects.
    */

    merge: function(){
        this.obj = $merge.apply(null, [this.obj].extend(arguments));
        return this.setLength();
    },

    /*
    Property: empty
        Empties all hash values properties and values.
    */

    empty: function(){
        this.obj = {};
        this.length = 0;
        return this;
    },

    /*
    Property: keys
        Returns an array containing all the keys, in the same order as the values returned by <Hash.values>.

    Returns:
        An array containing all the keys of the hash
    */

    keys: function(){
        var keys = [];
        for (var property in this.obj) keys.push(property);
        return keys;
    },

    /*
    Property: values
        Returns an array containing all the values, in the same order as the keys returned by <Hash.keys>.

    Returns:
        An array containing all the values of the hash
    */

    values: function(){
        var values = [];
        for (var property in this.obj) values.push(this.obj[property]);
        return values;
    }

});

/* Section: Utility Functions */

/*
Function: $H
    Shortcut to create a Hash from an Object.
*/

function $H(obj){
    return new Hash(obj);
};

/*
Script: Hash.Cookie.js
    Stores and loads an Hash as a cookie using Json format.
*/

/*
Class: Hash.Cookie
    Inherits all the methods from <Hash>, additional methods are save and load.
    Hash json string has a limit of 4kb (4096byte), so be careful with your Hash size.
    Creating a new instance automatically loads the data from the Cookie into the Hash.
    If the Hash is emptied, the cookie is also removed.

Arguments:
    name - the key (name) for the cookie
    options - options are identical to <Cookie> and are simply passed along to it.
        In addition, it has the autoSave option, to save the cookie at every operation. defaults to true.

Example:
    (start code)
    var fruits = new Hash.Cookie('myCookieName', {duration: 3600});
    fruits.extend({
        'lemon': 'yellow',
        'apple': 'red'
    });
    fruits.set('melon', 'green');
    fruits.get('lemon'); // yellow

    // ... on another page ... values load automatically

    var fruits = new Hash.Cookie('myCookieName', {duration: 365});
    fruits.get('melon'); // green

    fruits.erase(); // delete cookie
    (end)
*/

Hash.Cookie = Hash.extend({

    initialize: function(name, options){
        this.name = name;
        this.options = $extend({'autoSave': true}, options || {});
        this.load();
    },

    /*
    Property: save
        Saves the Hash to the cookie. If the hash is empty, removes the cookie.

    Returns:
        Returns false when the JSON string cookie is too long (4kb), otherwise true.

    Example:
        (start code)
        var login = new Hash.Cookie('userstatus', {autoSave: false});

        login.extend({
            'username': 'John',
            'credentials': [4, 7, 9]
        });
        login.set('last_message', 'User logged in!');

        login.save(); // finally save the Hash
        (end)
    */

    save: function(){
        if (this.length == 0){
            Cookie.remove(this.name, this.options);
            return true;
        }
        var str = Json.toString(this.obj);
        if (str.length > 4096) return false; //cookie would be truncated!
        Cookie.set(this.name, str, this.options);
        return true;
    },
    
    /*
    Property: load
        Loads the cookie and assigns it to the Hash.
    */

    load: function(){
        this.obj = Json.evaluate(Cookie.get(this.name), true) || {};
        this.setLength();
    }

});

Hash.Cookie.Methods = {};
['extend', 'set', 'merge', 'empty', 'remove'].each(function(method){
    Hash.Cookie.Methods[method] = function(){
        Hash.prototype[method].apply(this, arguments);
        if (this.options.autoSave) this.save();
        return this;
    };
});
Hash.Cookie.implement(Hash.Cookie.Methods);

/*
Script: Color.js
    Contains the Color class.

License:
    MIT-style license.
*/

/*
Class: Color
    Creates a new Color Object, which is an array with some color specific methods.
Arguments:
    color - the hex, the RGB array or the HSB array of the color to create. For HSB colors, you need to specify the second argument.
    type - a string representing the type of the color to create. needs to be specified if you intend to create the color with HSB values, or an array of HEX values. Can be 'rgb', 'hsb' or 'hex'.

