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Bildbearbeitung (2D), Vektor- & Layoutbearbeitung
Photoshop
HDR Efex Pro 2
Beitrag
<blockquote data-quote="flonki" data-source="post: 2332199" data-attributes="member: 432837"><p><span style="font-size: 15px">Hallo<span style="color: #000000"> <a href="http://www.psd-tutorials.de/forum/members/dcmagie.567079/" target="_blank">dcmagie</a>,</span></span></p><p><span style="font-size: 15px"><span style="color: #000000">Ich hoffe, Du kannst damit was anfangen.</span></span></p><p><span style="font-size: 15px">Wie gesagt, recht lang. Die Error-Meldung verwis zum Order Benutzer/AppData/Local/google/HDR Efex Pro2/2014-03-20t095205_4472. Dort ist das:</span></p><p><span style="font-size: 15px">98fa94e5-35db-444b-88ae-efeaad7837ea.dmp,</span></p><p><span style="font-size: 15px">HDREfexPro2.cfg,</span></p><p><span style="font-size: 15px">HDR Efex Pro 2_log.txt.</span></p><p><span style="font-size: 15px">In der Textdatei steht das drin:</span></p><p><span style="font-size: 15px">INFO 2616 09:52:05.279840 :129 Breakpad started server </span></p><p><span style="font-size: 15px">DEBUG 2560 09:52:05.279840 :53 Client registered to crash server. </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:05.282842 :85 Photoshop: Selector 1 </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:05.282842 :85 Photoshop: Selector 2 </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:05.282842 :336 Photoshop: Filter - max mem = 2147483647 </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:05.286856 :339 Photoshop: Filter - req mem = 0 </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:05.304877 :85 Photoshop: Selector 3 </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:05.304877 :150 Setting 'C:/Users/hallo/AppData/Local/Google/HDR Efex Pro 2/swap' as swap dir. </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:05.306881 :60 Searching for translation files in 'C:/ProgramData/Google/HDR Efex Pro 2/resource' for language 'de' </span></p><p><span style="font-size: 15px">INFO 2616 09:52:05.307882 :100 DummyInteger IntInc </span></p><p><span style="font-size: 15px">INFO 2616 09:52:05.307882 :195 Starting HDR Efex Pro 2 (Photoshop) Version 2.2.11.216 Revision 216, 64 bit mode, built on Feb 12 2014 </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.342493 :199 System info:</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">OS</span></p><p><span style="font-size: 15px">Version: Windows 8</span></p><p><span style="font-size: 15px">Language: German</span></p><p><span style="font-size: 15px">Country: Germany</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">CPU</span></p><p><span style="font-size: 15px">DeviceId: CPU0</span></p><p><span style="font-size: 15px">Description: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz</span></p><p><span style="font-size: 15px">Architecture: x64</span></p><p><span style="font-size: 15px">Cores: 8</span></p><p><span style="font-size: 15px">Speed per Core (MHz): 3901</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">HDD</span></p><p><span style="font-size: 15px">Description: unknown</span></p><p><span style="font-size: 15px">Size (GB): 119.24</span></p><p><span style="font-size: 15px">Available (GB): 45.2531</span></p><p><span style="font-size: 15px">Description: unknown</span></p><p><span style="font-size: 15px">Size (GB): 476.937</span></p><p><span style="font-size: 15px">Available (GB): 166.918</span></p><p><span style="font-size: 15px">Description: unknown</span></p><p><span style="font-size: 15px">Size (GB): 476.937</span></p><p><span style="font-size: 15px">Available (GB): 224.93</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Memory</span></p><p><span style="font-size: 15px">Physical Size (MB): 16344.1</span></p><p><span style="font-size: 15px">Available Virtual Memory (MB): 8.38756e+006</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Display</span></p><p><span style="font-size: 15px">Primary Display: true</span></p><p><span style="font-size: 15px">Resolution Width: 1920</span></p><p><span style="font-size: 15px">Resolution Height: 1200</span></p><p><span style="font-size: 15px">Bitrate: 32</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Graphic card</span></p><p><span style="font-size: 15px">Description: Vendor Nvidia (0x10DE), DeviceID 0xFC1, NVIDIA GeForce GT 640 </span></p><p><span style="font-size: 15px">Display Driver Version: 9.18.13.3523</span></p><p><span style="font-size: 15px">Video Memory (MB): 2048</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.342493 :100 DummyCount IntInc </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.348501 :100 DummyCount IntInc </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.348501 :109 GPU filtering switched on globally by user settings. </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.348501 :257 Setting GPU preferred tile size to 512 </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.348501 :260 Setting CPU preferred tile size to 256 </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.348501 :49 Test for availibility of SSE/AVX in Windows code </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.348501 :98 The cpu supports the following SIMD instructions: </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.348501 :99 SSE2: yes, SSE4.1: yes, AVX: yes </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.348501 :295 Initializing the memory settings. </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.348501 :155 Set memory manager allocation strategy to memory mapped limited </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.354508 :369 Setting physicalMemoryLimit to 12258 MB </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.354508 :308 Memory manager physical limit set to: 12258 mb </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.354508 :383 Setting tileCacheSize to 11746 MB </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.354508 :393 Setting imageStorageLimitGpu to 1984 MB </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.354508 :402 Setting imageStorageLimitCpu to 12258 MB </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.354508 :298 Initializing the plugin factory. </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.354508 :301 Initializing the file io utilities. </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.354508 :304 Initializing the application controller. </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.355510 :308 Loading fonts from resource folder. </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.355510 :1364 Included font file at 'C:/ProgramData/Google/HDR Efex Pro 2/resource/plugin_common/fonts/Roboto-Regular.ttf' </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.355510 :1364 Included font file at 'C:/ProgramData/Google/HDR Efex Pro 2/resource/plugin_common/fonts/Roboto-Bold.ttf' </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.358515 :299 Swap path set to C:/Users/hallo/AppData/Local/Google/HDR Efex Pro 2/swap </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.358515 :854 display mode is 32 bpp. </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.358515 :253 Entering 'RendererGL::RendererGL(GLContextType ctx)' </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.359519 :236 OpenGL Generic = false </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.359519 :237 OpenGL Double Buffer = false </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.438614 :311 Initialized OpenGL-Renderer sucessfully: </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.439616 :312 Vendor: NVIDIA Corporation </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.439616 :313 Renderer: GeForce GT 640/PCIe/SSE2 </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.439616 :314 Version: 2.1.2 </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.439616 :316 Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.439616 :323 GL_MULTISAMPLE_ARB=1 GL_SAMPLE_BUFFERS_ARB=0 </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.439616 :326 GL_MULTISAMPLE_ARB=0 GL_SAMPLE_BUFFERS_ARB=0 </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.439616 :1045 Detected version major = 2 minor = 1 </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.439616 :991 detected vendor identifier: 1 </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.439616 :335 Calling 'checkExtensions' </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.439616 :1022 GL_ARB_framebuffer_object = true </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.439616 :1023 GL_ARB_debug_output = true </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.439616 :1024 GL_ATI_meminfo = false </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.439616 :1025 GL_NVX_gpu_memory_info = true </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.439616 :1030 has the multiple GL windows defect: false </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.439616 :337 Calling 'checkTextureSize' </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.439616 :345 Calling 'updateMemoryUsage' </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.439616 :734 Calling 'checkFBOFloatTextureTarget' </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.456637 :736 Calling 'checkFBOIntegerTextureTarget' </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.468652 :738 Calling 'checkFBORedTextureTarget' </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.476662 :351 Leaving 'RendererGL::RendererGL(GLContextType ctx)' </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :146 ***** System information bits *** </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit HwAccelerated is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit FrameBufferObjectBit is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit BlendFunctionSeparateBit is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit VertexShaderBit is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit FragmentShaderBit is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit BlendColorBit is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit TextureFloatFilteringBit is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit FBOReadback is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit NonPowerOfTwoTextures is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit MultipleOpenGLWindowsDefect is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit OffscreenRenderSupport is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit ProxyTextureDefect is OFF </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit FullscreenSecondaryWindowDefect is OFF </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit HalfFloatPixelBit is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit NeedsInitialisedTextures is OFF </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit TooAlignedMemoryDefect is OFF </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit SlowGPUGenerateMipmaps is OFF </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit NeedsDelayedContextDeletion is OFF </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit NeedsInitialisedTexturesOnce is OFF </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit ReadPixelsDefect is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit UnpackSubImageBit is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :149 bit PackSubImageBit is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :152 ***** Texture capabilities *** </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :155 bit TextureFloatFormat is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :155 bit TextureIntegerFormat is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :155 bit TextureRedFormat is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :155 bit RGBA16F_RenderTarget is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :155 bit RGBA32F_RenderTarget is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :155 bit RGB16F_RenderTarget is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :155 bit RGB32F_RenderTarget is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :155 bit RGBA16U_RenderTarget is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :155 bit RGB16U_RenderTarget is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :155 bit Red16F_RenderTarget is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :155 bit Red32F_RenderTargetRed8_RenderTarget is ON </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.476662 :155 bit Red16_RenderTarget is ON </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.476662 :93 Calling 'nik::gpu::loadRenderer():registerTextureImageFormat' </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.505698 :20 Entering 'ICCDeviceManager::ICCDeviceManager() ' </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.506700 :63 Calling 'ColorProfile::create(standardCProfile)' with standardCProfile=0'. </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.506700 :49 Getting ColorManager instance. </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.506700 :53 Creating color profile '0'. </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.506700 :65 Calling 'updateAllScreens' </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.507701 :131 Color profile for screen: 0 is C:\Windows\system32\spool\drivers\color\LSL3260W.icm </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.517713 :28 Leaving 'ICCDeviceManager::ICCDeviceManager() ' </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.520717 :87 useGL in: false useGL set: false </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.520717 :121 Creating the tool tip window </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.521718 :545 Entering BaseApplication:<img src="/styles/default/xenforo/smilies/cry.gif" class="smilie" loading="lazy" alt=":o" title="Eek! :o" data-shortname=":o" />nGuiInitialize. </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.521718 :182 GPUAutoSwitchFilter decided that GPU filtering is available. </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.521718 :58 Explicitly trying to compile the color management shader. </span></p><p><span style="font-size: 