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Javascript Drag and Drop Array
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<blockquote data-quote="MiezeKathi" data-source="post: 2210275" data-attributes="member: 71126"><p><strong>AW: Javascript Drag and Drop Array</strong></p><p></p><p>ich bin am verzweifeln :/</p><p>irgendwie funktioniert das alles nicht! </p><p></p><p>ich bin noch immer beim problem mit dem drehen. </p><p>es scheiters schon an <canvas>. </p><p></p><p>wie kann ich es schaffen dass jedes element des arrays (<img>) in einem canvas erzeugt wird, dass der code dann so aussieht:</p><p></p><p><canvas><img scr=""></img></canvas> //erstes Element</p><p><canvas><img scr=""></img></canvas> //zweites Element</p><p><canvas><img scr=""></img></canvas> //drittes Element</p><p><canvas><img scr=""></img></canvas> //viertes Element</p><p>usw. </p><p></p><p>ich schaffs nur, dass in einem <canvas> alle IMGs drinnen sind...</p><p></p><p>und ich kann die einzelnen elemente mit objects<em> nicht ansprechen -- was mach ich falsch? </em></p><p><em></em></p><p><em>wäre super wenn mir jemand weiter helfen könnte.</em></p><p><em></em></p><p><em>[HTML]<!DOCTYPE html></em></p><p><em><html></em></p><p><em><head></em></p><p><em><meta charset="utf-8"/></em></p><p><em><link rel = "stylesheet" type = "text/css" href = "style.css"/></em></p><p><em><title>Einrichtungstool - Küche</title></em></p><p><em><style type ="text/css"></em></p><p><em> .highlight {</em></p><p><em> border: 3px solid red;</em></p><p><em> }</em></p><p><em></style></em></p><p><em></head></em></p><p><em><body onLoad="loadObjects(objects)"</em></p><p><em>onmousedown="down(event)"</em></p><p><em>onmousemove="move(event)"</em></p><p><em>onmouseup="up(event)"</em></p><p><em>></em></p><p><em><!-- TOOLBAR --></em></p><p><em><div id="toolleiste"</em></p><p><em><ul></em></p><p><em> <li id="iconLi"><a href="index.html" title="Zurück"><img id="icon" src= "icon/zurueck.png" /></a></li> </em></p><p><em> <li id="iconLi"><img id="icondrehen" src= "icon/drehen.png" title="Drehen" onClick="javascript:drehen();"/></li></em></p><p><em> <li id="iconLi"><img id="icon" src= "icon/loeschen.png" title="Löschen" onClick="javascript:loeschen(event);"/></li> </em></p><p><em> <li id="iconLi"><img id="icon" src= "icon/speichern.png" title="Speichern"/></li> </em></p><p><em></ul></em></p><p><em></div></em></p><p><em></em></p><p><em><!-- OBJECTBOX --></em></p><p><em><div id="objectbox"></em></p><p><em><canvas id="myCanvas"></canvas></em></p><p><em></div></em></p><p><em></em></p><p><em><div class="room"></em></p><p><em></div></em></p><p><em></em></p><p><em><div id="footer"></em></p><p><em>(C) 2013 mt111018, mt111036</em></p><p><em></div></em></p><p><em></em></p><p><em><script type="text/javascript"></em></p><p><em></em></p><p><em></em></p><p><em>// ** ---------- KÜCHE ---------- **/</em></p><p><em>// ** ---------- ARRAY OBJECTS ---------- **/</em></p><p><em>var objects = new Array();</em></p><p><em></em></p><p><em>objects[0] = new Image();</em></p><p><em>objects[0].src= "objects/kueche/spuele1.png";</em></p><p><em></em></p><p><em>objects[1] = new Image();</em></p><p><em>objects[1].src= "objects/kueche/spuele2.png";</em></p><p><em></em></p><p><em>objects[2] = new Image();</em></p><p><em>objects[2].src= "objects/kueche/spuele1_a2.png";</em></p><p><em></em></p><p><em>objects[3] = new Image();</em></p><p><em>objects[3].src= "objects/kueche/spuele2_a2.png";</em></p><p><em></em></p><p><em>objects[4] = new Image();</em></p><p><em>objects[4].src= "objects/kueche/herd1.png";</em></p><p><em></em></p><p><em>objects[5] = new Image();</em></p><p><em>objects[5].src= "objects/kueche/herd2.png";</em></p><p><em></em></p><p><em>objects[6] = new Image();</em></p><p><em>objects[6].src= "objects/kueche/herd1_a2.png";</em></p><p><em></em></p><p><em>objects[7] = new Image();</em></p><p><em>objects[7].src= "objects/kueche/herd2_a2.png";</em></p><p><em></em></p><p><em>objects[8] = new