Example:
    (start code)
    var black = new Color('#000');
    var purple = new Color([255,0,255]);
    // mix black with white and purple, each time at 10% of the new color
    var darkpurple = black.mix('#fff', purple, 10);
    $('myDiv').setStyle('background-color', darkpurple);
    (end)
*/

var Color = new Class({

    initialize: function(color, type){
        type = type || (color.push ? 'rgb' : 'hex');
        var rgb, hsb;
        switch(type){
            case 'rgb':
                rgb = color;
                hsb = rgb.rgbToHsb();
                break;
            case 'hsb':
                rgb = color.hsbToRgb();
                hsb = color;
                break;
            default:
                rgb = color.hexToRgb(true);
                hsb = rgb.rgbToHsb();
        }
        rgb.hsb = hsb;
        rgb.hex = rgb.rgbToHex();
        return $extend(rgb, Color.prototype);
    },

    /*
    Property: mix
        Mixes two or more colors with the Color.
        
    Arguments:
        color - a color to mix. you can use as arguments how many colors as you want to mix with the original one.
        alpha - if you use a number as the last argument, it will be threated as the amount of the color to mix.
    */

    mix: function(){
        var colors = $A(arguments);
        var alpha = ($type(colors[colors.length - 1]) == 'number') ? colors.pop() : 50;
        var rgb = this.copy();
        colors.each(function(color){
            color = new Color(color);
            for (var i = 0; i < 3; i++) rgb[i] = Math.round((rgb[i] / 100 * (100 - alpha)) + (color[i] / 100 * alpha));
        });
        return new Color(rgb, 'rgb');
    },

    /*
    Property: invert
        Inverts the Color.
    */

    invert: function(){
        return new Color(this.map(function(value){
            return 255 - value;
        }));
    },

    /*
    Property: setHue
        Modifies the hue of the Color, and returns a new one.
    
    Arguments:
        value - the hue to set
    */

    setHue: function(value){
        return new Color([value, this.hsb[1], this.hsb[2]], 'hsb');
    },

    /*
    Property: setSaturation
        Changes the saturation of the Color, and returns a new one.
    
    Arguments:
        percent - the percentage of the saturation to set
    */

    setSaturation: function(percent){
        return new Color([this.hsb[0], percent, this.hsb[2]], 'hsb');
    },

    /*
    Property: setBrightness
        Changes the brightness of the Color, and returns a new one.

    
    Arguments:
        percent - the percentage of the brightness to set
    */

    setBrightness: function(percent){
        return new Color([this.hsb[0], this.hsb[1], percent], 'hsb');
    }

});

/* Section: Utility Functions */

/*
Function: $RGB
    Shortcut to create a new color, based on red, green, blue values.

Arguments:
    r - (integer) red value (0-255)
    g - (integer) green value (0-255)
    b - (integer) blue value (0-255)

*/

function $RGB(r, g, b){
    return new Color([r, g, b], 'rgb');
};

/*
Function: $HSB
    Shortcut to create a new color, based on hue, saturation, brightness values.

Arguments:
    h - (integer) hue value (0-100)
    s - (integer) saturation value (0-100)
    b - (integer) brightness value (0-100)
*/

function $HSB(h, s, b){
    return new Color([h, s, b], 'hsb');
};

/*
Class: Array
    A collection of The Array Object prototype methods.
*/

Array.extend({
    
    /*
    Property: rgbToHsb
        Converts a RGB array to an HSB array.

    Returns:
        the HSB array.
    */

    rgbToHsb: function(){
        var red = this[0], green = this[1], blue = this[2];
        var hue, saturation, brightness;
        var max = Math.max(red, green, blue), min = Math.min(red, green, blue);
        var delta = max - min;
        brightness = max / 255;
        saturation = (max != 0) ? delta / max : 0;
        if (saturation == 0){
            hue = 0;
        } else {
            var rr = (max - red) / delta;
            var gr = (max - green) / delta;
            var br = (max - blue) / delta;
            if (red == max) hue = br - gr;
            else if (green == max) hue = 2 + rr - br;
            else hue = 4 + gr - rr;
            hue /= 6;
            if (hue < 0) hue++;
        }
        return [Math.round(hue * 360), Math.round(saturation * 100), Math.round(brightness * 100)];
    },

    /*
    Property: hsbToRgb
        Converts an HSB array to an RGB array.

    Returns:
        the RGB array.
    */

    hsbToRgb: function(){
        var br = Math.round(this[2] / 100 * 255);
        if (this[1] == 0){
            return [br, br, br];
        } else {
            var hue = this[0] % 360;
            var f = hue % 60;
            var p = Math.round((this[2] * (100 - this[1])) / 10000 * 255);
            var q = Math.round((this[2] * (6000 - this[1] * f)) / 600000 * 255);
            var t = Math.round((this[2] * (6000 - this[1] * (60 - f))) / 600000 * 255);
            switch(Math.floor(hue / 60)){
                case 0: return [br, t, p];
                case 1: return [q, br, p];
                case 2: return [p, br, t];
                case 3: return [p, q, br];
                case 4: return [t, p, br];
                case 5: return [br, p, q];
            }
        }
        return false;
    }

});

/*
Script: Scroller.js
    Contains the <Scroller>.