15px">INFO 2616 09:52:06.523722 :109 GPU filtering switched on globally by user settings. </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.523722 :115 setupWorkingColorSpace. WCS: Custom RGB (RGB32f). FilteroutCS: ProPhoto RGB. Out: NULL (0?) </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.523722 :882 Creating a new window. </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.523722 :87 useGL in: true useGL set: true </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.523722 :541 determineOpenGLCaps at end FBO = true </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.523722 :236 OpenGL Generic = false </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.523722 :237 OpenGL Double Buffer = true </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.528728 :100 Calling 'createFramebuffer' </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.528728 :102 Calling 'createTextureTarget' </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.528728 :104 Calling 'new ScreenCanvas' </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.528728 :121 Creating the tool tip window </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.530730 :893 Turning global color management off. </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.531731 :895 Getting current screen. </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.531731 :897 Getting color profile for current screen. </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.531731 :296 Loading profile 'C:\Windows\system32\spool\drivers\color\LSL3260W.icm' for displayID '0'. </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.531731 :900 Setting color profile for visible image areas. </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.532732 :561 Initializing the DDEHandler. </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.532732 :578 Creating KeyboardInteractionLayer. </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.532732 :581 Creating BaseWindowLayout. </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.534735 :81 Loading XML style C:/ProgramData/Google/HDR Efex Pro 2/resource/style.xml </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.534735 :87 parsing file... </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.688929 :275 Succesfully created font: Arial </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.692934 :275 Succesfully created font: Arial </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.699943 :275 Succesfully created font: Arial </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.703948 :275 Succesfully created font: Arial </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.703948 :33 FontManagerGDI::loadFont(LucidaGrande): failed with 'Requested font (LucidaGrande) is different than the obtained font (Arial)!' </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.703948 :42 FontManagerMultiRes::createFont(LucidaGrande): failed with 'Could not load base font in FontMultiRes' </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.704949 :275 Succesfully created font: Arial </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.708954 :275 Succesfully created font: Arial </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.710957 :275 Succesfully created font: Arial </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.713960 :275 Succesfully created font: Arial </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.717966 :275 Succesfully created font: Arial </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.721970 :275 Succesfully created font: Arial </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.725975 :275 Succesfully created font: Arial </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.725975 :275 Succesfully created font: Roboto </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.726977 :275 Succesfully created font: Roboto </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.726977 :275 Succesfully created font: Roboto </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.726977 :275 Succesfully created font: Roboto </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.726977 :275 Succesfully created font: Roboto </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.841119 :275 Succesfully created font: Courier New </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:06.932233 :89 parsing done. </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:06.946252 :655 Going to load all sticky states. </span></p><p><span style="font-size: 15px">DEBUG 4348 09:52:06.948254 :404 Begin image loading. </span></p><p><span style="font-size: 15px">DEBUG 4436 09:52:06.949254 :321 Opening FileName: Galaxien Arp 244, NGC 4038-39 Hubble, ich.tif </span></p><p><span style="font-size: 