Image();</em></p><p><em>objects[8].src= "objects/kueche/arbeitsflaeche1.png";</em></p><p><em></em></p><p><em>objects[9] = new Image();</em></p><p><em>objects[9].src= "objects/kueche/arbeitsflaeche2.png";</em></p><p><em></em></p><p><em>// ** ---------- LOAD OBJECTS ---------- **/</em></p><p><em>function loadObjects(objects) {</em></p><p><em> for(var i=0, l=objects.length; i<l; i++) {</em></p><p><em> var neuesBildElement = document.createElement("img");</em></p><p><em> neuesBildElement.id = "object";</em></p><p><em> neuesBildElement.src = objects[i].src;</em></p><p><em> neuesBildElement.setAttribute("dragdrop", "yes");</em></p><p><em> var myCanvas = document.getElementById("myCanvas");</em></p><p><em> myCanvas = neuesBildElement.parentNode;</em></p><p><em></em></p><p><em> document.body.appendChild(neuesBildElement);</em></p><p><em> document.getElementById("objectbox").appendChild(neuesBildElement);</em></p><p><em> }</em></p><p><em>}</em></p><p><em></em></p><p><em>// ---------- DRAG AND DROP ---------- </em></p><p><em>var click;</em></p><p><em>var dx;</em></p><p><em>var dy;</em></p><p><em></em></p><p><em>function down(event){</em></p><p><em> event.preventDefault();</em></p><p><em> //console.log(evt);</em></p><p><em> click = event.target; </em></p><p><em> //console.log(click.tagName);</em></p><p><em> </em></p><p><em> while(click.tagName != "BODY" && click.tagName != "HTML"){</em></p><p><em> </em></p><p><em> if(click.getAttribute("dragdrop") == "yes"){</em></p><p><em> click.style.cursor = "pointer";</em></p><p><em> break;</em></p><p><em> }</em></p><p><em> click = click.parentNode;</em></p><p><em> }</em></p><p><em> dx = click.offsetLeft - event.pageX;</em></p><p><em> dy = click.offsetTop - event.pageY;</em></p><p><em> </em></p><p><em>}</em></p><p><em></em></p><p><em>function move(event){</em></p><p><em>event.preventDefault();</em></p><p><em> if(click != null){</em></p><p><em> var left = event.pageX + dx;</em></p><p><em> var top = event.pageY + dy;</em></p><p><em> click.style.left = left+"px";</em></p><p><em> click.style.top = top+"px";</em></p><p><em> //console.log(top);</em></p><p><em> }</em></p><p><em>}</em></p><p><em></em></p><p><em>function up(event){ </em></p><p><em> event.preventDefault()</em></p><p><em> click.style.border = null;</em></p><p><em> click = null;</em></p><p><em>}</em></p><p><em></em></p><p><em>/*</em></p><p><em>function drehen(){</em></p><p><em>var canvas = document.getElementById('canvas');</em></p><p><em> var img = new Image();</em></p><p><em> img.onload = function(){</em></p><p><em> if(canvas.getContext){</em></p><p><em> var c = canvas.getContext('2d');</em></p><p><em> c.translate(100, 0);</em></p><p><em> c.rotate(90 * Math.PI/180); </em></p><p><em> c.drawImage(img, 0, 0);</em></p><p><em> }</em></p><p><em> }</em></p><p><em> img.src = 'objects/kueche/spuele1.png';</em></p><p><em> }</em></p><p><em></em></p><p><em>}</em></p><p><em>*/</em></p><p><em></em></p><p><em>function loeschen(event){ </em></p><p><em> var object = event.target; </em></p><p><em> console.log(object); </em></p><p><em> if (object = document.getElementById('object')) {</em></p><p><em> var img = document.getElementById('object');</em></p><p><em> img.parentNode.removeChild(object); </em></p><p><em> </em></p><p><em>}</em></p><p><em>}</em></p><p><em></em></p><p><em></script></em></p><p><em></body></em></p><p><em></html>[/HTML]</em></p></blockquote><p></p>