License:
    MIT-style license.
*/

/*
Class: Scroller
    The Scroller is a class to scroll any element with an overflow (including the window) when the mouse cursor reaches certain buondaries of that element.
    You must call its start method to start listening to mouse movements.

Note:
    The Scroller requires an XHTML doctype.

Arguments:
    element - required, the element to scroll.
    options - optional, see options below, and <Fx.Base> options.

Options:
    area - integer, the necessary boundaries to make the element scroll.
    velocity - integer, velocity ratio, the modifier for the window scrolling speed.

Events:
    onChange - optionally, when the mouse reaches some boundaries, you can choose to alter some other values, instead of the scrolling offsets.
        Automatically passes as parameters x and y values.
*/

var Scroller = new Class({

    options: {
        area: 20,
        velocity: 1,
        onChange: function(x, y){
            this.element.scrollTo(x, y);
        }
    },

    initialize: function(element, options){
        this.setOptions(options);
        this.element = $(element);
        this.mousemover = ([window, document].contains(element)) ? $(document.body) : this.element;
    },

    /*
    Property: start
        The scroller starts listening to mouse movements.
    */

    start: function(){
        this.coord = this.getCoords.bindWithEvent(this);
        this.mousemover.addListener('mousemove', this.coord);
    },

    /*
    Property: stop
        The scroller stops listening to mouse movements.
    */

    stop: function(){
        this.mousemover.removeListener('mousemove', this.coord);
        this.timer = $clear(this.timer);
    },

    getCoords: function(event){
        this.page = (this.element == window) ? event.client : event.page;
        if (!this.timer) this.timer = this.scroll.periodical(50, this);
    },

    scroll: function(){
        var el = this.element.getSize();
        var pos = this.element.getPosition();

        var change = {'x': 0, 'y': 0};
        for (var z in this.page){
            if (this.page[z] < (this.options.area + pos[z]) && el.scroll[z] != 0)
                change[z] = (this.page[z] - this.options.area - pos[z]) * this.options.velocity;
            else if (this.page[z] + this.options.area > (el.size[z] + pos[z]) && el.scroll[z] + el.size[z] != el.scrollSize[z])
                change[z] = (this.page[z] - el.size[z] + this.options.area - pos[z]) * this.options.velocity;
        }
        if (change.y || change.x) this.fireEvent('onChange', [el.scroll.x + change.x, el.scroll.y + change.y]);
    }

});

Scroller.implement(new Events, new Options);

/*
Script: Slider.js
    Contains <Slider>

License:
    MIT-style license.
*/

/*
Class: Slider
    Creates a slider with two elements: a knob and a container. Returns the values.
    
Note:
    The Slider requires an XHTML doctype.

Arguments:
    element - the knob container
    knob - the handle
    options - see Options below

Options:
    steps - the number of steps for your slider.
    mode - either 'horizontal' or 'vertical'. defaults to horizontal.
    offset - relative offset for knob position. default to 0.
    
Events:
    onChange - a function to fire when the value changes.
    onComplete - a function to fire when you're done dragging.
    onTick - optionally, you can alter the onTick behavior, for example displaying an effect of the knob moving to the desired position.
        Passes as parameter the new position.
*/

var Slider = new Class({

    options: {
        onChange: Class.empty,
        onComplete: Class.empty,
        onTick: function(pos){
            this.knob.setStyle(this.p, pos);
        },
        mode: 'horizontal',
        steps: 100,
        offset: 0
    },

    initialize: function(el, knob, options){
        this.element = $(el);
        this.knob = $(knob);
        this.setOptions(options);
        this.previousChange = -1;
        this.previousEnd = -1;
        this.step = -1;
        this.element.addEvent('mousedown', this.clickedElement.bindWithEvent(this));
        var mod, offset;
        switch(this.options.mode){
            case 'horizontal':
                this.z = 'x';
                this.p = 'left';
                mod = {'x': 'left', 'y': false};
                offset = 'offsetWidth';
                break;
            case 'vertical':
                this.z = 'y';
                this.p = 'top';
                mod = {'x': false, 'y': 'top'};
                offset = 'offsetHeight';
        }
        this.max = this.element[offset] - this.knob[offset] + (this.options.offset * 2);
        this.half = this.knob[offset]/2;
        this.getPos = this.element['get' + this.p.capitalize()].bind(this.element);
        this.knob.setStyle('position', 'relative').setStyle(this.p, - this.options.offset);
        var lim = {};
        lim[this.z] = [- this.options.offset, this.max - this.options.offset];
        this.drag = new Drag.Base(this.knob, {
            limit: lim,
            modifiers: mod,
            snap: 0,
            onStart: function(){
                this.draggedKnob();
            }.bind(this),
            onDrag: function(){
                this.draggedKnob();
            }.bind(this),
            onComplete: function(){
                this.draggedKnob();
                this.end();
            }.bind(this)
        });
        if (this.options.initialize) this.options.initialize.call(this);
    },