15px">TRACE 4436 09:52:06.949254 :202 loading file Galaxien Arp 244, NGC 4038-39 Hubble, ich.tif </span></p><p><span style="font-size: 15px">INFO 4436 09:52:06.951257 :215 Could not get embedded color profile from image, therefore trying to retrieve it from the metadata info. </span></p><p><span style="font-size: 15px">ERROR 4436 09:52:06.951257 :218 No color profile found </span></p><p><span style="font-size: 15px">INFO 4436 09:52:07.061395 :324 The image 'Galaxien Arp 244, NGC 4038-39 Hubble, ich.tif' doesn't have a color profile assigned. Setting sRGB for it. </span></p><p><span style="font-size: 15px">DEBUG 4436 09:52:07.061395 :49 Getting ColorManager instance. </span></p><p><span style="font-size: 15px">DEBUG 4436 09:52:07.061395 :53 Creating color profile '0'. </span></p><p><span style="font-size: 15px">TRACE 4436 09:52:07.061395 :330 converting colors </span></p><p><span style="font-size: 15px">DEBUG 4436 09:52:07.061395 :141 Pixelformat is RGB8u </span></p><p><span style="font-size: 15px">DEBUG 4436 09:52:07.067403 :165 Starting color conversion for exposure #Galaxien Arp 244, NGC 4038-39 Hubble, ich.tif from sRGB IEC61966-2.1 to Custom RGB. </span></p><p><span style="font-size: 15px">DEBUG 4436 09:52:07.227603 :174 Finished color conversion (Galaxien Arp 244, NGC 4038-39 Hubble, ich.tif). </span></p><p><span style="font-size: 15px">TRACE 4436 09:52:07.227603 :334 converting colors done </span></p><p><span style="font-size: 15px">DEBUG 4348 09:52:07.240619 :424 Image loading done. </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:07.241621 :1141 Preparing single shot mode... </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:07.241621 :1144 Original colour profile: sRGB IEC61966-2.1 </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:07.241621 :894 Starting color conversion for middle exposure from Custom RGB to sRGB IEC61966-2.1. </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:07.254637 :900 Color conversion for middle exposure done. </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:07.254637 :1149 File name: Galaxien Arp 244, NGC 4038-39 Hubble, ich.tif </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:07.810334 :1155 Finished HDR image generation from single shot. </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:07.810334 :664 Leaving BaseApplication:<img src="/styles/default/xenforo/smilies/cry.gif" class="smilie" loading="lazy" alt=":o" title="Eek! :o" data-shortname=":o" />nGuiInitialize. </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:07.848382 :524 Will convert the output image into the color profile 'FirstInputImageColorProfile'. </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:07.848382 :149 setupOutput. Out: sRGB IEC61966-2.1 (RGB16u) </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:07.848382 :19 Primary screen has the working area size: (1920, 1200). </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:07.848382 :23 Preferred size based on working area without top and bottom margin: (1688, 1055). </span></p><p><span style="font-size: 15px">DEBUG 2616 09:52:07.849384 :199 convertFromInputToWorkingColorSpace </span></p><p><span style="font-size: 15px">TRACE 2616 09:52:07.849384 :494 Starting creation of scaled image pyramid. </span></p><p><span style="font-size: 15px">TRACE 1800 09:52:08.084679 :273 scaleToPreferredSize got a original image of size: 4270 x 4215 </span></p><p><span style="font-size: 15px">TRACE 1800 09:52:08.085680 :275 scaleToPreferredSize got a preferredSize of: 1688 x 1055 </span></p><p><span style="font-size: 15px">TRACE 1800 09:52:08.085680 :299 scaleToPreferredSize decided to have a screen scaled image of: 1068 x 1055 </span></p><p><span style="font-size: 15px">DEBUG 2132 09:52:08.482176 :43 Got asked whether to handle the exception. Telling yes. </span></p><p><span style="font-size: 15px">DEBUG 2560 09:52:08.549503 :60 Copying 'C:/Users/hallo/AppData/Local/Google/HDR Efex Pro 2/HDR Efex Pro 2_log.txt' to 'C:/Users/hallo/AppData/Local/Google/HDR Efex Pro 2/2014-03-20t095205_4472/HDR Efex Pro 2_log.txt'. </span></p><p><span style="font-size: 15px">Bin heute Abend wieder da.</span></p><p><span style="font-size: 15px">Joachim</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"></span></p></blockquote><p></p>
