C
CarterJohn11
Guest
Hi. I have several identical objects. I wonder; Can I unpack them all so that they all have a single texture that only requires a call to draw to render? I have heard of the instantiated UVW unwrap modifier that is applied when multiple objects are selected
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and then the UVW unwrap modifier is added (it is shown in italics). Is that what the instantiated UVW Unwrap modifier wants to achieve?
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Optimize drawing calls for texturing multiple identical objects with a single unwrap? Or am I completely wrong? Many thanks.
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