    /*
    Property: set
        The slider will get the step you pass.

    Arguments:
        step - one integer
    */

    set: function(step){
        this.step = step.limit(0, this.options.steps);
        this.checkStep();
        this.end();
        this.fireEvent('onTick', this.toPosition(this.step));
        return this;
    },

    clickedElement: function(event){
        var position = event.page[this.z] - this.getPos() - this.half;
        position = position.limit(-this.options.offset, this.max -this.options.offset);
        this.step = this.toStep(position);
        this.checkStep();
        this.end();
        this.fireEvent('onTick', position);
    },

    draggedKnob: function(){
        this.step = this.toStep(this.drag.value.now[this.z]);
        this.checkStep();
    },

    checkStep: function(){
        if (this.previousChange != this.step){
            this.previousChange = this.step;
            this.fireEvent('onChange', this.step);
        }
    },

    end: function(){
        if (this.previousEnd !== this.step){
            this.previousEnd = this.step;
            this.fireEvent('onComplete', this.step + '');
        }
    },

    toStep: function(position){
        return Math.round((position + this.options.offset) / this.max * this.options.steps);
    },

    toPosition: function(step){
        return this.max * step / this.options.steps;
    }

});

Slider.implement(new Events);
Slider.implement(new Options);

/*
Script: SmoothScroll.js
    Contains <SmoothScroll>

License:
    MIT-style license.
*/

/*
Class: SmoothScroll
    Auto targets all the anchors in a page and display a smooth scrolling effect upon clicking them.
    Inherits methods, properties, options and events from <Fx.Scroll>.

Note:
    SmoothScroll requires an XHTML doctype.

Arguments:
    options - the Fx.Scroll options (see: <Fx.Scroll>) plus links, a collection of elements you want your smoothscroll on. Defaults to document.links.

Example:
    >new SmoothScroll();
*/

var SmoothScroll = Fx.Scroll.extend({

    initialize: function(options){
        this.parent(window, options);
        this.links = (this.options.links) ? $$(this.options.links) : $$(document.links);
        var location = window.location.href.match(/^[^#]*/)[0] + '#';
        this.links.each(function(link){
            if (link.href.indexOf(location) != 0) return;
            var anchor = link.href.substr(location.length);
            if (anchor && $(anchor)) this.useLink(link, anchor);
        }, this);
        if (!window.webkit419) this.addEvent('onComplete', function(){
            window.location.hash = this.anchor;
        });
    },

    useLink: function(link, anchor){
        link.addEvent('click', function(event){
            this.anchor = anchor;
            this.toElement(anchor);
            event.stop();
        }.bindWithEvent(this));
    }

});

/*
Script: Sortables.js
    Contains <Sortables> Class.

License:
    MIT-style license.
*/

/*
Class: Sortables
    Creates an interface for <Drag.Base> and drop, resorting of a list.

Note:
    The Sortables require an XHTML doctype.

Arguments:
    list - required, the list that will become sortable.
    options - an Object, see options below.

Options:
    handles - a collection of elements to be used for drag handles. defaults to the elements.
    
Events:
    onStart - function executed when the item starts dragging
    onComplete - function executed when the item ends dragging
*/

var Sortables = new Class({

    options: {
        handles: false,
        onStart: Class.empty,
        onComplete: Class.empty,
        ghost: true,
        snap: 3,
        onDragStart: function(element, ghost){
            ghost.setStyle('opacity', 0.7);
            element.setStyle('opacity', 0.7);
        },
        onDragComplete: function(element, ghost){
            element.setStyle('opacity', 1);
            ghost.remove();
            this.trash.remove();
        }
    },