[QUOTE="flonki, post: 2332199, member: 432837"] [SIZE=4]Hallo[COLOR=#000000] [URL='http://www.psd-tutorials.de/forum/members/dcmagie.567079/']dcmagie[/URL], Ich hoffe, Du kannst damit was anfangen.[/COLOR] Wie gesagt, recht lang. Die Error-Meldung verwis zum Order Benutzer/AppData/Local/google/HDR Efex Pro2/2014-03-20t095205_4472. Dort ist das: 98fa94e5-35db-444b-88ae-efeaad7837ea.dmp, HDREfexPro2.cfg, HDR Efex Pro 2_log.txt. In der Textdatei steht das drin: INFO 2616 09:52:05.279840 :129 Breakpad started server DEBUG 2560 09:52:05.279840 :53 Client registered to crash server. TRACE 2616 09:52:05.282842 :85 Photoshop: Selector 1 TRACE 2616 09:52:05.282842 :85 Photoshop: Selector 2 DEBUG 2616 09:52:05.282842 :336 Photoshop: Filter - max mem = 2147483647 DEBUG 2616 09:52:05.286856 :339 Photoshop: Filter - req mem = 0 TRACE 2616 09:52:05.304877 :85 Photoshop: Selector 3 DEBUG 2616 09:52:05.304877 :150 Setting 'C:/Users/hallo/AppData/Local/Google/HDR Efex Pro 2/swap' as swap dir. DEBUG 2616 09:52:05.306881 :60 Searching for translation files in 'C:/ProgramData/Google/HDR Efex Pro 2/resource' for language 'de' INFO 2616 09:52:05.307882 :100 DummyInteger IntInc INFO 2616 09:52:05.307882 :195 Starting HDR Efex Pro 2 (Photoshop) Version 2.2.11.216 Revision 216, 64 bit mode, built on Feb 12 2014 INFO 2616 09:52:06.342493 :199 System info: OS Version: Windows 8 Language: German Country: Germany CPU DeviceId: CPU0 Description: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz Architecture: x64 Cores: 8 Speed per Core (MHz): 3901 HDD Description: unknown Size (GB): 119.24 Available (GB): 45.2531 Description: unknown Size (GB): 476.937 Available (GB): 166.918 Description: unknown Size (GB): 476.937 Available (GB): 224.93 Memory Physical Size (MB): 16344.1 Available Virtual Memory (MB): 8.38756e+006 Display Primary Display: true Resolution Width: 1920 Resolution Height: 1200 Bitrate: 32 Graphic card Description: Vendor Nvidia (0x10DE), DeviceID 0xFC1, NVIDIA GeForce GT 640 Display Driver Version: 9.18.13.3523 Video Memory (MB): 2048 INFO 2616 09:52:06.342493 :100 DummyCount IntInc INFO 2616 09:52:06.348501 :100 DummyCount IntInc INFO 2616 09:52:06.348501 :109 GPU filtering switched on globally by user settings. INFO 2616 09:52:06.348501 :257 Setting GPU preferred tile size to 512 INFO 2616 09:52:06.348501 :260 Setting CPU preferred tile size to 256 INFO 2616 09:52:06.348501 :49 Test for availibility of SSE/AVX in Windows code INFO 2616 09:52:06.348501 :98 The cpu supports the following SIMD instructions: INFO 2616 09:52:06.348501 :99 SSE2: yes, SSE4.1: yes, AVX: yes TRACE 2616 09:52:06.348501 :295 Initializing the memory settings. INFO 2616 09:52:06.348501 :155 Set memory manager allocation strategy to memory mapped limited INFO 2616 09:52:06.354508 :369 Setting physicalMemoryLimit to 12258 MB DEBUG 2616 09:52:06.354508 :308 Memory manager physical limit set to: 12258 mb INFO 2616 09:52:06.354508 :383 Setting tileCacheSize to 11746 MB INFO 2616 09:52:06.354508 :393 Setting imageStorageLimitGpu to 1984 MB INFO 2616 09:52:06.354508 :402 Setting imageStorageLimitCpu to 12258 MB TRACE 2616 09:52:06.354508 :298 Initializing the plugin factory. TRACE 2616 09:52:06.354508 :301 Initializing the file io utilities. TRACE 2616 09:52:06.354508 :304 Initializing the application controller. TRACE 2616 09:52:06.355510 :308 Loading fonts from resource folder. TRACE 2616 09:52:06.355510 :1364 Included font file at 'C:/ProgramData/Google/HDR Efex Pro 2/resource/plugin_common/fonts/Roboto-Regular.ttf' TRACE 2616 09:52:06.355510 :1364 Included font file at 'C:/ProgramData/Google/HDR Efex Pro 2/resource/plugin_common/fonts/Roboto-Bold.ttf' DEBUG 2616 09:52:06.358515 :299 Swap path set to C:/Users/hallo/AppData/Local/Google/HDR Efex Pro 2/swap INFO 2616 09:52:06.358515 :854 display mode is 32 bpp. TRACE 2616 09:52:06.358515 :253 Entering 'RendererGL::RendererGL(GLContextType ctx)' DEBUG 2616 09:52:06.359519 :236 OpenGL Generic = false DEBUG 2616 09:52:06.359519 :237 OpenGL Double Buffer = false TRACE 2616 09:52:06.438614 :311 Initialized OpenGL-Renderer sucessfully: INFO 2616 09:52:06.439616 :312 Vendor: NVIDIA Corporation INFO 2616 09:52:06.439616 :313 Renderer: GeForce GT 640/PCIe/SSE2 INFO 2616 09:52:06.439616 :314 Version: 2.1.2 TRACE 2616 09:52:06.439616 :316 Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control INFO 2616 09:52:06.439616 :323 GL_MULTISAMPLE_ARB=1 GL_SAMPLE_BUFFERS_ARB=0 INFO 2616 09:52:06.439616 :326 GL_MULTISAMPLE_ARB=0 GL_SAMPLE_BUFFERS_ARB=0 DEBUG 2616 09:52:06.439616 :1045 Detected version major = 2 minor = 1 TRACE 2616 09:52:06.439616 :991 detected vendor identifier: 1 TRACE 2616 09:52:06.439616 :335 Calling 'checkExtensions' DEBUG 2616 09:52:06.439616 :1022 GL_ARB_framebuffer_object = true DEBUG 2616 09:52:06.439616 :1023 GL_ARB_debug_output = true DEBUG 2616 09:52:06.439616 :1024 GL_ATI_meminfo = false DEBUG 2616 09:52:06.439616 :1025 GL_NVX_gpu_memory_info = true DEBUG 2616 09:52:06.439616 :1030 has the multiple GL windows defect: false TRACE 2616 09:52:06.439616 :337 Calling 'checkTextureSize' TRACE 2616 09:52:06.439616 :345 Calling 'updateMemoryUsage' TRACE 2616 09:52:06.439616 :734 Calling 