[QUOTE="MiezeKathi, post: 2210275, member: 71126"] [b]AW: Javascript Drag and Drop Array[/b] ich bin am verzweifeln :/ irgendwie funktioniert das alles nicht! ich bin noch immer beim problem mit dem drehen. es scheiters schon an <canvas>. wie kann ich es schaffen dass jedes element des arrays (<img>) in einem canvas erzeugt wird, dass der code dann so aussieht: <canvas><img scr=""></img></canvas> //erstes Element <canvas><img scr=""></img></canvas> //zweites Element <canvas><img scr=""></img></canvas> //drittes Element <canvas><img scr=""></img></canvas> //viertes Element usw. ich schaffs nur, dass in einem <canvas> alle IMGs drinnen sind... und ich kann die einzelnen elemente mit objects[i] nicht ansprechen -- was mach ich falsch? wäre super wenn mir jemand weiter helfen könnte. [HTML]<!DOCTYPE html> <html> <head> <meta charset="utf-8"/> <link rel = "stylesheet" type = "text/css" href = "style.css"/> <title>Einrichtungstool - Küche</title> <style type ="text/css"> .highlight { border: 3px solid red; } </style> </head> <body onLoad="loadObjects(objects)" onmousedown="down(event)" onmousemove="move(event)" onmouseup="up(event)" > <!-- TOOLBAR --> <div id="toolleiste" <ul> <li id="iconLi"><a href="index.html" title="Zurück"><img id="icon" src= "icon/zurueck.png" /></a></li> <li id="iconLi"><img id="icondrehen" src= "icon/drehen.png" title="Drehen" onClick="javascript:drehen();"/></li> <li id="iconLi"><img id="icon" src= "icon/loeschen.png" title="Löschen" onClick="javascript:loeschen(event);"/></li> <li id="iconLi"><img id="icon" src= "icon/speichern.png" title="Speichern"/></li> </ul> </div> <!-- OBJECTBOX --> <div id="objectbox"> <canvas id="myCanvas"></canvas> </div> <div class="room"> </div> <div id="footer"> (C) 2013 mt111018, mt111036 </div> <script type="text/javascript"> // ** ---------- KÜCHE ---------- **/ // ** ---------- ARRAY OBJECTS ---------- **/ var objects = new Array(); objects[0] = new Image(); objects[0].src= "objects/kueche/spuele1.png"; objects[1] = new Image(); objects[1].src= "objects/kueche/spuele2.png"; objects[2] = new Image(); objects[2].src= "objects/kueche/spuele1_a2.png"; objects[3] = new Image(); objects[3].src= "objects/kueche/spuele2_a2.png"; objects[4] = new Image(); objects[4].src= "objects/kueche/herd1.png"; objects[5] = new Image(); objects[5].src= "objects/kueche/herd2.png"; objects[6] = new Image(); objects[6].src= "objects/kueche/herd1_a2.png"; objects[7] = new Image(); objects[7].src= "objects/kueche/herd2_a2.png"; objects[8] = new Image(); objects[8].src= "objects/kueche/arbeitsflaeche1.png"; objects[9] = new Image(); objects[9].src= "objects/kueche/arbeitsflaeche2.png"; // ** ---------- LOAD OBJECTS ---------- **/ function loadObjects(objects) { for(var i=0, l=objects.length; i<l; i++) { var neuesBildElement = document.createElement("img"); neuesBildElement.id = "object"; neuesBildElement.src = objects[i].src; neuesBildElement.setAttribute("dragdrop", "yes"); var myCanvas = document.getElementById("myCanvas"); myCanvas = neuesBildElement.parentNode; document.body.appendChild(neuesBildElement); document.getElementById("objectbox").appendChild(neuesBildElement); } } // ---------- DRAG AND DROP ---------- var click; var dx; var dy; function down(event){ event.preventDefault(); //console.log(evt); click = event.target; //console.log(click.tagName); while(click.tagName != "BODY" && click.tagName != "HTML"){ if(click.getAttribute("dragdrop") == "yes"){ click.style.cursor = "pointer"; break; } click = click.parentNode; } dx = click.offsetLeft - event.pageX; dy = click.offsetTop - event.pageY; } function move(event){ event.preventDefault(); if(click != null){ var left = event.pageX + dx; var top = event.pageY + dy; click.style.left = left+"px"; click.style.top = top+"px"; //console.log(top); } } function up(event){ event.preventDefault() click.style.border = null; click = null; } /* function drehen(){ var canvas = document.getElementById('canvas'); var img = new Image(); img.onload = function(){ if(canvas.getContext){ var c = canvas.getContext('2d'); c.translate(100, 0); c.rotate(90 * Math.PI/180); c.drawImage(img, 0, 0); } } img.src = 'objects/kueche/spuele1.png'; } } */ function loeschen(event){ var object = event.target; console.log(object); if (object = document.getElementById('object')) { var img = document.getElementById('object'); img.parentNode.removeChild(object); } } </script> </body> </html>[/HTML][/i] [/QUOTE]
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