    initialize: function(list, options){
        this.setOptions(options);
        this.list = $(list);
        this.elements = this.list.getChildren();
        this.handles = (this.options.handles) ? $$(this.options.handles) : this.elements;
        this.bound = {
            'start': [],
            'moveGhost': this.moveGhost.bindWithEvent(this)
        };
        for (var i = 0, l = this.handles.length; i < l; i++){
            this.bound.start[i] = this.start.bindWithEvent(this, this.elements[i]);
        }
        this.attach();
        if (this.options.initialize) this.options.initialize.call(this);
        this.bound.move = this.move.bindWithEvent(this);
        this.bound.end = this.end.bind(this);
    },

    attach: function(){
        this.handles.each(function(handle, i){
            handle.addEvent('mousedown', this.bound.start[i]);
        }, this);
    },

    detach: function(){
        this.handles.each(function(handle, i){
            handle.removeEvent('mousedown', this.bound.start[i]);
        }, this);
    },

    start: function(event, el){
        this.active = el;
        this.coordinates = this.list.getCoordinates();
        if (this.options.ghost){
            var position = el.getPosition();
            this.offset = event.page.y - position.y;
            this.trash = new Element('div').inject(document.body);
            this.ghost = el.*****().inject(this.trash).setStyles({
                'position': 'absolute',
                'left': position.x,
                'top': event.page.y - this.offset
            });
            document.addListener('mousemove', this.bound.moveGhost);
            this.fireEvent('onDragStart', [el, this.ghost]);
        }
        document.addListener('mousemove', this.bound.move);
        document.addListener('mouseup', this.bound.end);
        this.fireEvent('onStart', el);
        event.stop();
    },

    moveGhost: function(event){
        var value = event.page.y - this.offset;
        value = value.limit(this.coordinates.top, this.coordinates.bottom - this.ghost.offsetHeight);
        this.ghost.setStyle('top', value);
        event.stop();
    },

    move: function(event){
        var now = event.page.y;
        this.previous = this.previous || now;
        var up = ((this.previous - now) > 0);
        var prev = this.active.getPrevious();
        var next = this.active.getNext();
        if (prev && up && now < prev.getCoordinates().bottom) this.active.injectBefore(prev);
        if (next && !up && now > next.getCoordinates().top) this.active.injectAfter(next);
        this.previous = now;
    },

    serialize: function(converter){
        return this.list.getChildren().map(converter || function(el){
            return this.elements.indexOf(el);
        }, this);
    },

    end: function(){
        this.previous = null;
        document.removeListener('mousemove', this.bound.move);
        document.removeListener('mouseup', this.bound.end);
        if (this.options.ghost){
            document.removeListener('mousemove', this.bound.moveGhost);
            this.fireEvent('onDragComplete', [this.active, this.ghost]);
        }
        this.fireEvent('onComplete', this.active);
    }

});

Sortables.implement(new Events, new Options);

/*
Script: Tips.js
    Tooltips, BubbleTips, whatever they are, they will appear on mouseover

License:
    MIT-style license.

Credits:
    The idea behind Tips.js is based on Bubble Tooltips (<http://web-graphics.com/mtarchive/001717.php>) by Alessandro Fulcitiniti <http://web-graphics.com>
*/

/*
Class: Tips
    Display a tip on any element with a title and/or href.

Note:
    Tips requires an XHTML doctype.

Arguments:
    elements - a collection of elements to apply the tooltips to on mouseover.
    options - an object. See options Below.

Options:
    maxTitleChars - the maximum number of characters to display in the title of the tip. defaults to 30.
    showDelay - the delay the onShow method is called. (defaults to 100 ms)
    hideDelay - the delay the onHide method is called. (defaults to 100 ms)

    className - the prefix for your tooltip classNames. defaults to 'tool'.

        the whole tooltip will have as classname: tool-tip

        the title will have as classname: tool-title

        the text will have as classname: tool-text

    offsets - the distance of your tooltip from the mouse. an Object with x/y properties.
    fixed - if set to true, the toolTip will not follow the mouse.
    
Events:
    onShow - optionally you can alter the default onShow behaviour with this option (like displaying a fade in effect);
    onHide - optionally you can alter the default onHide behaviour with this option (like displaying a fade out effect);

Example:
    (start code)
    <img src="/images/i.png" title="The body of the tooltip is stored in the title" class="toolTipImg"/>
    <script>
        var myTips = new Tips($$('.toolTipImg'), {
            maxTitleChars: 50    //I like my captions a little long
        });
    </script>
    (end)