'checkFBOFloatTextureTarget' TRACE 2616 09:52:06.456637 :736 Calling 'checkFBOIntegerTextureTarget' TRACE 2616 09:52:06.468652 :738 Calling 'checkFBORedTextureTarget' TRACE 2616 09:52:06.476662 :351 Leaving 'RendererGL::RendererGL(GLContextType ctx)' INFO 2616 09:52:06.476662 :146 ***** System information bits *** INFO 2616 09:52:06.476662 :149 bit HwAccelerated is ON INFO 2616 09:52:06.476662 :149 bit FrameBufferObjectBit is ON INFO 2616 09:52:06.476662 :149 bit BlendFunctionSeparateBit is ON INFO 2616 09:52:06.476662 :149 bit VertexShaderBit is ON INFO 2616 09:52:06.476662 :149 bit FragmentShaderBit is ON INFO 2616 09:52:06.476662 :149 bit BlendColorBit is ON INFO 2616 09:52:06.476662 :149 bit TextureFloatFilteringBit is ON INFO 2616 09:52:06.476662 :149 bit FBOReadback is ON INFO 2616 09:52:06.476662 :149 bit NonPowerOfTwoTextures is ON INFO 2616 09:52:06.476662 :149 bit MultipleOpenGLWindowsDefect is ON INFO 2616 09:52:06.476662 :149 bit OffscreenRenderSupport is ON INFO 2616 09:52:06.476662 :149 bit ProxyTextureDefect is OFF INFO 2616 09:52:06.476662 :149 bit FullscreenSecondaryWindowDefect is OFF INFO 2616 09:52:06.476662 :149 bit HalfFloatPixelBit is ON INFO 2616 09:52:06.476662 :149 bit NeedsInitialisedTextures is OFF INFO 2616 09:52:06.476662 :149 bit TooAlignedMemoryDefect is OFF INFO 2616 09:52:06.476662 :149 bit SlowGPUGenerateMipmaps is OFF INFO 2616 09:52:06.476662 :149 bit NeedsDelayedContextDeletion is OFF INFO 2616 09:52:06.476662 :149 bit NeedsInitialisedTexturesOnce is OFF INFO 2616 09:52:06.476662 :149 bit ReadPixelsDefect is ON INFO 2616 09:52:06.476662 :149 bit UnpackSubImageBit is ON INFO 2616 09:52:06.476662 :149 bit PackSubImageBit is ON INFO 2616 09:52:06.476662 :152 ***** Texture capabilities *** INFO 2616 09:52:06.476662 :155 bit TextureFloatFormat is ON INFO 2616 09:52:06.476662 :155 bit TextureIntegerFormat is ON INFO 2616 09:52:06.476662 :155 bit TextureRedFormat is ON INFO 2616 09:52:06.476662 :155 bit RGBA16F_RenderTarget is ON INFO 2616 09:52:06.476662 :155 bit RGBA32F_RenderTarget is ON INFO 2616 09:52:06.476662 :155 bit RGB16F_RenderTarget is ON INFO 2616 09:52:06.476662 :155 bit RGB32F_RenderTarget is ON INFO 2616 09:52:06.476662 :155 bit RGBA16U_RenderTarget is ON INFO 2616 09:52:06.476662 :155 bit RGB16U_RenderTarget is ON INFO 2616 09:52:06.476662 :155 bit Red16F_RenderTarget is ON INFO 2616 09:52:06.476662 :155 bit Red32F_RenderTargetRed8_RenderTarget is ON INFO 2616 09:52:06.476662 :155 bit Red16_RenderTarget is ON TRACE 2616 09:52:06.476662 :93 Calling 'nik::gpu::loadRenderer():registerTextureImageFormat' DEBUG 2616 09:52:06.505698 :20 Entering 'ICCDeviceManager::ICCDeviceManager() ' DEBUG 2616 09:52:06.506700 :63 Calling 'ColorProfile::create(standardCProfile)' with standardCProfile=0'. DEBUG 2616 09:52:06.506700 :49 Getting ColorManager instance. DEBUG 2616 09:52:06.506700 :53 Creating color profile '0'. DEBUG 2616 09:52:06.506700 :65 Calling 'updateAllScreens' DEBUG 2616 09:52:06.507701 :131 Color profile for screen: 0 is C:\Windows\system32\spool\drivers\color\LSL3260W.icm DEBUG 2616 09:52:06.517713 :28 Leaving 'ICCDeviceManager::ICCDeviceManager() ' DEBUG 2616 09:52:06.520717 :87 useGL in: false useGL set: false DEBUG 2616 09:52:06.520717 :121 Creating the tool tip window TRACE 2616 09:52:06.521718 :545 Entering BaseApplication::onGuiInitialize. INFO 2616 09:52:06.521718 :182 GPUAutoSwitchFilter decided that GPU filtering is available. DEBUG 2616 09:52:06.521718 :58 Explicitly trying to compile the color management shader. INFO 2616 09:52:06.523722 :109 GPU filtering switched on globally by user settings. DEBUG 2616 09:52:06.523722 :115 setupWorkingColorSpace. WCS: Custom RGB (RGB32f). FilteroutCS: ProPhoto RGB. Out: NULL (0?) TRACE 2616 09:52:06.523722 :882 Creating a new window. DEBUG 2616 09:52:06.523722 :87 useGL in: true useGL set: true DEBUG 2616 09:52:06.523722 :541 determineOpenGLCaps at end FBO = true DEBUG 2616 09:52:06.523722 :236 OpenGL Generic = false DEBUG 2616 09:52:06.523722 :237 OpenGL Double Buffer = true DEBUG 2616 09:52:06.528728 :100 Calling 'createFramebuffer' DEBUG 2616 09:52:06.528728 :102 Calling 'createTextureTarget' DEBUG 2616 09:52:06.528728 :104 Calling 'new ScreenCanvas' DEBUG 2616 09:52:06.528728 :121 Creating the tool tip window TRACE 2616 09:52:06.530730 :893 Turning global color management off. TRACE 2616 09:52:06.531731 :895 Getting current screen. TRACE 2616 09:52:06.531731 :897 Getting color profile for current screen. DEBUG 2616 09:52:06.531731 :296 Loading profile 'C:\Windows\system32\spool\drivers\color\LSL3260W.icm' for displayID '0'. TRACE 2616 09:52:06.531731 :900 Setting color profile for visible image areas. TRACE 2616 09:52:06.532732 :561 Initializing the DDEHandler. TRACE 2616 