Note:
    The title of the element will always be used as the tooltip body. If you put :: on your title, the text before :: will become the tooltip title.
*/

var Tips = new Class({

    options: {
        onShow: function(tip){
            tip.setStyle('visibility', 'visible');
        },
        onHide: function(tip){
            tip.setStyle('visibility', 'hidden');
        },
        maxTitleChars: 30,
        showDelay: 100,
        hideDelay: 100,
        className: 'tool',
        offsets: {'x': 16, 'y': 16},
        fixed: false
    },

    initialize: function(elements, options){
        this.setOptions(options);
        this.toolTip = new Element('div', {
            'class': this.options.className + '-tip',
            'styles': {
                'position': 'absolute',
                'top': '0',
                'left': '0',
                'visibility': 'hidden'
            }
        }).inject(document.body);
        this.wrapper = new Element('div').inject(this.toolTip);
        $$(elements).each(this.build, this);
        if (this.options.initialize) this.options.initialize.call(this);
    },

    build: function(el){
        el.$tmp.myTitle = (el.href && el.getTag() == 'a') ? el.href.replace('http://', '') : (el.rel || false);
        if (el.title){
            var dual = el.title.split('::');
            if (dual.length > 1){
                el.$tmp.myTitle = dual[0].trim();
                el.$tmp.myText = dual[1].trim();
            } else {
                el.$tmp.myText = el.title;
            }
            el.removeAttribute('title');
        } else {
            el.$tmp.myText = false;
        }
        if (el.$tmp.myTitle && el.$tmp.myTitle.length > this.options.maxTitleChars) el.$tmp.myTitle = el.$tmp.myTitle.substr(0, this.options.maxTitleChars - 1) + "&hellip;";
        el.addEvent('mouseenter', function(event){
            this.start(el);
            if (!this.options.fixed) this.locate(event);
            else this.position(el);
        }.bind(this));
        if (!this.options.fixed) el.addEvent('mousemove', this.locate.bindWithEvent(this));
        var end = this.end.bind(this);
        el.addEvent('mouseleave', end);
        el.addEvent('trash', end);
    },

    start: function(el){
        this.wrapper.empty();
        if (el.$tmp.myTitle){
            this.title = new Element('span').inject(new Element('div', {'class': this.options.className + '-title'}).inject(this.wrapper)).setHTML(el.$tmp.myTitle);
        }
        if (el.$tmp.myText){
            this.text = new Element('span').inject(new Element('div', {'class': this.options.className + '-text'}).inject(this.wrapper)).setHTML(el.$tmp.myText);
        }
        $clear(this.timer);
        this.timer = this.show.delay(this.options.showDelay, this);
    },

    end: function(event){
        $clear(this.timer);
        this.timer = this.hide.delay(this.options.hideDelay, this);
    },

    position: function(element){
        var pos = element.getPosition();
        this.toolTip.setStyles({
            'left': pos.x + this.options.offsets.x,
            'top': pos.y + this.options.offsets.y
        });
    },

    locate: function(event){
        var win = {'x': window.getWidth(), 'y': window.getHeight()};
        var scroll = {'x': window.getScrollLeft(), 'y': window.getScrollTop()};
        var tip = {'x': this.toolTip.offsetWidth, 'y': this.toolTip.offsetHeight};
        var prop = {'x': 'left', 'y': 'top'};
        for (var z in prop){
            var pos = event.page[z] + this.options.offsets[z];
            if ((pos + tip[z] - scroll[z]) > win[z]) pos = event.page[z] - this.options.offsets[z] - tip[z];
            this.toolTip.setStyle(prop[z], pos);
        };
    },

    show: function(){
        if (this.options.timeout) this.timer = this.hide.delay(this.options.timeout, this);
        this.fireEvent('onShow', [this.toolTip]);
    },

    hide: function(){
        this.fireEvent('onHide', [this.toolTip]);
    }

});

Tips.implement(new Events, new Options);

/*
Script: Group.js
    For Grouping Classes or Elements Events. The Event added to the Group will fire when all of the events of the items of the group are fired.

License:
    MIT-style license.
*/

/*
Class: Group
    An "Utility" Class.

Arguments:
    List of Class instances

Example:
    (start code)
    xhr1 = new Ajax('data.js', {evalScript: true});
    xhr2 = new Ajax('abstraction.js', {evalScript: true});
    xhr3 = new Ajax('template.js', {evalScript: true});

    var group = new Group(xhr1, xhr2, xhr3);
    group.addEvent('onComplete', function(){
        alert('All Scripts loaded');
    });

    xhr1.request();
    xhr2.request();
    xhr3.request();
    (end)

*/

var Group = new Class({

    initialize: function(){
        this.instances = $A(arguments);
        this.events = {};
        this.checker = {};
    },

    /*
    Property: addEvent
        adds an event to the stack of events of the Class instances.

    Arguments:
        type - string; the event name (e.g. 'onComplete')
        fn - function to execute when all instances fired this event
    */

    addEvent: function(type, fn){
        this.checker[type] = this.checker[type] || {};
        this.events[type] = this.events[type] || [];
        if (this.events[type].contains(fn)) return false;
        else this.events[type].push(fn);
        this.instances.each(function(instance, i){
            instance.addEvent(type, this.check.bind(this, [type, instance, i]));
        }, this);
        return this;
    },

    check: function(type, instance, i){
        this.checker[type][i] = true;
        var every = this.instances.every(function(current, j){
            return this.checker[type][j] || false;
        }, this);
        if (!every) return;
        this.checker[type] = {};
        this.events[type].each(function(event){
            event.call(this, this.instances, instance);
        }, this);
    }

});

/*
Script: Accordion.js
    Contains <Accordion>

License:
    MIT-style license.
*/

/*
Class: Accordion
    The Accordion class creates a group of elements that are toggled when their handles are clicked. When one elements toggles in, the others toggles back.
    Inherits methods, properties, options and events from <Fx.Elements>.
    
Note:
    The Accordion requires an XHTML doctype.

Arguments:
    togglers - required, a collection of elements, the elements handlers that will be clickable.
    elements - required, a collection of elements the transitions will be applied to.
    options - optional, see options below, and <Fx.Base> options and events.

Options:
    show - integer, the Index of the element to show at start.
    display - integer, the Index of the element to show at start (with a transition). defaults to 0.
    fixedHeight - integer, if you want the elements to have a fixed height. defaults to false.
    fixedWidth - integer, if you want the elements to have a fixed width. defaults to false.
    height - boolean, will add a height transition to the accordion if true. defaults to true.
    opacity - boolean, will add an opacity transition to the accordion if true. defaults to true.
    width - boolean, will add a width transition to the accordion if true. defaults to false, css mastery is required to make this work!
    alwaysHide - boolean, will allow to hide all elements if true, instead of always keeping one element shown. defaults to false.
    
Events:
    onActive - function to execute when an element starts to show
    onBackground - function to execute when an element starts to hide
*/

var Accordion = Fx.Elements.extend({

    options: {
        onActive: Class.empty,
        onBackground: Class.empty,
        display: 0,
        show: false,
        height: true,
        width: false,
        opacity: true,
        fixedHeight: false,
        fixedWidth: false,
        wait: false,
        alwaysHide: false
    },

    initialize: function(){
        var options, togglers, elements, container;
        $each(arguments, function(argument, i){
            switch($type(argument)){
                case 'object': options = argument; break;
                case 'element': container = $(argument); break;
                default:
                    var temp = $$(argument);
                    if (!togglers) togglers = temp;
                    else elements = temp;
            }
        });
        this.togglers = togglers || [];
        this.elements = elements || [];
        this.container = $(container);
        this.setOptions(options);
        this.previous = -1;
        if (this.options.alwaysHide) this.options.wait = true;
        if ($chk(this.options.show)){
            this.options.display = false;
            this.previous = this.options.show;
        }
        if (this.options.start){
            this.options.display = false;
            this.options.show = false;
        }
        this.effects = {};
        if (this.options.opacity) this.effects.opacity = 'fullOpacity';
        if (this.options.width) this.effects.width = this.options.fixedWidth ? 'fullWidth' : 'offsetWidth';
        if (this.options.height) this.effects.height = this.options.fixedHeight ? 'fullHeight' : 'scrollHeight';
        for (var i = 0, l = this.togglers.length; i < l; i++) this.addSection(this.togglers[i], this.elements[i]);
        this.elements.each(function(el, i){
            if (this.options.show === i){
                this.fireEvent('onActive', [this.togglers[i], el]);
            } else {
                for (var fx in this.effects) el.setStyle(fx, 0);
            }
        }, this);
        this.parent(this.elements);
        if ($chk(this.options.display)) this.display(this.options.display);
    },

    /*
    Property: addSection
        Dynamically adds a new section into the accordion at the specified position.