09:52:06.532732 :578 Creating KeyboardInteractionLayer. TRACE 2616 09:52:06.532732 :581 Creating BaseWindowLayout. DEBUG 2616 09:52:06.534735 :81 Loading XML style C:/ProgramData/Google/HDR Efex Pro 2/resource/style.xml DEBUG 2616 09:52:06.534735 :87 parsing file... DEBUG 2616 09:52:06.688929 :275 Succesfully created font: Arial DEBUG 2616 09:52:06.692934 :275 Succesfully created font: Arial DEBUG 2616 09:52:06.699943 :275 Succesfully created font: Arial DEBUG 2616 09:52:06.703948 :275 Succesfully created font: Arial DEBUG 2616 09:52:06.703948 :33 FontManagerGDI::loadFont(LucidaGrande): failed with 'Requested font (LucidaGrande) is different than the obtained font (Arial)!' TRACE 2616 09:52:06.703948 :42 FontManagerMultiRes::createFont(LucidaGrande): failed with 'Could not load base font in FontMultiRes' DEBUG 2616 09:52:06.704949 :275 Succesfully created font: Arial DEBUG 2616 09:52:06.708954 :275 Succesfully created font: Arial DEBUG 2616 09:52:06.710957 :275 Succesfully created font: Arial DEBUG 2616 09:52:06.713960 :275 Succesfully created font: Arial DEBUG 2616 09:52:06.717966 :275 Succesfully created font: Arial DEBUG 2616 09:52:06.721970 :275 Succesfully created font: Arial DEBUG 2616 09:52:06.725975 :275 Succesfully created font: Arial DEBUG 2616 09:52:06.725975 :275 Succesfully created font: Roboto DEBUG 2616 09:52:06.726977 :275 Succesfully created font: Roboto DEBUG 2616 09:52:06.726977 :275 Succesfully created font: Roboto DEBUG 2616 09:52:06.726977 :275 Succesfully created font: Roboto DEBUG 2616 09:52:06.726977 :275 Succesfully created font: Roboto DEBUG 2616 09:52:06.841119 :275 Succesfully created font: Courier New DEBUG 2616 09:52:06.932233 :89 parsing done. TRACE 2616 09:52:06.946252 :655 Going to load all sticky states. DEBUG 4348 09:52:06.948254 :404 Begin image loading. DEBUG 4436 09:52:06.949254 :321 Opening FileName: Galaxien Arp 244, NGC 4038-39 Hubble, ich.tif TRACE 4436 09:52:06.949254 :202 loading file Galaxien Arp 244, NGC 4038-39 Hubble, ich.tif INFO 4436 09:52:06.951257 :215 Could not get embedded color profile from image, therefore trying to retrieve it from the metadata info. ERROR 4436 09:52:06.951257 :218 No color profile found INFO 4436 09:52:07.061395 :324 The image 'Galaxien Arp 244, NGC 4038-39 Hubble, ich.tif' doesn't have a color profile assigned. Setting sRGB for it. DEBUG 4436 09:52:07.061395 :49 Getting ColorManager instance. DEBUG 4436 09:52:07.061395 :53 Creating color profile '0'. TRACE 4436 09:52:07.061395 :330 converting colors DEBUG 4436 09:52:07.061395 :141 Pixelformat is RGB8u DEBUG 4436 09:52:07.067403 :165 Starting color conversion for exposure #Galaxien Arp 244, NGC 4038-39 Hubble, ich.tif from sRGB IEC61966-2.1 to Custom RGB. DEBUG 4436 09:52:07.227603 :174 Finished color conversion (Galaxien Arp 244, NGC 4038-39 Hubble, ich.tif). TRACE 4436 09:52:07.227603 :334 converting colors done DEBUG 4348 09:52:07.240619 :424 Image loading done. TRACE 2616 09:52:07.241621 :1141 Preparing single shot mode... TRACE 2616 09:52:07.241621 :1144 Original colour profile: sRGB IEC61966-2.1 DEBUG 2616 09:52:07.241621 :894 Starting color conversion for middle exposure from Custom RGB to sRGB IEC61966-2.1. DEBUG 2616 09:52:07.254637 :900 Color conversion for middle exposure done. TRACE 2616 09:52:07.254637 :1149 File name: Galaxien Arp 244, NGC 4038-39 Hubble, ich.tif TRACE 2616 09:52:07.810334 :1155 Finished HDR image generation from single shot. TRACE 2616 09:52:07.810334 :664 Leaving BaseApplication::onGuiInitialize. DEBUG 2616 09:52:07.848382 :524 Will convert the output image into the color profile 'FirstInputImageColorProfile'. DEBUG 2616 09:52:07.848382 :149 setupOutput. Out: sRGB IEC61966-2.1 (RGB16u) DEBUG 2616 09:52:07.848382 :19 Primary screen has the working area size: (1920, 1200). DEBUG 2616 09:52:07.848382 :23 Preferred size based on working area without top and bottom margin: (1688, 1055). DEBUG 2616 09:52:07.849384 :199 convertFromInputToWorkingColorSpace TRACE 2616 09:52:07.849384 :494 Starting creation of scaled image pyramid. TRACE 1800 09:52:08.084679 :273 scaleToPreferredSize got a original image of size: 4270 x 4215 TRACE 1800 09:52:08.085680 :275 scaleToPreferredSize got a preferredSize of: 1688 x 1055 TRACE 1800 09:52:08.085680 :299 scaleToPreferredSize decided to have a screen scaled image of: 1068 x 1055 DEBUG 2132 09:52:08.482176 :43 Got asked whether to handle the exception. Telling yes. DEBUG 2560 09:52:08.549503 :60 Copying 'C:/Users/hallo/AppData/Local/Google/HDR Efex Pro 2/HDR Efex Pro 2_log.txt' to 'C:/Users/hallo/AppData/Local/Google/HDR Efex Pro 2/2014-03-20t095205_4472/HDR Efex Pro 2_log.txt'. Bin heute Abend wieder da. Joachim [/SIZE] [/QUOTE]
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