    Arguments:
        toggler - (dom element) the element that toggles the accordion section open.

        element - (dom element) the element that stretches open when the toggler is clicked.
        pos - (integer) the index where these objects are to be inserted within the accordion.
    */

    addSection: function(toggler, element, pos){
        toggler = $(toggler);
        element = $(element);
        var test = this.togglers.contains(toggler);
        var len = this.togglers.length;
        this.togglers.include(toggler);
        this.elements.include(element);
        if (len && (!test || pos)){
            pos = $pick(pos, len - 1);
            toggler.injectBefore(this.togglers[pos]);
            element.injectAfter(toggler);
        } else if (this.container && !test){
            toggler.inject(this.container);
            element.inject(this.container);
        }
        var idx = this.togglers.indexOf(toggler);
        toggler.addEvent('click', this.display.bind(this, idx));
        if (this.options.height) element.setStyles({'padding-top': 0, 'border-top': 'none', 'padding-bottom': 0, 'border-bottom': 'none'});
        if (this.options.width) element.setStyles({'padding-left': 0, 'border-left': 'none', 'padding-right': 0, 'border-right': 'none'});
        element.fullOpacity = 1;
        if (this.options.fixedWidth) element.fullWidth = this.options.fixedWidth;
        if (this.options.fixedHeight) element.fullHeight = this.options.fixedHeight;
        element.setStyle('overflow', 'hidden');
        if (!test){
            for (var fx in this.effects) element.setStyle(fx, 0);
        }
        return this;
    },

    /*
    Property: display
        Shows a specific section and hides all others. Useful when triggering an accordion from outside.

    Arguments:
        index - integer, the index of the item to show, or the actual element to show.
    */

    display: function(index){
        index = ($type(index) == 'element') ? this.elements.indexOf(index) : index;
        if ((this.timer && this.options.wait) || (index === this.previous && !this.options.alwaysHide)) return this;
        this.previous = index;
        var obj = {};
        this.elements.each(function(el, i){
            obj[i] = {};
            var hide = (i != index) || (this.options.alwaysHide && (el.offsetHeight > 0));
            this.fireEvent(hide ? 'onBackground' : 'onActive', [this.togglers[i], el]);
            for (var fx in this.effects) obj[i][fx] = hide ? 0 : el[this.effects[fx]];
        }, this);
        return this.start(obj);
    },

    showThisHideOpen: function(index){return this.display(index);}

});

Fx.Accordion = Accordion;
</script>

<script type="text/javascript">
window.addEvent('domready', function(){ 
      var totIncrement        = 0;
      var increment            = 212;
      var maxRightIncrement    = increment*(-6);
      var fx = new Fx.Style('slider-list', 'margin-left', {
                duration: 1000,
                transition: Fx.Transitions.Back.easeInOut,
                wait: true
       });
       
       //-------------------------------------
      // EVENTS for the button "previous"
      $('previous').addEvents({ 
          'click' : function(event){ 
          if(totIncrement<0){
                    totIncrement = totIncrement+increment;
                    fx.stop()
                    fx.start(totIncrement);
                }
            }                    
      }); 
     
       //-------------------------------------
      // EVENTS for the button "next"
        $('next').addEvents({ 
          'click' : function(event){ 
             if(totIncrement>maxRightIncrement){
                 totIncrement = totIncrement-increment;
                fx.stop()
                fx.start(totIncrement);
            }
          }                    
      })

     
});
    </script>
    
    
<style type="text/css">
body{
    font-family:"Lucida Grande", "Lucida Sans Unicode", Verdana, Arial, Helvetica, sans-serif; font-size:16px; color:#333333;
    background-color:#333333;
}
a:link, a:visited, a:hover{color:#0066CC; text-decoration:none;}
#slider-stage{width:480px; overflow:auto; overflow-x:hidden; overflow-y:hidden; height:150px; margin:0 auto;}
#slider-buttons{width:480px; margin:0 auto;}
    #slider-list{width:2000px; border:0; margin:0; padding:0; left:400px;}
    #slider-list li{
        list-style:none; 
        margin:0; 
        padding:0; 
        border:0; 
        background:#DEDEDE;
        float:left;
        width:160px;
        height:150px;
        }
</style>
</head>

<body>
<div id="slider-stage">
<ul id="slider-list">
    <li>Box 1</li>
    <li style="background:#000;">Box 2</li>
    <li>Box 3</li>
    <li style="background:#000;">Box 4</li>
    <li>Box 5</li>
    <li style="background:#000;">Box 6</li>
    <li>Box 7</li>
    <li style="background:#000;">Box 8</li>
    <li>Box 9</li>
    <li style="background:#000;">Box 10</li>

</ul>
</div>
<div id="slider-buttons">
<a href="#" id="previous">Previous</a> | <a href="#" id="next">Next</a>
</div>
</body>
</html>
 
Bilder bitte hier hochladen und danach über das Bild-Icon (Direktlink vorher kopieren) platzieren.
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